Crop Rotation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crop Rotation

Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle your library.

DC_Geno on Lands Don’t Matter…They Kill

1 week ago

Crop Rotation helps get "the land" your board wants. Bala Ged Recovery  Flip can bring it back to your hand. A creature you may like to check out is Ojer Kaslem, Deepest Growth  Flip the cards don't go to graveyard but you get to choose creature or land from the revealed cards and it has to be exiled to be removed from the battlefield.

SufferFromEDHD on Darkest Depths

2 weeks ago

Cut the Cloudposts. etb tapped is too slow for Vintage. Add:

2 Ancient Tomb for sure.

1 Library of Alexandria! Or Waterlogged Grove?

1 Academy Ruins perhaps, maybe?

1 Urza's Saga kind of a nonbo with Tabernacle but the tutor seems clutch with all the jewelry. Now you can cut 2 or 3 Manifold Key for a full playset of Horn of Greed to max out the land strategy.

Since we are burning $ maybe upgrade some of those islands into Tropical Island

Mana Drain is perfect for accelerating Horn of Greed or paying for Dark Depths. The 8 Forces might be too many for a list light in blue. Mental Misstep and the Crop Rotation might serve a better role... Teferi's Response ;)

SufferFromEDHD on Darkest Depths

2 weeks ago

3x Crop Rotation was the only glaring omission in this powerful creative pile. Without knowing how it pilots I would suggest cutting 1 Horn of Greed and 2 Tolaria West.

No Fastbond!? I like the idea of Horn of Greed in Vintage, a notorious low land count format, but if you aren't running Fastbond or Exploration you aren't abusing to full potential.

4x Tabernacle would benefit from a single copy of Urborg, Tomb of Yawgmoth or Yavimaya, Cradle of Growth.

Cut an island for Minamo, School at Water's Edge. Untapping Tolarian Academy seems good.

Boseiju, Who Endures answers problematic permanents to the strategy.

Mortlocke on 100% Dinosaur Tribal

3 months ago

Crop Rotation is powerful. At worst it gets you a utility land at instant speed allowing you to respond to destroy or combat damage using the previously suggested Yavimaya Hollow which I would also suggest.

At best it ensures you net positive mana on if you target Ancient Tomb, Three Tree City, or Gaea's Cradle.

Speaking of which, what're your thoughts on Yavimaya, Cradle of Growth? Is it just in for Color fixing? If so, I urge you to reconsider it's inclusion as more often than not it'll fix your opponent's manabase for free.

indieinside on 100% Dinosaur Tribal

3 months ago

Profet93

Understandable regarding the Mana Rocks. So... now you have me faltering on whether or not to keep Crop Rotation.

Urza's Incubator was 100% a great call. Any other suggestions?

indieinside on 100% Dinosaur Tribal

3 months ago

Profet93,

I agree with your thoughts on Crop Rotation and the need to add in Urza's Incubator. So, I switched those two out. As for what land Crop Rotation would target, I feel like Gaea's Cradle would have been the consistent grab 98% of the time.

When it comes to Grim Monolith and Mana Vault you are going to need to explain why you think Grim Monolith is weaker. I feel like they are practically equal.

You are right about Archdruid's Charm. The only time it gets used I am just fetching Hunting Velociraptor. It seems like Worldly Tutor would be a better replacement. Going to change those out as well.

As for playing the deck, I got to play it quite a bit but found that it was way too slow early game. Mortlocke threw out so many good suggestions that I ended up cutting 12 cards to add in more ramp and mana. I haven’t played it yet since then because I am still waiting on those cards to arrive in the mail.

xram666 on Pattern Recognition #363 - Hazezon …

7 months ago

Great deck. Same additional options for your Hazezon deck:

I don't know if you have any of these cards lying around but most a budget and shoud be easy to get.

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