Doubling Cube

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Doubling Cube

Artifact

, : Double the amount of each type of unspent mana you have.

Craeter on Super Smash Bros.

3 months ago

+1 for the name

I like the group smash ideas getting thrown around in here, as well as some underrated old school cards. Nice work.

My only suggestion would be cards like Zendikar Resurgent to double mana late game, so you can group smash even harder with your commander. Plus creature ETB draw for added spam. The 3 mana activated ability is a lot if you're also playing other cards, so mana doublers would help with that.

Some other mana explosion possibilities: Nyxbloom Ancient, Doubling Cube, Mana Reflection

Belfore on Hydras and +1/+1 Counters - Needs Help

4 months ago

Curious about your choice of commander but to each their own, I just feel there are much better Hydra commanders. As for suggestions. I would drop the transguild promenade, temple of the false god, and rupture spire because the are not nearly as good as they seem Vineglimmer Snarl, Breeding Poolfoil, Rejuvenating Springs, Dreamroot Cascade are just a couple of ideas that would be much better in slot for the deck. Have you looked at Vorel of the Hull Clade not quite as strong as your commander in his effect but in the 99 lets you either double the double or double a 3rd creature. Gyre Sage, Forgotten Ancient Are very strong creatures for any hydra deck. As for artifacts I would say The Ozolith is a must for any +1/+1 deck. You might also consider Doubling Cube, Horizon Stone, Fractal Harness. As for enchantments Unbound Flourishing, Asceticism. That is all I got for now. Let me know if you want some more input.

Profet93 on Cosmic Horror

6 months ago

EquivocalVision

You could potentially swap out Arch of Orazca, Environmental Sciences and Doubling Cube for the urza lands and potentially an Expedition Map. Arch costs a lot. Environmental just gives you a basic land and some life, which isn't that great. Doubling cube is winmore, although helpful if you have 7+ mana.

I love the urza lands. You do have a land that can tutor for another land. Adding expedition map as well can help increase your chances. The question is, how much do you use the utility in the above mentioned (or other cards/lands)?

tinhead on

1 year ago

indieinside I'm glad you found my suggestions helpful! Those two cards are very strong and will certainly speed up the game, if not win it outright. Here are some cards I might cut if I were you:

  • Brash Taunter: not a Dragon and rarely will be dealt damage. All your Dragons are scary enough blockers, too.

  • Dragon Egg: again, you have far more powerful blockers and a 2/2 that you can pump is just not good enough for 3 mana. It would be better to spend that mana in early turns getting ramp on the board.

  • Dragon Hatchling: same rationale as Dragon Egg.

  • Dragonmaster Outcast: OK in the late game, but it triggers on your upkeep so the Dragons you get will have summoning sickness. It takes a long time for this card to get going.

  • Doubling Cube: a very good card, but I'm not sure if you need it in this deck. Other ramp and cost reducers will probably achieve the same effect. Plus, playing this card may signal to other players that you're going to do a big combo, potentially putting a target on your head.

  • Worldslayer: probably don't need this. Your main wincon here is sending burn at opp face and turning your cards sideways.

Also, you might want to add cards like Ancestral Anger that give your Dragons trample. That card is especially good because it cantrips too. Hope this helps -- I'm eager to see the final version of the deck!

Azoth2099 on The Iron Giant

1 year ago

Have you considered Emergence Zone, Crystal Vein, City of Traitors or Urza's Saga for your land base? A few Tutors and choice card draw pieces like Ring of Three Wishes, The One Ring, Planar Bridge, Planar Portal & Citanul Flute could help you quickly outvalue your opponents with your Commander's ability, as could Ramp pieces like Ashnod's Altar & Doubling Cube. Portal to Phyrexia & Grimoire of the Dead could potentially win some games here as well, depending on the pod!

DreadKhan on Grey Matter

1 year ago

I think something that gives Deathtouch might be fun in here, I'm thinking something like Basilisk Collar on an Endbringer, each ping can kill something, that's 4 creatures a cycle potentially. It's also a source of life gain, which is not generally a bad thing.

Not sure if you need it or not in your meta, but Tower of the Magistrate is sneaky-good vs anyone using equipment, it can also protect a creature from an opponent's Transmogrifying Wand or similar card.

Not sure if you really need it, but I love Doubling Cube in a deck like this, you need quite a bit of mana to make it relevant, but if you can hit 12, it'll turn it into 18.

Journeytodiscoverychannel on Omnath locus of mana (opinions needed)

1 year ago

Helnas

I really appreciate all the Feed back, I know the synergy needs work but at that point I might as well copy someone’s deck. The goal is to ramp the artifacts help always tutor for Nyxbloom Ancient and then Doubling Cube becomes 3x more effective. Lithoform Engine can copy that effect and compile it more so, often creating well into the hundreds of mama, so 4 cost to draw a card with Diviner's Wand something I can repeat as I want is negligible. At that point you get to a card where you get a card that allows you to place majority of your deck into your hand and do mostly as you please. Along with that Genesis Wave places all the land and permanents you need and usually by turn 5 there’s enough mana that it’s worth the drop setting the following turn up for huge mana and usually can end game sacing omnath to Altar of Dementia or just simply attacking. Or even Squall Line

Still plenty of play testing needed, but this also isn’t a full on competitive build just for my play group. I will definitely take a deeper look and playtest some of the changes.

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