Emry, Lurker of the Loch
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard

This spell casts less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

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Necramus on

2 months ago

Goldberserkerdragon Okay. I'm adding a few that came to mind:

Charming Prince- blinks, scrys, and can create loops with other blinkers.

Yorion, Sky Nomad - blink birb

Abdel Adrian, Gorion's Ward - blink man that synergizes well with other parts of your deck ala Anointed Procession

Brago, King Eternal - King Blink

Ichor Wellspring - Generic card advantage that plays to the overall gameplan

Emry, Lurker of the Loch - artifact recursion/enables Lotus Petal loops with Displacer Kitten and something like Greaves or TY Elixer if you want to build in a combo

Lotus Petal - great value for 0 that plays to the gameplan and can be replayed fairly easily for mana advantage

Ephemerate - a sneaky instant that gets us value off blink payoffs while serving as a protection spell against targeted removal

Displacer Kitten - a combo engine that actually makes this deck just pop off

DungeonCrawler64 on Lurker of the Automation

3 months ago

I test-played a bit and I think I got the lands to work well!Hallowed Fountainfoil seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor  Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands. the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat. I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea. I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!

capwner on Graveyard Removal Rocks Survey

3 months ago

Balaam__ Rest in Peace is the GOAT, sadly not quite playable for us Saga bros however :) Grafdigger's Cage with its continuous effect would be the closest, but unfortunately if cage is removed the graveyard comes right back. The combined etb exile + continuous effect is what makes RIP such amazing GY hate.

TheOfficialCreator I agree Relic is the most classic and popular choice (besides Tormod's, maybe). But it's worth remembering that the first ability is non-targeted (well, targets a player but THEY choose the exiled card), meaning you can't remove specific cards like Ghost Vacuum or Soul-Guide Lantern ETB. But the tap ability is good for attrition if you can play it early. I agree the cantrip ON USE is nice, this is the main reason I don't like Soul-Guide. Disadvantages of relic would be needing to pay to activate it, the symmetrical effect (say you are playing Emry, Lurker of the Loch for example), and also it exiles itself so it's not possible to loop it (again most likely with Emry). I think in decks that don't care about these things, Relic could be the best option though.

Spell_Slam on Hell-Queue Magda

5 months ago

Hi Apollo_Paladin

Thanks for the good suggestion. My list is feeling mostly optimized, but I'm sure there are still a handful of good lands to include, like the one you suggested. I will be adding it.

I went up against Emry, Lurker of the Loch a few times now, and this matchup has me scratching my head. Their combo is pretty hard to disrupt, as Emry is so easy to recast and I have limited graveyard hate (and they can often play around graveyard hate anyways). Unlicensed Hearse has been good, but often it's still not enough. What are your thoughts on something like Pithing Needle?

Niko9 on I'm semi-giving up magic

5 months ago

Emry, Lurker of the Loch could be a fun mono blue commander. She can have really great value every time if you build an artifact mill deck, and she makes some janky cards like Aether Spellbomb great. Add in some untappers and things and Emry isn't exactly going to win games, but can make a really oppressive commander I think. I've done it in 60 card and it was very effective artifact/blue control.

MagicMarc on What commander should I run?

8 months ago

I want to recommend Emry, Lurker of the Loch. For many reasons I think this card makes an interesting and very synergistic commander choice

Her creature types are merfolk and wizard which are 2 tribes/groups with a lot of representation and card choices.
Her first ability mitigates commander tax and can make casting her very minimal at any point in the game.
Her second ability loads your graveyard with targets for her third ability
Her third ability can be extremely powerful when you cast artifacts from your graveyard.

Her last ability can lock down an opponent re-playing cards like Mindslaver over and over again. It can provide repeatable removal re-playing cards like Meteor Golem. It can also create repeatable tutoring using artifacts like Moonsilver Key or do fun things with Treasure Chest.

Or, you know, just bringing back from the graveyard stuff like Wurmcoil Engine or other powerful artifacts.

wallisface on Sultai Lantern Control

10 months ago

As a long-time lantern player myself, I have some thoughts:

  • your only on-board interaction at the moment is the two copies of Drown in the Loch… this feels severely inadequate for cleaning up the board once your lock is in-place. I would be expecting stuff like Prismatic Ending or Abrupt Decay so you could hit a wider variety of answers, or Fatal Push so you could be more proactive. In any case having only 2 on-board interaction pieces feels too low. Added to that, Lantern never needs countermagic because you’re able to soo easily strip the opponents hand and then control their topdeck.

  • Emry, Lurker of the Loch validates your opponents cards too much imo (i.e it means their killspells aren’t dead-draws, so there’s less garbage they can topdeck). I’d ditch it.

  • In a format as fast as modern, there will be lots of instances where you need to get Ensnaring Bridge online asap. I don’t think Ashiok, Dream Render, being a 3-mana cards, helps with that. It’s a sideboard option at-best.

  • Ego Drain feels incredibly dangerous to yourself as far as limiting your own limited resources. You really need Thoughtseize

  • Scheming Symmetry only feels useful if you’re already ahead/winning. Though there’s possibly a few niche situations where it’s helpful, so maybe its fine.

  • you really need a copy of The Underworld Cookbook to deal with aggro and burn, while also ensuring nothing gets under Ensnaring Bridge.

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