Creature — Horror
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
(Black)(Black)(Black), Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Timmerian Fiends Discussion
1 year ago
I am on my phone, and did not feel like formatting a card response via mobile, so I’ll respond to your question here.
The “remove if not playing for ante” cards fall into two categories. The first involves the ante zone, which is as you described - the winner keeps all the cards in that zone. The second is ownership changing effects - there are two cards, Tempest Efreet and Timmerian Fiends that allow you to become the owner of another’s card. Ante was removed from the game pretty quickly as it runs afoul of many gambling laws - we only ever had the Ante Nine printed.
Notably, the single most powerful card draw spell, by an order of magnitude, ever printed is an ante card - Contract from Below .
1 year ago
God that Contract from Below power!!
I played a list that went infinite casts of Demonic Attorney and then passed to let the opponent draw a card and instantly took their entire deck. The deck ran other insane cards too, but I just love that I can take someone's deck. Forever. Legally.
1 year ago
Dimir-Acolyte - As this has been open for a couple days, I've marked Boza's post as the accepted answer to this thread. In the future, if you could please hit the "Mark as Answer" button that shows up on responses once you're question has been resolved, that would be appreciated. It helps keep the Rules Q&A section organised and serves as allows future users who stumble across the same question to easily locate the answer.
"Ownership refers to who's card that deck came from."
This is a good general way to understand ownership, but is not 100% accurate--there exist two exceptions:
Ownership also includes cards that are brought in from outside of the game--such as with Glittering Wish. This seems pretty obvious, but, technically, these cards do not have a "deck they came from" so do not neatly fit in your definition.
There also exist four cards that allow ownership to change, regardless of whose deck the card started in--Bronze Tablet, Darkpact. Tempest Efreet, and Timmerian Fiends. Granted, all of these cards are banned in every format, not welcome at kitchen table, and possibly in violation of local gambling laws, but they're still worth mentioning as a historical curiosity.
1 year ago
So Stitch Together (and Timmerian Fiends aren't Modern legal. - So you'll have to decide whether you really want to go Modern or Legacy or budget/casual Legacy. If you go either of the Legacy routes, Diabolic Servitude is probably the card you're after. That or Exhume. However, if you're looking to to do a 'Buried Alive' in Modern sort of build, that's going to be a little more difficult. It won't be a very viable deck in Modern if you're only able to put high CMC creatures from your graveyard on top of your library (especially without a great mana ramp) - you're still sticking yourself with the mana cost, which really defeats the purpose of milling yourself out - there are plenty of tutor spells that can put a card into your hand for 5CMC or less (IE - Traumatize's cost). That is to say - there are more efficient means of putting a specific card in your hand. It's not that there aren't cards in Modern that can bring your creatures back from your graveyard to the battlefield, it's that their CMC is too high to make a good strategy in the format. You've just got to be faster. A few such spells, should you decide you want to explore your options: Immortal Servitude, Isareth the Awakener, Whisper, Blood Liturgist, Postmortem Lunge, Liliana, Death's Majesty, Gravedigger, Unburial Rites - there more - I'm sure you can figure out how to find some more.
Things that put stuff from your graveyard on top of your library are a dime a dozen - Mortuary Mire, for example, is cheap to buy for a reason. You need to be very specific about what you want your deck to do. It's easy to think you can do more than there's room for.
I feel obligated to let you know that what brought me to your deck is that this is one of the only Modern decks on Tappedout with painful quandry - a spell that is tantalizing in power and downright sour in CMC. There are so many cards like it in black, especially, and I'm particularly keen to see any deck that attempts to play them. I think there's no way around ramping into such high CMC spells and still expect to hit a wincon within Modern's turn/time-frame. Since there's almost no ramp in black and not in blue either, the best ramp option in is to run green. I'm not advocating for green here, only pointing out that it might be necessary, depending on what you want to to do. Keep in mind - I don't play control decks - I don't like them because I think they're reactionary, and therefore prone to limitations in responding to threats are instant speed. Just my take.
3 years ago
4 years ago
1.) In this casual, multiplayer format, you start with a life total of 30 (rather than the usual 20) and choose a Planeswalker (or legendary creature that transforms into a planeswalker) to serve as your General. You then choose cards to match your Generals color identity to build your deck. A card's color identity is any mana symbol appearing on that card.
2.) The Gatewatch deck contains 65 cards: 1 General and 64 others. Your deck may contain only one of any individual card, with the exception of basic lands.
3.) The General enters play in the general zone. You may cast your General from the general zone for its normal costs, plus an additional one mana for each previous time it's been cast from the general zone this game. If your General is ever headed to the graveyard or exiled, you may return it to its general zone instead.
4.) All cards, including your General, must have a Converted Mana Cost (CMC) of 6 or less. In the case of cards with X in their mana cost, X = 0 for the purpose of calculating CMC for construction purposes.
5.) In addition to the normal Magic win conditions, you can win in this format by raising your General's Loyalty to 30 or higher. If recast from the general zone, your General's loyalty always resets to its base value.
Advantageous Proclamation, Amulet of Quoz, Ancestral Recall, Backup Plan, Balance, Black Lotus, Brago's Favor, Bronze Tablet, Channel, Chaos Orb, Contract from Below, Darkpact, Demonic Attorney, Double Stroke, Doubling Season, Erayo, Soratami Ascendant, Falling Star, Fastbond, Gideon, Champion of Justice, Gifts Ungiven, Immediate Action, Imprisoned in the Moon. Iterative Analysis, Jace, the Mind Sculptor, Jeweled Bird, Library of Alexandria, Limited Resources, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Muzzio's Preparations, Painter's Servant, Panoptic Mirror, Pithing Needle, Power Play, Primeval Titan, Prophet of Kruphix, Rebirth, Recurring Nightmare, Rofellos, Llanowar Emissary, Secret Summoning, Secrets of Paradise, Sentinel Dispatch, Serra Ascendant, Shahrazad, Song of the Dryads, Tempest Efreet, Thief of Blood, Time Vault, Time Walk, Timmerian Fiends, Tinker, Tolarian Academy, Trade Secrets, Unexpected Potential, Upheaval, Vampire Hexmage, Worldknit, and Yawgmoth's Bargain
4 years ago
Note that any cards banned in Vintage are also banned in Commander, though they don't specifically appear on the Commander ban list. This includes "ante"-related cards (Jeweled Bird, Timmerian Fiends, etc.), physical dexterity cards (Chaos Orb and Falling Star), Conspiracies (Backup Plan, Muzzio's Preparations, etc.), and Shahrazad.