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Sorin, Lord of Innistrad

Oathbreaker WB (Orzhov)

Nebel_Omichli


Maybeboard

Sorcery (2)

Artifact (1)

Creature (1)

Enchantment (1)


An attempt to make a fast, efficient aggro deck. With most of the the ramp being dorks and cheap rocks, you should be able to get out Sorin by turn 3 in most games. Optimally you should try to plus him on turn 3 for his protection, then dump out creatures from your hand the following turn so you can get his emblem. Feel free to minus even if it kills him, as the ramp package allows you to quickly recast him. Night's whisper was chosen over a tutor as there are no key cards to the deck, and simply needs more gas to keep going.

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