I just responded to your comment on my Mina and Denn, Wildborn deck! You had great insight, I really appreciate the help and I would love it if you could read my response!
March 24, 2017 1:54 p.m.
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I mean the only other things id suggest are homeward path (pro stealing), regeneration/indestructible (pro wraths), and reanimation (pro recursion)
March 26, 2017 5:43 p.m.
March 26, 2017 12:40 p.m.
First off, im surprised your not running become immense. Next since im assuming budget, Id suggest overrun (craterhoof is better but 10$). Next Id suggest looking at more counterspells and draw power. Infect is fairly aggressive and tends to fall off after a board wipe or 3.
Next, Id look into the proliferate mechanic. There is so much that can be done to save you from extra attacks. In addition, I would look at prision effects such as propaganda since infect tends to not do well on defense.
Lastly, id look at more ramp than equiptment since you have a fair amount of high cost spells.
March 26, 2017 4:51 a.m.
ok for the resolve part, ways around it: cavern of souls/make it uncounterable, or cheat it into play. By cheating it you can either go the boonweaver route or any reanimation way (entomb and burried alive are like the best cards ever for this route)
For your next part, not let the death trigger: stack manipulation (while rip, path, swords, etc on the stack chord for the hulk or something and start the combo). It is really hard to stop death triggers from occurring. it is easier to just stop it from going to the graveyard. So with that in mind the next part addresses that.
Dealing with graveyard hate: either outspeed it, blow it up, remove or change it (song of the dryads, emprisoned in the moon)
March 26, 2017 4:40 a.m.
Worldslayers and debters knell. Id also find a way to abuse infinite combat steps. Sword of ff+helkite charger for example. Or multiple combat step abuse
March 26, 2017 4:28 a.m.
greenwarden of murasa, Altar of Dementia, Cartel Aristocrat
karmic guide, Sun Titan, animate dead, Saffi Eriksdotter, Renegade Rallier
Not sure what price range you want, but id suggest looking through karador lists for what boonweaver combos do and how they add speed.
March 26, 2017 2:13 a.m.
if you want to make that combo better, id suggest looking at boonweaver giant and saffi eriksdotter combos. Theyre really strong and can end you up with all creatures going to board. have fun building. boonweaver is another start point to your combo btw with pattern of rebirth (see combos above. As for a secondary win con, might I suggest life drain (zulaport cutthroat)?
March 26, 2017 2:03 a.m.
quick question for partners, do we build for optimal partner chosen or do we build using that commander alone? i'm going to start kydele soon (surprised it wasnt already done) and need that cleared up before I start. Long list of t3 commanders without lists and whatnot
Not as important but can we get zedruu it's own bulletpoint? my small bit of CDO is killing me (you dont have to though). Thanks.
March 26, 2017 1:57 a.m.
[[deck-large:fungus-among-us-1]] <a href="http://tappedout.net/mtg-decks/fungus-among-us-1/">So many ways</a>
March 24, 2017 7:56 p.m.
I would take a look at craterhoof and Triumph of the Hordes
also, I feel like evolving wilds/terramorphic expanse would be great here if you cant get fetches.
March 24, 2017 7:41 p.m.
so people dont have to copy and paste:
March 24, 2017 7:37 p.m.
aah ok first while MLD is taboo, it is not uncommon to see a strip mine, ghost quarter or wasteland to hit maze of ith or annoying lands. Also (going non budget for a minute) EDH grants access to cards like life from the loam, joukalhaups, decree of annihalation, terrastodon, acidic slime and crucible of worlds so MLD is very real. It also creates a 2 for 1 off of most bouncelands since they took 2 of your land drops in exchange for 1 of theirs. Also, while taboo, counterspells exist so many lands end up being dead draws if you cant keep your commander out. Lastly, your playgroup may not have heavy or any MLD now but for future calls or a surprise edh player could randomly want to join so it is more precautionary.
Secondly, mana rocks provide acceleration in a less vulnerable form than mana dorks. So an opponent killing a sol ring or a mind stone has 1 less piece of removal to use for a threat like skullclamp, Sword of X and Y (again nonbudget until I get to suggestions for the deck). Yes mana dorks are good, but mana rocks cant get killed as easily by a stray supreme verdict, Wrath of cod, rout, damnation, etc.
