Teysa, Envoy of Ghosts
Start Commander Deck

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Teysa, Envoy of Ghosts

Legendary Creature — Human Advisor

Vigilance, protection from creatures ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by creatures.)

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

Recommendations View more recommendations

Undying Beast
Dross Ripper
Helionaut
Caregiver
Spiritual Guardian
Noble Vestige

Nunu312 on Orzhov Spirit Tokens

4 months ago

Love a good spirit deck, and nice to see a new commander doing it!

I think you've got some great cards in there that probably don't work as well as you want them to. Luminous Angel is incredibly expensive for a 4/4 flyer that might generate 2-3 tokens. By the time you put it down that's just not a relevant amount. Oyobi, Who Split the Heavens Is in very much the same boat. Because it only happens on casting, it can at most happen 5 times, as that's the amount of spirits you have to cast (and you have no arcane spells). Elesh Norn, Grand Cenobite Is a fantastic card but can occasionally create friction at the table. I don't necessarily suggest that you cut it, but do consider it. It can easily create an environment where some people are unable to play their decks at all until it is delt with.

A bit of the same but Long-Forgotten Gohei definitely fits, but you only have 6 spirit spells and no arcane spells, so you're only using half of it. Etchings of the Chosen is the same price but has an extra ability. You may just want to run both though?

The first thing for additions are the token doublers. These will really help you capitalise on your commander as they will act upon each instance. So instead of casting Triplicate Spirits and getting a rather underwhelming 3, you instead get 6. Then at the end of turn you get another 6... only this is doubled as well, instead of 3, you get 18.Mondrak, Glory Dominus and Anointed Procession are the standouts here, although they are pretty pricy in real world dollars.

Overall though, I feel your ways of generating tokens is very on theme, but not very sustainable. A key thing that you might have missed is that your commander generate spirits for each tokens you make, not spirit tokens. So Collector's Vault, makes a treasure token, free spirit. You have a huge amount of ways to make tokens but a lot of them are humans or other some such (Call the Coppercoats, Martial Coup) so they may not be on brand. Look into ways you can make those one or two treasure / clue / food tokens as you just otherwise play normally.

A conspicuous absence is any of the Teysas. Teysa, Envoy of Ghosts is expensive but fun. Teysa, Opulent Oligarch is much cheaper and synergises VERY well with your commander. Teysa, Orzhov Scion requires a bit more of the black/white spirits, but might still work very well. Teysa Karlov doesn't synergise super well, but has good abilities regardless and certainly isn't a bad pick. The Kaya planeswalkers also often deal with white black spirits as well as having a bit of control so they might be good to look at Kaya the Inexorable being the standout.

another fun card that is changed entirely by your commander Afterlife Insurance and having any method of sacrificing your spirits changes it from just saving those spirits, to doubling their amount. It would go well with Ayli, Eternal Pilgrim, but that starts to lean more into aristocrats than pure spirit tokens.

Another thing is that a lot of white ramp works well with bounce or sac land, you've got the obvious one but you might be able to increase it with Lotus Fieldfoil and Lotus Vale. Things like Land Tax is a staple for white, but even when you're just running Priest of the Blessed Graf they can help you make him work.

My final point is that you don't seem to have a good way of protecting your quite expensive commander. Your group might not place that big an emphasis on commanders, but it's more fun if she sticks around. There are the old standouts of Lightning Greavesfoil and Swiftfoot Boots, but there are a lot of options.

KorandAngels on Teysa Karlov’s Double D's

1 year ago

I was originally going to doubt the title, because you can't really see her body shape through her clothes on Teysa Karlov's art, and on Teysa, Orzhov Scion she actually looks pretty small, but then I saw her on Teysa, Envoy of Ghosts and there's no doubt any more.

What the fuck am I doing?

BPWyndon on Witch Deck (Curses and Goads)

2 years ago

Geode Rager, Frontier Warmonger, Teysa, Envoy of Ghosts, and Crawlspace. Just some cards that first come to mind.

multimedia on Liesa, Liesa, they so flying...

2 years ago

Hey, good latest update, really nice additions of Archivist of Oghma and Bolas's Citadel. Don't forget Caves of Koilos, it's in the precon and an Orzhov dual land that enters the battlefield untapped.

