Double Stroke

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Legality

Format Legality
Archenemy Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal

Double Stroke

Conspiracy

Hidden agenda (start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Dreno33 on No Rules, Just Right

6 years ago

in freeform the minimum deck size is already 40. that means you only need 4 Advantageous Proclamation leaving you 4 more slots for 1x Power Play, 2x more Brago's Favor, and the last 1x Double Stroke :) Love the detail in perfecting this deck against all possible outcomes.

JessieMessy on Conspiracy cards legal in EDH/Commander?

7 years ago

I think if the "conspiracy" cards get added to the list of banned in vintage then they would be banned in EDH. Not all previous "conspiracy" cards are on the banned list--> http://magic.wizards.com/en/game-info/gameplay/formats/vintage

I did not read anywhere that the "conspiracy" cards are not allowed in play, as fact it reads the opposite.

"Cards from expansions and special sets (like From the Vault, Magic: The GatheringCommander, Duel Decks, Conspiracy, etc.) are legal in the Vintage format on the date of release of the expansion or special set."

Also note as Sunday 21 Aug 2016, the only "conspiracy" cards on the banned list are from conspiracy 1; Advantageous ProclamationBackup PlanBrago's FavorDouble StrokeImmediate ActionIterative AnalysisMuzzio's PreparationsPower PlaySecret SummoningSecrets of ParadiseSentinel DispatchUnexpected PotentialWorldknit

So technically until it's updated the new cards will be legal lol ;)

ErebusX on Gatewatch format

7 years ago

1.) In this casual, multiplayer format, you start with a life total of 30 (rather than the usual 20) and choose a Planeswalker (or legendary creature that transforms into a planeswalker) to serve as your General. You then choose cards to match your Generals color identity to build your deck. A card's color identity is any mana symbol appearing on that card.

2.) The Gatewatch deck contains 65 cards: 1 General and 64 others. Your deck may contain only one of any individual card, with the exception of basic lands.

3.) The General enters play in the general zone. You may cast your General from the general zone for its normal costs, plus an additional one mana for each previous time it's been cast from the general zone this game. If your General is ever headed to the graveyard or exiled, you may return it to its general zone instead.

4.) All cards, including your General, must have a Converted Mana Cost (CMC) of 6 or less. In the case of cards with X in their mana cost, X = 0 for the purpose of calculating CMC for construction purposes.

5.) In addition to the normal Magic win conditions, you can win in this format by raising your General's Loyalty to 30 or higher. If recast from the general zone, your General's loyalty always resets to its base value.


Banned List:

Advantageous Proclamation, Amulet of Quoz, Ancestral Recall, Backup Plan, Balance, Black Lotus, Brago's Favor, Bronze Tablet, Channel, Chaos Orb, Contract from Below, Darkpact, Demonic Attorney, Double Stroke, Doubling Season, Erayo, Soratami Ascendant, Falling Star, Fastbond, Gideon, Champion of Justice, Gifts Ungiven, Immediate Action, Imprisoned in the Moon. Iterative Analysis, Jace, the Mind Sculptor, Jeweled Bird, Library of Alexandria, Limited Resources, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Muzzio's Preparations, Painter's Servant, Panoptic Mirror, Pithing Needle, Power Play, Primeval Titan, Prophet of Kruphix, Rebirth, Recurring Nightmare, Rofellos, Llanowar Emissary, Secret Summoning, Secrets of Paradise, Sentinel Dispatch, Serra Ascendant, Shahrazad, Song of the Dryads, Tempest Efreet, Thief of Blood, Time Vault, Time Walk, Timmerian Fiends, Tinker, Tolarian Academy, Trade Secrets, Unexpected Potential, Upheaval, Vampire Hexmage, Worldknit, and Yawgmoth's Bargain

ComradeJim270 on What is your favorite deck?

7 years ago

I absolutely adore my Merfolk deck (A Vial o' Whoop-ass) and I'm very attached to it, but there's a lot of decks I've liked.

I do have fond memories of my W/B warriors from THS/KTK Standard: Off to War!. It's the only deck I've ever taken apart and then rebuilt. Aside from just making combat nightmarish for my opponents, it also created some very fun scenarios.

Opponent: "Wait, Seeker of the Way is a warrior? I thought it was a monk!"

Me: "Nope, it's a 6/6 warrior with lifelink, double strike and protection from black."

Opponent: "... go to game two?"

Or the time I ended a game at 63 life. Or the look on Abzan players' faces when I ripped their sweeper out of their hand and Hero's Downfalled their rhinos before totally blanking the life swing. Or an elf player frantically struggling to block double-strikers with menace (didn't work). Or G/x devotion players trying to actually win matches with me (also didn't work).

Fun times.

I also made a Conspiracy draft deck around Tyrant's Choice. Abzan control (green splash for some fixing and good beaters, and Squirrel Nest for chump blockers) with Grudge Keeper and Double Stroke naming Tyrant's Choice.

"Would you like to lose your board and get beaten to death, or lose a ton of life and hope I don't have more? Actually... it doesn't matter."

One opponent actually killed himself by choosing poorly.