For each land, destroy that land unless any player pays 1 life.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Cleansing Discussion

plakjekaas on Fun Commander

2 months ago

Of course, but with 1134 legal legendary creatures and 13 planeswalkers that can be your commander in the format, it can be intimidating to start looking from scratch for what you'll find fun. The budget request in the OP narrows it down a slight bit, but still. Learning how other people choose their way to have fun and why, can at least point in a right direction to be inspired.

It's a pretty open-ended request, and I'm having fun learning how others have fun. I'm not much of a budget player, I have a habit of overinvesting in an idea I'm hyped for. Which doesn't mean my decks are the most powerful, I don't get that hyped for cEDH, although I dabbled in that a bit. But usually, I'm making expensive versions of janky archetypes. Mono W +1/+1 counters, with a Cleansing subtheme; mono G storm; Rakdos Magecraft Aristocrats; Temur landfall without ramp spells, just additional lands from hand; they're just ideas that get stuck in my head until I brewed a decently functional deck around them.(I'm a big mtgGoldfish Against The Odds fan)

I especially love hilarious unexpected plays; like yesterday, in a 1v1 cEDH game, I played Naru Meha, Master Wizard against a Tymna the Weaver / Kraum, Ludevic's Opus Thoracle Consultation deck, I was able to Narset's Reversal the first attempt at Ad Nauseam , and when the next turn my opponent tried to Silence me before going again, I had a Twincast ready. We both had a great laugh about that one.

MagicMarc on None

4 months ago

I have a 60 card that wins with Near-Death Experience . It even abuses stuff like Cleansing of all cards to get you to 1. And uses cards like Worship to keep you in the game. Cards like Wall of Blood will immediately let you set yourself to 1 no matter your life total. Check it out if you want:

I Almost Died That Game!

Hazdhurtheabbott on Laviana combos+hatebears!

2 years ago

SufferFromEDHD I don't know how I missed Crucible of Worlds or Aven Mindcensor. They are really good. Didn't even know Cleansing existed, but it is anouther armageddon effect that I need. Thanks for the feedback

SufferFromEDHD on Laviana combos+hatebears!

2 years ago

Hatebears in title but no Aven Mindcensor...

This deck is evil. I completely missed Release to the Wind and Delay in my list. Going in right now.

Cleansing has been really useful for me.

Trade for a Strip Mine and a Crucible of Worlds and that's a scary mana base.

Riptide Laboratory would be excellent with that Meddling Mage or Snapcaster Mage if you can find one.

WolverHam on GAAIV Shinanigans

2 years ago

Potential adds:

Armageddon like effects: Ravages of War, Fall of the Thran, Catastrophe, and Cleansing

Enchantments that help Prison/Defense: Lightmine Field, Karmic Justice, Monastery Siege, Web of Inertia, and Starfield of Nyx

Creatures that help manage resources: Magus of the Tabernacle, Magus of the Moat, Avacyn, Angel of Hope, and Iona, Shield of Emeria

Potential Finisher Creatures: Akroma, Angel of Wrath and Stormtide Leviathan

Instants: Dawn Charm, Rapid Hybridization, Pongify, Condemn, and Render Silent

Sorceries: Hallowed Burial and Terminus

Artifacts: Vedalken Orrery and Portcullis

ausername on Damage Times

2 years ago

Cleansing cause why not

Relentless Assault yea

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 years ago

I had conidered all of those projectneptune, and I don't think that they would add what you think they would add. I will go through each.

Glacial Chasm - This card has way too many downsides. The Cumulative Upkeep alone is out of control. Additive life loss becomes huge. T1 is 2, T2 is 6, T3 is 12, T4 is 20. Half your starting life to reach 4 more turns is pretty huge. On top of that, it costs 2 land drops to use. This can be huge, and combined with the life loss it is not something you just put out to be prepared. It also prevents some of my offense. If I want to play a Master of Cruelties or Virtus the Veiled for an attempt at a win, I need to advertise the play and expose myself for a full round ahead in order to be able to attack with it, and that doesn't even count the Insurrection play. In all, I have much better options. Other decks that are built to abuse it would be a better home for it.

Leave // Chance - That is a very narrow set of circumstances that makes it worthwhile. Board wipes happen, but I would rather counter, Boros Charm, Teferi's Protection , or just recover faster with new threats. Even a Replenish or Yawgmoth's Will would probably do me much better.

Archfiend of Despair - As a budget option, I can see this being fine. As it stands, I like my other options. They body is a liability compared to the durability of an enchantment, and the Academy Rector to Wound Reflection is an awesome play.

Cleansing - This card is much less a third Price of Progress/Acidic Soil than you think. I looked at this card early on, as soon as I saw the power of Price of Progress. Unfortunately, it is not nearly good enough. Giving the opponent choices makes it basically useless. Acidic Soil has to be held until they are really beat down or they have 15 lands to make it worthwhile, and usually only comes out as a finisher. I actually wish I had a better option than Acidic Soil, and Cleansing is no Acidic Soil. Here's how it would play. Wait until mid to late game so it actually matters. In the mid game playing it means that they take maybe 5-7 damage or so, and keep their board state. That is not nearly enough to change a game. Late game it matters even less. Even if they are pretty low, Say 15 life and 15 lands, they will sacrifice only their worst lands, they will keep enough to retaliate hard, and they will take 6-8 damage, leaving themselves with a Gaea's Cradle, an Ancient Tomb, two dual lands, an Urborg, Tomb of Yawgmoth and a Maze of Ith. That is not nearly good enough an effect to warrant the slot. This is also my problem with Torment of Hailfire. Give them choices and they will find a way out of losing. If Cleansing did 3 damage per land saved, it would be worth it. For 1 damage, it is too little to matter.

projectneptune on Queen Marchesa: Politics, Aikido, and Control

3 years ago

Here's a few suggestions:

Glacial Chasm - I'm sure you're aware of this card, so I'm curious what your reasoning is for not running it! Sets you back when you decide to scrap it?

Leave // Chance - How common are board wipes in your meta? Being able to turn 6-8 permanents that you would have lost into card draw (or just play them again) might have potential.

Cleansing - a three-peat of Price of Progress / Acidic Soil. Too conditional?

Archfiend of Despair - I know you already shot down this card but I think I like it for the exact reasons you don't: (1) It being a creature means it can power its own ability. Also, Animate Dead target. (2) Shuts down lifegain decks which I run into fairly often. (3) I don't run tutors so the greater tutorability of Wound Reflection is a non-factor for me. (4) Good budget option for Wound Reflection :).

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