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Vintage | Legal |
Reap the Seagraf
Sorcery
Create a 2/2 black Zombie creature token.
Flashback (You may cast this from your graveyard for this card's flashback cost. Then exile this.)
Femme_Fatale on Official missing/incorrect card/token thread
5 years ago
It is entirely dependent on whether or not the data for these cards are entered correctly. Which these are not.
eyes2sky on Despicable Me(chanics): Pauper Token-Engine List
6 years ago
For the sideboard...repeatable token generators that have flashback...Acorn Harvest, Chatter of the Squirrel, Elephant Ambush and Reap the Seagraf
Supahpikmin on Zombie Horde
7 years ago
So Here's a few suggestions for you, though the numbers probably won't add up:
What you should take out
Cruel Revival is a very costly kill spell, even if it does return zombies, there are other means of killing creatures and getting more zombies. Drop 2.
Reap the Seagraf Not the best since it's 3 mana for one zombie, and 5 for one more. I'd drop them all.
- Zombie Infestation is just kinda bad. Your draw power is not strong enough to use this too often. Drop them all.
- Undead Alchemist is a weird one. It lets you gain more and more zombies, however, once it's out, you shift gears from damage to mill. If it works for you, it works, but if you really need to drop something, it's this.
- Abattoir Ghoul hits on turn 5, meaning it's likely that another deck will have a way to handle it by then, be it a kill spell or strong blocker. I'd drop them both.
What you should add:
- Call to the Grave is, in my opinion, better than Cruel Revival because it kills an enemy creature every turn, and, unless you become board wiped, it will stay on the battlefield forever. Add 2
- Cemetery Reaper is a little costlier, but is almost a straight upgrade to Reap the Seagraf because it also counts towards the number of zombies that you have.
- Cemetery Recruitment gives you draw power and return power for two mana, or Ghoulcaller's Chant returns two zombies. Add 4 in any combination.
- Drunau Corpse Trawler will give you a blue creature to work with, and can boost your other zombies. Add 2.
- Endless Ranks of the Dead is an AMAZING card. Add 2 more.
- Havengul Runebinder Although not a zombie, this guy seriously boosts what you have, at the cost of returning zombies. Add whatever you feel is appropriate
- Lich Lord of Unx is another pricy card, but it can be a win-condition for you if you play your cards right. If you can, add 4.
- Shamble Back gives you some life and a zombie. pretty nice. Add two or so.
- Grixis Grimblade is a turn 2 zombie that uses blue. You may not get much benefit from its ability, but early game is really important.
- Headless Skaab removes a creature from your graveyard, but it's a very strong blue zombie, which is good for color balance.
So that's all I got. Remember though, that this is your deck, so any and all changes are totally up to you. I have some other advice for general magic, seeing as you're a new player.
- You want as many cards of yours to work with each other as possible, especially in a zombie deck
- When thinking about what cards you have in your deck, think about the mana cost of the card and its abilities. For example, would you rather bring out another creature, draw some cards, or use an artifact's ability.
- Think about your "God Hand." If you could rig your deck to have the perfect hand and perfect order of cards drawn, how strong would you be? If you would be tough to beat, great! If not, find the flaws and fix them.
michaelmtg92 on The Zombies Are Comming
7 years ago
Hey therequintonimor2 I built a deck very similar to this a few weeks ago I have Reap the Seagraf in my side board as well as Grave Betrayal a few copies of Necromancer's Stockpile (Which synergizes amazingly with Gravecrawler) and a playset of Soul of Innistrad
ItchiUchiha117 on Can I put tokens in …
8 years ago
Horde Magic is a very casual "format" that tends to function similarly to the Theros game day challenge decks with multiple players against one deck that plays itself. This deck is 100 cards, with no land and most of them being tokens rather than actual cards and all the rest of them being cards related in some way to the tribe of those tokens. As an example, a Zombie Horde deck might have 55 2/2 Zombie tokens, 5 5/5 Zombie Giant tokens, and forty spells such as Army of the Damned, Reap the Seagraf, or some kind of Zombie lord. The deck starts its own turn by turning over cards from the deck until they hit a card that isn't a token. It then casts all spells and puts all tokens onto the field. Then is combat. Then the turn ends. There are generally no activated abilities in the deck. The game is over generally when there are no more cards in the deck and no more creatures on the field or when all players have reached 0 life.