Ral and the Implicit Maze

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ral and the Implicit Maze

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, put a lore counter on it and activate and/or enable the ability of tied to the required number of counters. Sacrifice it after you put the third lore counter on it.)

— Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control.

— You may discard a card. If you do, exile the top 2 cards of your library. You may play them until the end of your next turn.

— Create a Spellgorger Weird token. (It's a 3 mana, 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")

Neotrup on Splash Lasher token has reminder …

1 year ago

The two previous keywords that made token copies (Embalm and Eternalize) had special rules to remove the mana cost from the token, you can see it spelled out in rules text on Vizier of Many Faces as it's clone effect would normally strip the Embalm changes if they weren't included. This was likely done because of the understanding that "tokens don't have mana cost" as a rule, despite exceptions (such as Cackling Counterpart) already existing at the time. Wizards changed their approach with the Offspring mechanic allowing it to maintain mana cost. This change may have been related to Modern Horizons III introducing the ability to make tokens of cards (such as Ral and the Implicit Maze) which already have costs, but also could have been because the ability to create copies of Permanent Spells (which resolve as tokens with mana cost) was added to the game since the previous keywords were made.

Rhadamanthus on Splash Lasher token has reminder …

1 year ago

This isn't a change in the rules. Mana cost is one of the copiable values that get considered by a copy effect, so a token copy of something will have the same mana cost as the original.

A token has the characteristics specifically given to it by the effect that creates it. "Normal" token-creating effects will define the type, color, P/T (if it's a creature), subtypes, name (if different from subtypes), any abilities and anything else you need to know. The design standard for these kinds of effects is that they don't define a mana cost for the tokens. However, effects that create token copies use the game's copy rules to determine the token's characteristics, which does include mana cost, and will only specifically call out any characteristics that aren't being copied (e.g. Offspring defines a different P/T for the token).

In the case of the Spellgorger Weird token from Ral and the Implicit Maze, you're being instructed to create a copy of a specific existing Magic card and the reminder text is giving you all the important information about that in case you aren't able to look it up otherwise.

Bookrook on Splash Lasher token has reminder …

1 year ago

THe same thing happens with the spellgorger weird from Ral and the Implicit Maze