You can ignore nonbudget suggestions if you wish, I was intending to give you suggestions for future cards to save for or look into for the future. (not to mention I see T&N going for 13 on TCGPlayer so you could probably find a decent trade somewhere). By surprise wins, I mean Blasphemous Act and Helix Pinnacle or T&N for Avenger of Zen+craterhoof/avenger+purphoros. If it's not abundantly clear, I mean wins that they cant stop easily or setting up your win just before your untap step. Whether by tutoring, flashing in, as long as it is hard to stop, it is a "surprise" since "surprise, I win". Infinite combos work too but by experience, if people see an unstopable infinite, or see that you have the win and cant stop it, they tend to concede and game 2 gets started a lot quicker.
My suggestions for playing around board wipe generally are playing value creatures and never going all in unless you have lethal on board. Hence why t&n would be strong since its generally too late to stop purphoros and avenger. The second way is much less friendly, stax. Winter orb and static orb make it hard for people to play and is generally even more hated than MLD (or at least IMO). Stax is also how c rift is usually stopped early but c rift is usually used to a) prevent death or b) cause death. The third and final way to one up control is with goodstuff/graveyard recursion. This is hardest to do with graveyard control/removal but you could just grab back your win conditions or set up another win.
How to beat prison decks: 1 have the mana to ignore it, 2 blow it up (naturalize, natural state, unravel the aether, beast within, hull breach, etc) 3 replacing it (song of the dryads, chaos warp) 4 burn right through them (goblin bombardment, purphoros) 5 mill them outleast likely
stuff that rewards you? you mean like The Great Aurora? there are not too many besides overrun effects
Add suggestions: chord of calling, worldly tutor, eternal witness, greenwarden of murasa, harmonize, regal force, craterhoof behemoth(as of MM17 I can see tcgplayer 10$), anger, fervor, mass hysteria, gamble, kessig wolf run, e map, sol ring, cultivators caravan, khalani gem, firewild borderpost, troll-horn cameo, gruul cluestone/keyrune, the diamonds, signet, mind stone, talisman of impulse, thought vessel, reliquary tower, terr expanse(placeholders for the actual fetches), (see above cards if applicable)
coming next message
March 24, 2017 6:29 p.m.
Oh if you need tutors, lim duls vault, long term plans, beseech the queen, and transmute are all decent
March 24, 2017 4:03 p.m.
Ill help more with better suggestions later, just tag and remind me so I can give better help but heres what I can say upfront (please dont take it harshly though):
Firstly, your creature to mana production ratio is completely messed up. I would suggest going to about 30 creatures, 35 lands and 10 mana rocks.
Secondly, you don't have much in the way of draw or tutor power so I would add in a bit of that (7 to 10).
Finally, out of nowhere wins seem better to me than pure beatdown strategies. You have more of a ramp based commander than an aggro commander so you can abuse cards like tooth and nail(t&n) entwined. You even have the option of adding red's haste enablers to boost T&N's effectiveness.
Here's a site to give some inspiration. Tag me if you need further help.
decimal: Have fun J
March 24, 2017 12:33 p.m.
good idea but if you want thopter sword, you'll need a sac outlet to go infinite (i.e. ashnod's altar [infinite colorless], KCI [infinite colorless], phyrexian altar [infinite death triggers)
Secondly, nin deathmantle and bitter ordeal is nutso for this deck so you may want to look at those for this deck
Lastly, gifts ungiven is banned and you should try cutting cards down to 100.
(built off the assumption that this is for a 70% optimized sharuum)
March 24, 2017 12:24 p.m.
Greater Good? Literally gatherer search sacrifice a creature with color restrictions not red, not white and not black and there you go
March 23, 2017 5:12 p.m.
ok I made an azusa list (elfball) that I believe is better than my current featured list (general goodstuff). I'm pretty sure there's a bit more tuning due to probabilities of hitting a wincon (green's lack of wincons) but here it is for review:
Commander / EDH
I eagerly await monogoodshit's list to see where either of these compare though.
March 23, 2017 12:14 p.m.
here are some suggestions for wincons. Feel free to take or ignore. Ill post more if I remember others.
Labman- you can win on the end step? ok then
hive mind+pacts- slight chaos and often clean kill before it's your turn to pay
helix pinnacle- become the villain to enforce group hug. sounds fun
forced fruition- just try to play the game, opponents
other suggestions in general:
dream fracture- you both draw so its group hug
supreme verdict/wraths-no war allowed
March 23, 2017 11:57 a.m.
Note: I cant predict the future and future reprints/support is unknown to me.
As of today, I would sell/trade them. I dont use seismic and would rather have a fetch or 2 rather than a playset of seismic. I cannot forsee support which would spike assault's price and it is fairly likely that it might get reprinted. Also, I don't see the assault holding the 7$ pricetag for too long.
TL;DR - my vote is sell.
March 23, 2017 11:42 a.m.
Commander / EDH*
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