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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Fungus Sliver
Creature — Fungus Sliver
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The sliver being dealt damage must survive the damage to get the counter put on it.)




Rhadamanthus on Will activating Crypt Sliver's ability …
1 year ago
Put another way: regeneration isn't a damage prevention effect that stops damage from being dealt in the first place. Rather, it clears out damage that has already been dealt. Fungus Sliver's ability triggers when damage is dealt, and getting regenerated won't change the fact that damage was dealt to it.
legendofa on Will activating Crypt Sliver's ability …
1 year ago
The regenerating Sliver would get a counter. Basically, if enough damage is dealt to proc regeneration, then enough damage was dealt to to trigger Fungus.
Here's how it breaks down, using Crypt Sliver as the one to be damaged:
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A sliver taps to regenerate Crypt in response to a damaging spell or ability, being declared as a blocker, or whatever.
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The ability resolves, and Crypt has a "regeneration shield."
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The source of damage resolves, and Crypt is dealt enough damage to destroy it. This triggers Fungus Sliver's ability.
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State-based actions are checked. The "shield" kicks in, damage is removed from Crypt, it becomes tapped if it wasn't already, and it's no longer attacking or blocking if it was in combat.
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The ability granted by Fungal resolves, and you put a +1/+1 counter on Crypt.
ArmchairRuler on Will activating Crypt Sliver's ability …
1 year ago
Looking for clarification on the interaction between Crypt Sliver and Fungus Sliver, specifically if tapping Crypt Sliver to regenerate a sliver dealt damage while Fungus Sliver is on the battlefield will result in the sliver still getting a +1/+1 counter, or if removing the damage will negate this effect.
rb701 on
Xenomorphic Expanse
3 years ago
Pulmonic Sliver recycles slivers on death and gives flying, but has a high CMC. Poultice Sliver grants regen, which is handy. Thorncaster Sliver, Bonescythe Sliver, Quilled Sliver, Essence Sliver, Fungus Sliver are all fun. it really just depends on how high you are willing to go with your mana curve. for any tribal deck, i always recommend Door of Destinies to give the extra "thump"
sternomastoideus on
Sliver 2-Headed-Giant Team Deck
6 years ago
also du muesch sälber entscheide, was du willsch usenä. Aber mini Gedanke:
Usenä: Coat of Arms : Mir hönd scho vieli Verstärker (z.B. mi Commander) Invoke Prejudice : Wenn du 100.- willsch usgä =) Es paar Länder muesch natürlich usenä =) Vlt 1 Carddraw mit X Kreature Fungus Sliver Ha dr Idruck, das unsri sliver sowieso sofort kaput gön, wenn sie mol schade bechömme. Shapesharer Für was bruchsch dä?
enpc on
Sliver combos
6 years ago
If you're wanting to play combo slivers, you should look into outlet cards like Purphoros, God of the Forge, Impact Tremors, Zulaport Cutthroat and Blood Artist who form a combo with your commander and Basal Sliver, Ashnod's Altar or Mana Echoes (which you should add). Cutthraot and artist don't work with Mana Echoes however are still good enough to run. The other slivers you should look ata running are Dormant Sliver and Necrotic Sliver.
You don't need Darkheart Sliver, Ghostflame Sliver, Fungus Sliver or Mistform Sliver. They don't do enough to wanrrant a slot. You should however look at including Nature's Lore, Farseek, Skyshroud Claim, Birds of Paradise, Deathrite Shaman (assuming you have fetches) and Noble Hierarch (depending on budget).
Mortlocke on
Sliver Overlord - Predatory Super-Organisms
6 years ago
Hmm...so this is a pet peeve of mine so take it worth a grain of salt but -always make your deck description as detailed as possible. As I'm looking at your deck and what you wrote here my only guess is that your game plan is to swing wide, and swing often. However, your deck doesn't seem to exactly have alot of focus to that end. You include some slivers with parasitic mechanics and/or (in my opinion) don't function well when there is only a "one of":
These Slivers are bad inclusions in an EDH deck because their abilities don't have much direct interaction with the other creatures in your deck. Additionally, when there is only one copy of them out on the battlefield their presence doesn't really make much of an impact - case in point Frenzy Sliver. With only one in play, your Slivers will only deal +1/+0 if they get through. That's it. If you had 4, that changes dramatically to +4/+0 - forcing the opponent to always block if possible. Can you honestly say that there is a situation where you would want to tutor for one of the previously mentioned creatures? Again, this is all my own opinion - but I would cut these Slivers for additional spells or permanents that could support you, but more on that later.
The inclusion of non-slivers is a bad choice given your commander. Overlord is designed to enable you to tutor for whatever answer you need. If that answer isn't a Sliver and is a creature - then what's the point of having Overlord as your commander? Speaking of lack of inclusions - why not have Amoeboid Changeling? It's a Sliver, and it interacts directly with Overlord's 2nd ability enabling you to steal enemy commanders. That's more of a control oriented play, but is a Overlord staple.
I'm starting to think that maybe you should swap out commanders for ether Sliver Hivelord or Sliver Legion. Your deck, as it is currently built seems to support a more aggro playstyle - which is completely viable within Slivers. Including the previously mentioned, I would cut the following cards:
- Reflex Sliver - This is an exceptionally horrible card. Never use this. Ever.
- Spitting Sliver - This is also an awful card.
- Hunter Sliver - This card is only relevant if you have both Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
- Belligerent Sliver - Menace is okay, but the more CMC efficient version is Two-Headed Sliver. Again in my opinion, this is only relevant with Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
Now, what cards do I think you could use?:
- Aphetto Dredging - Another possible (and budget!) option for recursion.
- Shared Animosity - Feels like more of a "win more" card, but it's a one sided aggro Coat of Arms. Worth trying in my book
- Door of Destinies - In tribal, an absolute beast of a card. Definitely worth trying out.
- Herald's Horn - a cheaper Urza's Incubator that lets you Scry. A great include, but if you also have a Urza's Incubator, then why not both?
- Synapse Sliver - if you're going to be attacking alot, why not try and get some cards out of it?
- Blur Sliver - infinitely better than Reflex Sliver. Why would you not choose this over that?
- Magma Sliver - A Sliver that compliments a more aggressive play style. Great for getting past pesky Propagandas and Ghostly Prisons.
- Armageddon - this is only of use to you when you have a "Soft Lock" on the board in the form of Gemhide Sliver and say - Sliver Hivelord + Crystalline Sliver. Losing lands would be a minor setback for you - a major one for your opponents.
- Diabolic Tutor - it's a budget Demonic Tutor. What else can I say?
- Enlightened Tutor - a bit on the pricey side, but having more tutor options is never wrong.
- Triumph of the Hordes - an alternate wincon for a deck that likes to swing wide. Worth including if you can afford it.
- Horned Sliver - Trample. For a deck that wants to swing wide, sometimes you just need trample.
Sorry to write you a whole book lol, but those were my thoughts. Please let me know what you think and when your tournament is. I look forward to your response! Also, here's a +1 for you!
gmazrael on
Modern Sliver Tax
6 years ago
Forgot to add the changes that I made with my mentor. We added 2x Manaweft Sliver, added 2x Aether Vials, and removed the dead weight cards (Fungus Sliver), added more Striking Sliver, and more Galerider Sliver to get the fast aggro in. Switched Thorncaster Sliver to sideboard to try in the Homing Sliver. Thanks itachi45!
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