Rusted Slasher

Rusted Slasher

Artifact Creature — Horror

Sacrifice an artifact: Regenerate Rusted Slasher.

Latest Decks as Commander

Rusted Slasher Discussion

Mortlocke on New hubs to be added

3 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

DiretheKingEternal on Emry Infect

1 year ago

Hey, I couldn't help but notice that you aren't running any sort of control in this deck. Since your deck is mono-blue, you should be playing spells like Counterspell and Arcane Denial in place of cards like Trusty Machete and Rusted Slasher. Also, you should look into spells that can put cards into your graveyard, like Read the Runes and Altar of Dementia

Gattison on Tobias Fünke, Ana****ist

1 year ago

Spell_Slam: Great advice! Thanks for taking the time to check things out. I like all your creature suggestions, and you've inspired me to double-check, but it may be that I simply don't own some of those cards. Like Cloud of Faeries, and Gush....

Well turns out I don't own any Spellstutter Sprites or Rusted Slashers either, but the rest I found, as well as a couple other things, like Fathom Seer, to put in.

The noncreature suggestions are good too, and I'll be trying them out. Also, thanks for suggesting things to swap out, it helps making choices easier to have an outside opinion. =)

Spell_Slam on Tobias Fünke, Ana****ist

1 year ago

I like the deck a lot!

I personally would go even heavier on the X/1 side of things rather than splitting your creatures with 1/X creatures (except for the obvious good ones like Ophidian and Jhessian Thief, of course). Taking a quick look, you could think about including Phantasmal Forces and Rusted Slasher for raw power. I also really like Graven Abomination because it hits hard and also gets key pieces out of the graveyard, which your deck doesn't do very well. Otherwise, there's a ton of "high-flier" cards that are 3/1s with flying that can't block non-fliers. I imagine you excluded them because they aren't good enough, though. In terms of cuts, I would definitely think about taking out most of the equipment that pumps toughness.

I've never tried it, but Abjure seems like a decent hard-counter in your deck, considering that you're putting pressure on the opponent. Saving mana for more efficient plays by sacrificing a less-useful permanent seems worth it.

Considering you want to be the proactive player in combat, I think a great way to defend yourself would be Flood. It's mana intensive, but tapping down a few key creautres from the opponent could really swing the race in your favour.

Even if they're 1/1s, I think cards like Spellstutter Sprite and Cloud of Faeries would be great includes. They are still unblockable and hold equipment well.

Gush seems like a great option for card advantage in your deck. It also gives you stuff to loot away in the mid/late-game. I would definitely play it over Divination.

Mizzium Skin is a very effective way to protect your fragile creatures from certain board wipes like Electrickery or the occasional single-target removal.

It's hard to see a deck that is running Archaomancer and Peregrine Drake, but not Ghostly Flicker. You can get so much from just adding that last piece to your deck.

In terms of cuts, Sigiled Starfish, Proven Combatant, Select for Inspection, Storm Crow and Pardic Wanderer seem on the weaker end.

Dreno33 on Walker of The Wastes (Pauper EDH)

3 years ago

Some suggestions...

  • Opal Palace - does a lot more in buffing Walker of the wastes than another wastes.

  • also, another amazing land has been printed as a common since then. Cradle of the Accursed :)

  • how often do you feel you get to 9 mana? Hand of Emrakul is the other big beater you are missing. annhilator in pauper seems good enough, haha.

  • if you still wanted an additional fatty to equip with evasion, Ruin Processor is the last biggest guy you are missing.

  • Vorrac Battlehorns is great that it forces your opponent to only ever block with one creature, which greatly accels your commander damage clock. Since it gives trample, you get to do the same strategy on any of your other beaters as a 2nd option.

  • Here's a big one in my opinion. run more cantrips. you want to be consistently hitting lands drops and getting to your key enchantments. in colorless, this is hard to do. cantrips really help turn through your deck to find those pieces you need to complete your strategy. here's a start: Chromatic Sphere, Chromatic Star, Conjurer's Bauble, Relic of Progenitus, Urza's Bauble, Astrolabe, Ichor Wellspring, Orazca Relic


Things i don't like in here...

  • Frogmite - a cheap, sometimes free 2/2? i would rather just run another cantrip effect like some i listed above.

  • Lens of Clarity - its a really cool effect, but i think Glasses of Urza does a much better job at the "information advantage" then the lens does. just my opinion.

  • Phyrexian Walker - again, i don't like running 0 cost things that do nothing on there own. run a ramp spell in place of it to get to your bigger bombs quicker. a 0/3 is not where you want to be, early or late.

  • Rusted Slasher - way too vulnerable and will never get a hit in. there are so many better 4 drops you should be playing, or again, replace with a cantrip. I would much rather play a cantrip into an equipment on t4 than this guy

  • Galvanic Key - neat trick, but i don't see this combat trick come up very often and colorless decks don't "fool" anyone when they leave up mana unless it is 7+ for scour mana.

Goobfellow on Enter mediocre combo deck title here*

4 years ago

Not sure that I see the combo here. Your Flayer Husk plus Blasting Station and Salvaging Station would be an infinity combo without the Spawning Pit but unfortunately sacrificing the Germ made by Flayer Husk with your Blasting Station won't send the Equipment to the graveyard for bringing back with Salvaging Station. If you threw in a Rusted Slasher you could sack the Germ, then sack the Equipment for free and as many times as you'd like for bringing back with the Salvaging Station.

Slick moves with the mages to fetch your artifacts, I like that. I'd change the Chief Engineers out for some Etherium Sculptors since you'll most likely be losing creatures while trying to set up your combo. Build up to your Salvaging Station fast with mana rocks instead of trying to get there with convoke.

DKapitein on Glassdust hulk EDH

4 years ago

maybe replace Serum Visions by Preordain

maybe consider Myr Enforcer, Faerie Mechanist, Rusted Slasher, Ornithopter, Mind Stone and maybe something with retrace or buyback for the lategame

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