Smaller Changes and Updated Description
MegaMatt13, 8 years ago
A few more changes. I've been playing with the deck a lot lately and it's performing soooo much better with the latest revisions. It's found its stride and future revisions will only be very small. I've also updated the description to reflect the changes and added a "Notable Exclusions" section for cards I have opted against.
Unburial Rites ---> Nim Deathmantle: The deck needed another reanimation engine. With flashback Unburial Rites could reanimate twice but I want more than that. Plus at 5 mana (4 for the flashback) Unburial Rites wasn't that economical. Nim Deathmantle's ability is also 4 mana but can be used repeatedly and gives the creature a nice little buff.
Merciless Eviction ---> Debtors' Knell: With all the targeted removal I think the deck can do with one fewer boardwipes. I liked that Merciless Eviction can hit planeswalkers (Superfriends is a thing in my meta), but Cataclysmic Gearhulk and a lot of the targeted removal can also get rid of them. Similar to Nim Deathmantle I felt like the deck needed another repeatable reanimation engine.
Zulaport Cutthroat ---> Reassembling Skeleton: Testing the skeleton out. He provides me with repeatable fodder for Ayli's exiling ability. Also synergizes with Skullclamp and death trigger cards like Grim Haruspex and Blood Artist. I may still try to find room for Zulaport Cutthroat as I do like its incremental value.
Succumb to Temptation ---> Erebos, God of the Dead: The deck needed another engine to repeatedly draw cards. I liked that Succumb was instant speed but for 1 extra mana I get an indestructible permanent that can keep on drawing me cards (and can sometimes be a beater)

Working on tweaking this now.
Calliber, 8 years ago
Shock lands incoming, and check-lands going in. For reasons of budget I'm not seeking out the fetches. As I've found, this deck can handle Boggle well. Against Elves it's a toss-up dependent on who draws what they need first. Affinity wrecks this deck but only because I haven't built in the side-board yet which there are several options to use for it. Not sure how it works against Dredge and Jund. Burn isn't much of a problem.
IN/OUT
phyrexfulmen, 8 years ago
DONE EXCEL & DECK
IN Captivating Crew .52, Vindictive Lich .38, Glen Elendra Archmage .32, Toxic Deluge .29.
OUT Dominus of Fealty 0, Keiga, the Tide Star 0, Blood Tyrant .17, Anger .14.


TCup20, 8 years ago
Removed Ojutai's Command for Remand to lower the CMC.
Adjusting Cards
Ranovex, 8 years ago
Added a Bomat Courier for better ramp and a more consistent colorless mana curve (so that I can easily flow from 2 drops to 0 drops using the Scrap Trawler effect).
Added a Pia's Revolution to consistently pull them to close the game with. It wouldn't hurt if I had two out (that just means 6 damage per artifact they let die).
Removed a Reckless Fireweaver and a Pia Nalaar. Pia has the same use as a Ravenous Intruder, but she has a mana cost with it. I'd still like to see her come up, but I don't need her as often as she comes up. Same for the Reckless Fireweaver.

New Combo added
FrateIndovino, 8 years ago
As the will to the power growing up costantly, a new combo has been added: Protean Hulk. Although the green is provided with a lot of creature tutor, Naya combination doesn't provide creature sac outlet engines. So we've to rely on artifacts (Enlightened Tutor-able) and Mirror Entity. Our first call with Protean Hulk will be: 1) Karmic Guide + Sylvan Safekeeper. Protean Hulk comes back for another sac: 2) Saffi Eriksdotter + Grand Abolisher (to close interactions). Sac Karmic Guide and Saffi to Karmic Guide to bring back Protean Hulk: 3) Fiend Hunter (exile Karmic Guide) and another 3 drop. Now you can go infinite with Fiend Hunter and Karmic Guide.
Reacting to Marvel Ban, Preparing for HOU
NobleGhost117, 8 years ago
-4 Dissenter's Deliverance, +4 Appetite for the Unnatural: With Marvel banned and with HOU having many terrifying enchantments that will destroy the deck (looking at you Solemnity), the need for enchantment removal skyrocketed when compared to strictly artifact removal.



Immortalized, 8 years ago
Playing around i pulled off something rather cold. I cast Kozilek, Butcher of Truth early due to some ramp, and drew into Cataclysm *list* with it. this wipe leaves every player with exactly four permanents. Then i checked the annihilator count. Yep. The number was equal to ragequit.
Testing
AndrewLKing89, 8 years ago
Hi i'm testing this version of the deck right now, cutting the asylum visitors was painfull but i'm trying to build something even more stable/solid, we will see. Five lifelink and deathtouch creatures together with stromkirk captain's are strong, i will test this changes...
bushido_man96, 8 years ago
More changes: In go Sol Ring, Skullclamp, and Palace Siege. Out go Doomsday, Yawgmoth's Will, and Cryptolith Rite. I wanted some more recursion options, and the Clamp is just too good of a card draw engine in a recur deck.
Wanna upgrade so i can say, uh yeah, sweetness!
dragonsandgoblins85, 8 years ago
Will be possibly upgrading this deck again. Any other "cheap" card suggestions from the newest block?? I have all the cards that are listed in this deck. BUT, I DO...Wanna improve this to a competitive level, wanna budget it though and use some newer cards. Thanks to all suggestions. d&g85Help me make this better!
Swetybalzack, 8 years ago
Hey everyone! I'm looking for ways to make this deck more reliable.. I'm thinking I need draw spells because I get burnt out rather quickly. Suggestions would be helpful! Thank you all for your help! :D
What a deal!
Optimator, 8 years ago
Found an Attrition for a good deal so I gobbled it up. Seems great in this deck!

Changelog
AlarmedNine, 8 years ago
Foul Emissary > Vizier of the Menagerie: Same effect, but for 1 more mana, I can keep digging through the deck much better than emissary can.
Acidic Slime > Crop Rotation: A bit odd with the swap, but this lets me essentially fix my lands for what I need, or even setting up a big cradle turn.
Ancestral Statue > Prophet of Kruphix: Ban League is the reason for this. (REDACTED)
Impact Tremors > Earthcraft
Mini Purphy is good but it is sometimes a blank draw. Earthcraft on the otherhand does wonders by giving me another line to win with my bouncers.

TreeGobo, 8 years ago
Replaced Quest for the Goblin Lord with 4 Lightning Bolts, and I replaced Frenzied Goblin with 4 Goblin Wardrivers. When play testing this I was consistently getting turn 4 wins provided there were no blockers.

Taking off "Standard" tab
Swetybalzack, 8 years ago
Taking this deck off the "Standard" tab since Felidar Guardian got banned. Stupid ban if you ask me.. So what if people we're abusing FG with Saheeli.. That's why we have Counter Spells... Anyways, I can moan and groan as much as I want but that wont change anything. Hope everyone enjoyed the deck idea!
Have fun flinging spells at each other!

Spectreblade, 8 years ago
I took out the Port Town and Prairie Stream from this deck and moved them to my Standard Air Superiority deck.
Removed:
Added:
