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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Lozhan, Dragons' Legacy
Legendary Creature — Dragon Shaman
Whenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's converted mana cost/mana value to any target (creature, player or planeswalker) that isn't a commander.
3 months ago
Hi_diddly_ho_neighbor how does casting Shivan Devastator with Lozhan, Dragons' Legacy take out two opponents at once? I haven't played with him before so there might be a mechanic I'm missing. BUT my understanding of how those cards would interact is, no matter how much you spend on X, the mana value of Shivan is 1, so Lozhan only deals 1 damage to an opponent. Am I wrong on this?
3 months ago
TheOfficialCreator - The fact that the new Karn doesn't protect itself is definitely an issue, but I do think if it survives a turn then the -1 is very strong.
As far as what's the allure of Shivan Devastator? Well, I've already mentioned my own interest in pairing it with Lozhan, Dragons' Legacy in EDH eliminate two opponents at once, but cards like Devastator have always found a roll in their respective standard sets. This is because they scale with the game. They can be an early drop, or be cast a massive finisher. Devastator has the added benefit of haste as well.
Some additional thoughts now that I have looked at some more of the spoilers:
Fallaji Wayfarer seems like it could be a new green staple. Any G/X deck that has a reasonable amount of multi-color creatures could benefit from it.
Verrak, Warped Sengir has my vote for coolest new legend so far. Their interaction with fetchlands is very interesting.
Both the defilers seem cool, and I like this "fixed" take on phyrexian mana. I suspect we will be seeing that mechanic return again soon though.
The new Sol'Kanar makes me wonder if WotC might eventually produce a Paradox Haze variant for end-steps at some point. That could be kind of cool.
Gerrard's Hourglass Pendent is not only the last piece of The Legacy Weapon to be printed, but it's also a pretty solid gotcha card for commander.
I like seeing all of the new multi-colored kicker cards. Reminds me of some of the older Dominaria sets like Invasion. I wonder if that was something WotC was going for since the set symbol also closely resembles the Invasion symbol.
3 months ago
Right now I am most hyped for Shivan Devastator as it is a literal Fireball in my Lozhan, Dragons' Legacy deck, a new Karn that looks pretty strong, and the return of Sheoldred with a spicy, but not too broken card.
I think I am in the minority here, but I think the stain-glass art for this set is too busy and not very attractive.
4 months ago
I have played around with Sneak Attack it’s a very cool card and can help but I ended up removing it for Monster Manual. I’m trying to let my dragons stick around so this is more on theme with the list. It might make it back in sometime but I’m not sure when.
Im currently not running cards like Dragonborn Looter and Scaled Nurturer as I’d rather be able to play big dragons. And they have anti synergy with cards like The Prismatic Bridge Flip, Monster Manual and most of my etb draw triggers. In a different build I would play these cards but not in this one, they are definitely good cards tho. Im also not running any mana dorks for this reason.
I have also toyed around with Lozhan, Dragons' Legacy but her ability is sadly a cast trigger and I’m trying to cheat cards in play without casting them. Instead I ended up playing Purphoros, God of the Forge as he triggers on etb’s which has great synergy with all my token makers especially Ancient Gold Dragon as rolling a nat 20 can kill the entire table. It does less damage in some cases but it’s more consistent and it helps that its a god that can be found with The World Tree
For now I’m still playing Manaform Hellkite as the tokens she creates have haste and if my commander is out they generate extra card draw. Or she creates extra etb effects to Ping people to death with my ping bois. She is probably the next one to go tho.
As for the dragon count, I’m trying to keep it at a minimum of 30 dragons which is where I’m at right now. Which might sound a bit low but there are plenty of dragons that create dragon tokens. Right now I have Ancient Gold Dragon which creates on average 11 dragons per combat or over 20 if she has double strike. Dragon Broodmother, Lathliss, Dragon Queen, Manaform Hellkite, Miirym, Sentinel Wyrm and Utvara Hellkite. And ofcourse my reanimation stuff. I’m currently testing a few more dragons that might bumb me up to 31/32 but they have to be better than cards that are already in here which can be quite hard. But Dragonlord Atarka might be coming back soon as he has great synergy with the D20 dragons
The biggest problem is the 100 card limit as I also need to play some more protection spells. Heroic Intervention and Teferi's Protection as my playgroup is playing more board wipes. Counterspells can also be the way to go but I rather not play those as a personal preference
4 months ago
Hello, I think Sneak Attack would be a great addition to this deck.
I am not so sure about Manaform Hellkite because this is a creature based deck. And I think a slightly higher Dragon-co would help with some of the Dragon Synergy pieces. Have you considered Scaled Nurturer and Dragonborn Looter? Lozhan, Dragons' Legacy is great as well.
5 months ago
5 months ago
Hey Eldmoi, thanks for the info. There's a quite a bit I would recommend optimizing. The long story short is that most of the dragons I'd recommend are already on my budget primer that you've seen and my super budget deck list that was part of the primer but is also available here if you're interested here.
First of all, you need to make sure your deck has a decent amount of ramp to cast your awesome dragons within a reasonable amount of time. If you are on a budget then I'd recommend Cultivate, Kodama's Reach, and Sakura-Tribe Elder at the very least. Other options for cheap ramp are Farseek, Wild Growth, and Fertile Ground. If you want to further optimize ramp, then adding in Nature's Lore and Three Visits on top of some forest based shock lands (e.g. Stomping Ground or triomes (e.g. Ziatora's Proving Ground would be ideal.
Second, you want to optimize your mana base by minimizing the number of taplands and ensuring you have the colors you need. Any tap lands that tap for only 2 colors (e.g. guild gates) could safely be dropped for basic lands. Tri-lands like you mentioned are decent enough to start off, because they can tap for 3 colors, but even those are suboptimal in the face of options like Dragonskull Summit and Blood Crypt. Furthermore, almost 50% of your deck requires red mana, so I'd ensure your lands reflects that.
Some things off the top of my head for instants and sorceries: I would consider Crucible of Fire to be a win more card. Lozhan, Dragons' Legacy is almost a strictly better Sarkhan's Unsealing. Damn and Farewell are really good board wipes that aren't as mana intensive as some you're running. Garruk's Uprising is a very potent form of card draw. Monster Manual is probably better than Thran Temporal Gateway in most cases.
Finally the dragons. There are so many good dragons to consider, many of which I've mentioned in my deck primer, and many of which are available on most dragon lists online, that I'll focus on highlighting dragons I would recommend removing:
Acid-Spewer Dragon - Overcosted and doesn't do much. Deathtouch isn't as useful on a dragon that should be big enough to kill most thing it hits in the first place.
Backdraft Hellkite - Most instant and sorceries you have are too expensive or are simply aren't as immediately useful (e.g. don't want to board wipe your own dragons). The most useful ones you run are removal, but at that point you can just play dragons that can inherently remove things like Steel Hellkite.
Crosis, the Purger - Hard to save mana to take advantage of its effect. It'll feel bad to take advantage of its effect in casual metas anyways. If you really want to run a dragon like this then Teneb, the Harvester might be more fitting but even then I wouldn't really recommend it, because of the mana investment needed to make it work.
Dragonmaster Outcast - Not a good early game play and easy to kill later on.
Kargan Dragonlord - Costs too much to do too little. We have so many dragon options, even in budget decks, that vanilla dragons simply aren't worth it.
Malfegor - Discarding our hand isn't good to do unless it involves redrawing more cards (e.g. Knollspine Dragon).
Necromaster Dragon - Summoning vanilla 2/2 zombie tokens for 2 mana isn't good value in a dragon deck, and you have to go through combat to get it off. In a world where Ancient Gold Dragon exists, it's hard to justify an effect like this. Dragon Broodmother and Lathliss, Dragon Queen and Miirym, Sentinel Wyrm would be far more effective token generators.
There's always more we could do to optimize any deck, including mine for sure, so I'd be happy to comment more later if you'd like. But I also want to emphasize that as long as you and your playgroup are having fun, you really can't go wrong :)