You're right you want more draw and you could cut several lesser creatures for more draw. Use life to get draw by either drawing when you gain life or when you pay life. Well of Lost Dreams is another four drop that like Greed once you get onto the battlefield it can draw a ton of cards because of Liesa's lifelink. Sigarda's Splendor can draw an extra card at your upkeep if your life total changed and it's another source of repeatable life gain from casing white spells.

Dawn of Hope each time you gain life you can pay 2 mana to draw a card. Eye of Vecna draws a card when it enters the battlefield and then it can be repeatable at your upkeep for 2 mana + 2 life.

Fell Stinger can sac itself for it's exploit to have interaction with Liesa, Forgotten Archangel and other reanimation or recursion that you could add such as Sun Titan, Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. When your Commander has flying then Mask of Memory can be consistent repeatable draw as well as discard to fuel reanimation or recursion.

Court of Grace makes you the monarch for repeatable draw a card at your end step. If you're the monarch at your upkeep then you create a 4/4 Angel or if you're not the monarch a 1/1 Spirit. Palace Jailer makes you the monarch, it also exiles an opponent's creature and that creature never returns to the battlefield unless you lose the monarch which can only happen if an opponent does combat damage to you or plays a card that makes them the monarch.


Some cards to consider cutting for more draw, reanimation, recursion.

  • Killian, Ink Duelist: you have very few cards that have a single target to reduce the mana cost.
  • Vampire Outcasts: the lifelink is nice, but that's all it does for a four drop creature, no other abilities, can do better for four mana.
  • Dawnhart Geist: there's very few enchantments here and it only triggers for your enchantments, can gain more life from other cards.
  • Vampire Scrivener: I know you like this card, but it's too slow and doesn't do anything for five mana. You have Necropolis Regent at one more mana than Scrivener who can put the counters on Liesa the same turn it enters the battlefield. Putting counters on Liesa will do more because she has lifelink.
  • Teysa, Envoy of Ghosts: not a fan of this seven drop, could replace it with Sun Titan.

Well of Lost Dreams or Sigarda's Splendor could replace Vampire Outcasts. Dawn of Hope or Eye of Vecna could replace Killian, Ink Duelist. Mask of Memory is a good swap for Malefic Scythe. Mask can give you repeatable draw where as Scythe isn't doing much because it only triggers when equipped creature dies.

Fell Stinger is an easy swap for Dawnhart Geist. Vampire Scrivener could be cut for more reanimation Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. Sun Titan could replace Teysa, Envoy of Ghosts. Court of Grace or Palace Jailer could replace Heron of Hope. Heron's ability is fine to gain a little more life, but more draw would help more.

NTakamura on Card that Punishes attacking/dealing combat …

2 years ago

I have a Teysa, Envoy of Ghosts main goal is to get opponents to attack me. I believe I have a good amount of Tempting the attack and forcing the attack. Now for the payoff for doing that to me. So far I have Blessed Reversal Comeuppance Inkshield Michiko Konda, Truth Seeker Mirror Strike No Mercy Norn's Annex Revenge of Ravens Angel's Trumpet Season of the Witch Any suggestions are appreciated. Here is also the link to the list

Teysa, Ghostly Instigator

NTakamura on Impactful Lifegain to improve black …

2 years ago

I am trying to refine my lifegain package for my deck using Teysa, Envoy of Ghosts What are some of your favorite Lifegain card in black and white that gains you alot of life? If you would like to see what I already have here is my decklist.

Teysa, Ghostly Instigator

NTakamura on Impactful and Lifegain in Black …

2 years ago

I am trying to refine my lifegain package for my deck using Teysa, Envoy of Ghosts What are some of your favorite Lifegain card in black and white that gains you alot of life? If you would like to see what I already have here is my decklist.

Teysa, Ghostly Instigator

NTakamura on Commanders you have built in …

2 years ago

I would like to use this thread to share my deck called, Hit Me where I use Teysa, Envoy of Ghosts to lure attack at myself. Since there is no way to make the attack Directly at me i thought i would make it beneficial to attack me. It is a mix of Monarch, curses on myself, Maddening Imp,Magnetic Web and the Coveted Jewel to make attacking me more appealing or just force attacks. But catch is I would use cards like my commander, Entrapment Maneuver, Oath of Kaya, Michiko Konda, Truth Seeker to Punish the attacks. So it creates this little game of do I attack him.

So let's here how you built your commander in a unconventional way. And what are your thoughts on my deck?

Load more
Have (3) JordanSanFran , reikitavi , Surferdunks
Want (1) Atzaru