Rootwater Depths

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rootwater Depths

Land

: Add to your mana pool.

: Add or to your mana pool. Rootwater Depths doesn't untap during your next untap step.

BioProfDude on Mono-green deathtouch for pauper

5 years ago

Grandmaster5327, all of those are uncommon or higher rarity, so none of them are legal in Pauper format. Thus, none of those would work for this deck in this format. At the level of common, which is all that may be used for Pauper format, there are no dual lands that enter the battlefield untapped.

Rootwater Depths = uncommon Underground Sea = rare Volcanic Island = rare Tropical Island = rare Scrubland = rare Plateau = rare Savannah = rare Tundra = rare Taiga = rare Bayou = rare Badlands = rare

Looking at the cards from Alpha, Beta, Unlimited, and Revised, they didn't have the color designations for any symbols (indeed, they lacked symbols completely), but looking them up on Gatherer shows that ALL of them are uncommon, rare, and there are even some dual lands at mythic rare. None of the dual lands at the level of Common enter the battlefield untapped.

Feyamius on

6 years ago

Rootwater Depths isn't pauper legal.

hfvalenz on The Scarab God - zombie tribal EDH

6 years ago

What's with Rootwater Depths lol, haven't seen those lands since like ever. There are lots of newer better alternatives you know:

Also, you should consider Dreadship Reef instead or in addition to Mage-Ring Network

In order to get the most of Scarab, I think you should take these cards into account:

Have you thought about Liliana, Heretical Healer  Flip? She flips quite easy and all her abilities as a planeswalker could be relevant in a Scarab deck.

QKey on ZOMBEETLES

6 years ago

I would add a Command Tower and Creeping Tar Pit and would cut Faerie Conclave and Rootwater Depths.

Also i would consider running Oversold Cemetery since you are milling yourself a lot.

If your budget has some room, i would consider Kalitas, Traitor of Ghet since he produces a lot of zombies and synergises in generell with your commander. Also he can become quite big.

Otherwise this looks like a fun deck. :)

Alexasmaoao on polymorph thing (send help)

7 years ago

Not of This World is only to protect emrakul while Dispel protects Polymorph or stops opponents instants (if they Path to Exile or Lightning Bolt your Polymorph-target it protects that too). So yes, I would mainboard Dispel and sideboard not of this World. Dispel is Always useful no matter what, while not of this World is very situational, altho strong.

I agree about the keyrune, it's a turn slower. Also I recommended the wrong one. This one is potentially good as a sideboard card if you struggle with opponents removing your creatures when you activate them: Simic Keyrune.

If you want really cheap ways of fixing your manabase slowlands like Rootwater Depths might be okay, since you really only need a few turns.

SpringingTiger on Eternal Masters Spoiler Thread

8 years ago

Given the fact that neither Modern Masters set had a cycle of rare dual lands, I don't expect Eternal Masters will either, and I certainly don't expect it to have cycle that sees a large amount of play in Modern, but virtually no play in Legacy or Vintage, such as the shock lands or filter lands. As for Waterveil Cavern, well, I sure hope not, because it's just going to end up in the sideboards of draft decks, like the Rootwater Depths cycle did in Tempest Remastered.

So, IMO, that leaves Windbrisk Heights, Wirewood Lodge, and Zoetic Cavern as the most likely possibilities for card #249, with the other possibility being Wind-Scarred Crag, it WotC wants that cycle as mana-fixing for draft.