Devastating Summons

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Devastating Summons

Sorcery

As an additional cost to cast Devastating Summons, sacrifice X lands.

Put two X/X red Elemental creature tokens onto the battlefield.

jarncards on Hungry Man

1 year ago

sorry last one. Verdant force is kinda overcosted for what he does.

Zendikar's Roil cost more than some but if you can get multiple landfalls its faster

Omnath, Locus of Mana

Elemental Mastery

Omnath, Locus of Rage can make your devours work even harder for you

Cool desperate things you can do before devouring Titania, Protector of Argoth, Devastating Summons, Firecat Blitz for its flashback

RebelGenius on /summon Angel

1 year ago

lagotripha it would help if I read the cards lol. Thanks for the suggestions, Devastating Summons looks really neat!

lagotripha on /summon Angel

1 year ago

Neat idea, but briefcase is a nonbo with creativity here. If you go to mono red you could run the whole thing on a real budget, or look at splashing something to protect your sorcery speed combo - Silence or similar?

I think the most fun thing I'd look at is tokens/flip cards for kiki to copy - I'd be tempted to try and stick a Devastating Summons.

LandoLRodriguez on [Primer] The Windfall Crucible: A Gitrog Tale

3 years ago

Changes, 30Sep2020:

-1 Devastating Summons, +1 Nissa of Shadowed Boughs. Even with the synergy with Doubling Season, I feel like I'd have a better reason to sacrifice my lands than to Devastating Summons. A planeswalker with a landfall trigger to add loyalty is a dream for this deck, and by the time she got rolling, her minus ability can probably get any creature in the deck that's available. I can't wait to play with this card.

-1 Army Ants, +1 Ancient Greenwarden. I have plenty of land destruction options that are better than a once-per-turn, creature-facilitated option like Army Ants. I think I may have been including it for purely nostalgic options. Ancient Greenwarden, on the other hand... a 3rd crucible effect, and a land-Panharmonicon (landharmonicon?), both attached to a big body that can swat down fliers? Yes please! Either one of his abilities would be enough to include him, but both?! I've mentioned before that I love the possibility of exponential growth, and I'm excited to get this guy rolling with Doubling Season and watch the ensuing chaos. It's like this guy was made for this deck.

Omniscience_is_life on You fool! That goblin was Emrakul the whole time!

3 years ago

Yeah, I would say putting in the spirit guide is a bit risky. Either you hit your Emrakul a turn early, or you hit a 2/2 Ape instead. I would continue your search before considering that one.

Satyr's Cunning, Purphoros's Intervention and Devastating Summons Would work as 1 mana for a noncreature token creator

Ragham on Rakdos 8-Whack

3 years ago

You miss Devastating Summons. I've been playing this deck also in major tournaments, and this combo Summons + Whacker is the main kill of the deck. I would not play less than 3 Summons.

I have also really prefered to play with Mogg Fanatic over Fanatical Firebrand for having more reach, and to put more pressure.

As you splash black, you have a all-indicated companion to play : Lurrus of the Dream-Den.

Your land choice are not the best clearly. I would recommend to play Auntie's Hovel, Blood Crypt and Blackcleave Cliffs alongside basic mountains. For budget issue, replace cliffs by your Unclaimed Territory why not, but do not play Dragonskull Summit because you have many non-mountain lands.

I am unsure about Munitions Expert and Light Up the Stage. The expert is situational and needs conditions, while the sorcery spell is not triggered before combat so it slows down our main plan. Since we play black, I wonder me if a Thoughtseize effect would not be better for not being disrupted in our game plan which allows at our opponent to play. The question would be Thoughtseize or Inquisition of Kozilek ?

Finally, I am happy to see no Burning-Tree Emissary as they are bad with Goblin Bushwhacker. In my opinion, they are great when we play Manamorphose to fix mana issue as well as digging for the combo.

In sideboard, I think that you want some Fatal Push to defend yourself against Kor Firewalker etc, Thoughtseize effect against combo, some graveyard answers like Nihil Spellbomb which can be recast with Lurrus, some anti-Chalice of the Void like Smash to Smithereens.

I will start with a list like that : (18 lands) 4 Auntie's hovel, 4 Blood crypt, 4 Blackcleave cliffs, 2 Bloodstained mire, 4 Mountains. // (28 creatures) 4 Goblin guide, 4 Foundry street denizen, 4 Mogg fanatic, 4 SPike jester, 4 Legion loyalist, 8 Bushwhackers. // (14 spells) 4 Lightning bolt, 4 Goblin grenade, 3 Devastating summons, 3 Inquisition of Kozilek or Thoughtseize (meta call). // Sideboard: Lurrus of the dream-den, 4 Fatal push, 2 Thoughtseize, 4 Nihil spellbomb, 4 Smash to smithereens.

I hope I would help you fellow goblin ! What do you think about all that ? :)

ZendikariWol on Amulet Rainbow Reef

3 years ago

I agree, Meddling Mage is an enormous prob. Is Dismember in the sideboard gonna be enough?

That idea for Devastating Summons as a build-around is kinda cool, but I think that's its own deck (maybe alt wincon for Dryad-Valakut?).

Anything sorcery-speed is not a problem. My goal is to just blow up and win the turn after I play Reef. Anger of the Gods is tantamount to Lightning Bolt at sorcery speed against my deck.

Damping Sphere destroys me. Good thing nobody plays it right??

Ingot Chewer gets me the Risen Reef triggers. The spree does not. For the same reason, I am considering Shriekmaw over Dismember.

Anyhow, my goal is to be able to compete at an FNM. However, I have no FNM at which to compete, and all of my friends who play Magic were taught by me pretty recently. So yeah, altogether, not ideal.

abbatromebone on Amulet Rainbow Reef

3 years ago
  • thats fine im trying to be helpful and not be a dick as well. Some people dont know the rules as well. We all have our expirences with the game so i assume people don't know, being well there's a lot of rules and interactions.
  • Id agree with point 3 as well. It was just an idea to throw out there.
  • Well the only way i see stopping any card is through cards like Meddling Mage and counter magic. You do have access to blue, so there could be a plan to consider haveing a shell of your combo and pulling out cards like Healer of the Glade. Its not needed in most of your matchups. It just helps keep a healthly life total, which counter magic can also do. You could put Healer of the Glade in your SB.
  • heres another idea being you are using Devastating Summons cards like Crucible of Worlds and Ramunap Excavator could be interesting to get them back. If you do go that route try Mystic Sanctuary in there as well. Its a land for reed, and can bring back summons. It'd generate more value although it may not be necessary.
  • Also while im thinking about lands replacing some shocks with Unclaimed Territory seems like a good idea as well.
  • You should also consider the card Anger of the Gods which murders your deck so hard. It really makes me think the counter magic idea is needed. The ones that come to mind are Mana Leak Spell Pierce Negate probably not Spell Snare, and maybe Dispel. The main issue with dispel is that it doesn't hit wrath affects.
  • Damping Sphere might be a card to consider it hurts other combo decks. It hurts amulet titan, tron (not that its needed here), and storm.
  • It might also help to clarify overall goals. Is you goal to do well at your local FNM? if so lets tune it to that meta, If its a much larger scale then we will want to tune it to the broader meta.
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