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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Emry, Lurker of the Loch
Legendary Creature — Merfolk Wizard
This spell casts less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)















Phoenixfire2845 on
2 turn deck
2 weeks ago
The perfect hand is 2x Black lotus 1x Chromatic Sphere 1x Emry, Lurker of the Loch 1x Freed from the Real 1x Craving of Yeenoghu 1x Volcanic Island the odds are 0.0005% you first play your land then you play both of the Black Lotus(s) you sack one of them for red and the other one for blue you play out Emry, Lurker of the Loch Then Craving of Yeenoghu on Emry activate his ability targeting a black lotus cast and sack that for blue then play out Freed from the Real on Emry tap your land for one blue activate Freed from the Real ability to untap then you tap emry get back black Lotus cast it And sacket for blue Until you're satisfied I recommend At least 1 billion times Just for safety Then play chromatic sphere Pay the one and sack it for blue do the whole business with emry until your deck is gone then play
Phoenixfire2845 on
2 turn deck
2 weeks ago
The perfect hand is 2x Black lotus 1x Chromatic Sphere 1x Emry, Lurker of the Loch 1x Freed from the Real 1x Craving of Yeenoghu 1x Volcanic Island the odds are 0.0005% you first play your land then you play both of the Black Lotus(s) you sack one of them for red and the other one for blue you play out Emry, Lurker of the Loch Then Craving of Yeenoghu on Emry activate his ability targeting a black lotus cast and sack that for blue then play out Freed from the Real on Emry tap your land for one blue activate Freed from the Real ability to untap then you tap emry get back black Lotus cast it And sacket for blue Until you're satisfied I recommend At least 1 billion times Just for safety Then play chromatic sphere Pay the one and sack it for blue do the whole business with emry until your deck is gone then play Mycosynth Lattice and then play until you got no Mana making sure the last cards you are playing are enchantments and The infinite token Generation Which you can do by just casting Black lotus over and over again
Necramus on
3 months ago
Goldberserkerdragon Okay. I'm adding a few that came to mind:
Charming Prince- blinks, scrys, and can create loops with other blinkers.
Yorion, Sky Nomad - blink birb
Abdel Adrian, Gorion's Ward - blink man that synergizes well with other parts of your deck ala Anointed Procession
Brago, King Eternal - King Blink
Ichor Wellspring - Generic card advantage that plays to the overall gameplan
Emry, Lurker of the Loch - artifact recursion/enables Lotus Petal loops with Displacer Kitten and something like Greaves or TY Elixer if you want to build in a combo
Lotus Petal - great value for 0 that plays to the gameplan and can be replayed fairly easily for mana advantage
Ephemerate - a sneaky instant that gets us value off blink payoffs while serving as a protection spell against targeted removal
Displacer Kitten - a combo engine that actually makes this deck just pop off
DungeonCrawler64 on
Lurker of the Automation
5 months ago
I test-played a bit and I think I got the lands to work well!Hallowed Fountain seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor
Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands.
the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat.
I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea.
I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!
capwner on Graveyard Removal Rocks Survey
5 months ago
Balaam__ Rest in Peace is the GOAT, sadly not quite playable for us Saga bros however :) Grafdigger's Cage with its continuous effect would be the closest, but unfortunately if cage is removed the graveyard comes right back. The combined etb exile + continuous effect is what makes RIP such amazing GY hate.
TheOfficialCreator I agree Relic is the most classic and popular choice (besides Tormod's, maybe). But it's worth remembering that the first ability is non-targeted (well, targets a player but THEY choose the exiled card), meaning you can't remove specific cards like Ghost Vacuum or Soul-Guide Lantern ETB. But the tap ability is good for attrition if you can play it early. I agree the cantrip ON USE is nice, this is the main reason I don't like Soul-Guide. Disadvantages of relic would be needing to pay to activate it, the symmetrical effect (say you are playing Emry, Lurker of the Loch for example), and also it exiles itself so it's not possible to loop it (again most likely with Emry). I think in decks that don't care about these things, Relic could be the best option though.
Spell_Slam on
Hell-Queue Magda
6 months ago
Thanks for the good suggestion. My list is feeling mostly optimized, but I'm sure there are still a handful of good lands to include, like the one you suggested. I will be adding it.
I went up against Emry, Lurker of the Loch a few times now, and this matchup has me scratching my head. Their combo is pretty hard to disrupt, as Emry is so easy to recast and I have limited graveyard hate (and they can often play around graveyard hate anyways). Unlicensed Hearse has been good, but often it's still not enough. What are your thoughts on something like Pithing Needle?
Niko9 on I'm semi-giving up magic
6 months ago
Emry, Lurker of the Loch could be a fun mono blue commander. She can have really great value every time if you build an artifact mill deck, and she makes some janky cards like Aether Spellbomb great. Add in some untappers and things and Emry isn't exactly going to win games, but can make a really oppressive commander I think. I've done it in 60 card and it was very effective artifact/blue control.
Predator_90 on
artifacts
9 months ago
Ethersworn Canonist Emry, Lurker of the Loch Urza's Ruinous Blast Simulacrum Synthesizer Thopter Foundry Razortide Bridge
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