This is my casual mono-green spirits deck. It has been the butt of many jokes by my playgroup, who think that this deck is incredibly weak. Despite their views, this deck has a pretty good win rate. When people see my commander, and the weird spirits that they've never even heard of, it takes pressure off me during the game. I have been able to amass a ton of spirits, lord them up, and swing for lethal several times. This deck may not be fast, or flashy, but it is always interesting to play in a more casual pod.

Sekki can make a lot of spirit tokens, especially when he has been given an additional toughness. His damage prevention / token creation replacement effect makes for very interesting combat when I am able to get him out. By the time the uninitiated realize that he has this ability, I have probably created dozens of spirit tokens. Heck, even my regular playgroup makes this mistake time and time again.

The rest of the creatures in the deck are primarily incremental value engines and minor threats to put pressure on my opponents until I play Sekki. There is a good amount of removal in this deck as well, as much casual interaction that I could manage while keeping my power level low.

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98% Casual

Competitive