Worldknit

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool."

Araganor on Format with Conspiracies

7 years ago

The problem is that not all the Conspiracies are close in power level. Worldknit would have to be banned in constructed play for sure, as there is literally no downside to using it. If you wanted to make it legal, you could houserule it so that you have to play with all of your sideboard cards shuffled into your deck at all times, but this is problematic for a format like EDH.

I like the idea of the points system, it seems like a step in the right direction for sure. I think the amount of conspiracies allowed per player should stay relatively low however. Assuming you went with the 4-3-2-1 point system based on rarity, I'd say each player should get 6 points, tops. This allows players to have big splashy effects, or focus on synergizing weaker conspiracies together for greater effect. Don't underestimate the possibility for brokenness if you give people too many points.

Also I think there should be a limit on how many Hidden Agenda type conspiracies you can put on one card, to prevent things like 1 mana Lava Axe thanks to Brago's Favor. Or, more generally, you could just say no more than 2 of the same conspiracy in a deck.

Regardless, neat idea! It would be cool to see a casual format arise giving these conspiracies a home.

kanokarob on Format with Conspiracies

7 years ago

Well, let's see how many points, given that suggested system, it takes to have something stupid broken in the least number of conspiracies, that could do so in any reasonable deck, add it up, and take a proportional number off that, as a starting point.

That's 15 points. Now firstly, that's probably give or take a 3-5 points, mostly give, as creature heavy decks have quite a few options that would be exceptional, and more spell focused decks have some very powerful ones, though fewer of them.

Secondly, Worldknit may have be banned, not because it's too powerful, but because "your pool" is not a thing in constructed formats, and thus would be a pest to define. Likely it'd mean no sideboard, but that'd need to be discussed. Assuming it is banned, that's 13 points, and the conspiracies there are still pretty powerful, giving a smaller deck without fear of landflood, guaranteed first turn as long as no one else has the same conspiracy, essentially one free mulligan, and depending on the format you're playing, a potential first turn play you shouldn't normally have (From Brago's Favor, which I largely included because commander players would almost certainly run this for that sweet 0 mana Sol Ring.)

From here, I think setting the point cap to 8 seems reasonable. From the conspiracies I suggested then, you'd only get to keep at most 4 cards (Advantageous Proclamation, Brago's Favor, Power Play, and either Backup Plan or Worldknit.

So that leaves the player who chooses these cards with a smaller deck, a potential first turn play that wouldn't otherwise be available, guaranteed to be on the play if no one else has Power Play, and either a free mulligan or infinite color fixing. That's pretty nice, but it isn't totally ridiculous.

My problem with this idea is that, I assume, most people are going to have the same conspiracies, with occasional minor exceptions. I think it would be more appropriate to do more of a "Momir Basic" style format, where everyone is considered to have the same set of conspiracies, or at the very least have there be pre-constructed/approved conspiracy pools that players select like a vanguard. If Hidden Agendas are part of the pool, then players would have to write down as the game begins which card is attached to it, to be revealed later. A constructed format where you pick your own conspiracies one-for-one would be far too complex to balance.

JessieMessy on Conspiracy cards legal in EDH/Commander?

7 years ago

I think if the "conspiracy" cards get added to the list of banned in vintage then they would be banned in EDH. Not all previous "conspiracy" cards are on the banned list--> http://magic.wizards.com/en/game-info/gameplay/formats/vintage

I did not read anywhere that the "conspiracy" cards are not allowed in play, as fact it reads the opposite.

"Cards from expansions and special sets (like From the Vault, Magic: The GatheringCommander, Duel Decks, Conspiracy, etc.) are legal in the Vintage format on the date of release of the expansion or special set."

Also note as Sunday 21 Aug 2016, the only "conspiracy" cards on the banned list are from conspiracy 1; Advantageous ProclamationBackup PlanBrago's FavorDouble StrokeImmediate ActionIterative AnalysisMuzzio's PreparationsPower PlaySecret SummoningSecrets of ParadiseSentinel DispatchUnexpected PotentialWorldknit

So technically until it's updated the new cards will be legal lol ;)

ErebusX on Gatewatch format

7 years ago

1.) In this casual, multiplayer format, you start with a life total of 30 (rather than the usual 20) and choose a Planeswalker (or legendary creature that transforms into a planeswalker) to serve as your General. You then choose cards to match your Generals color identity to build your deck. A card's color identity is any mana symbol appearing on that card.

2.) The Gatewatch deck contains 65 cards: 1 General and 64 others. Your deck may contain only one of any individual card, with the exception of basic lands.

3.) The General enters play in the general zone. You may cast your General from the general zone for its normal costs, plus an additional one mana for each previous time it's been cast from the general zone this game. If your General is ever headed to the graveyard or exiled, you may return it to its general zone instead.

4.) All cards, including your General, must have a Converted Mana Cost (CMC) of 6 or less. In the case of cards with X in their mana cost, X = 0 for the purpose of calculating CMC for construction purposes.

5.) In addition to the normal Magic win conditions, you can win in this format by raising your General's Loyalty to 30 or higher. If recast from the general zone, your General's loyalty always resets to its base value.


Banned List:

Advantageous Proclamation, Amulet of Quoz, Ancestral Recall, Backup Plan, Balance, Black Lotus, Brago's Favor, Bronze Tablet, Channel, Chaos Orb, Contract from Below, Darkpact, Demonic Attorney, Double Stroke, Doubling Season, Erayo, Soratami Ascendant, Falling Star, Fastbond, Gideon, Champion of Justice, Gifts Ungiven, Immediate Action, Imprisoned in the Moon. Iterative Analysis, Jace, the Mind Sculptor, Jeweled Bird, Library of Alexandria, Limited Resources, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Muzzio's Preparations, Painter's Servant, Panoptic Mirror, Pithing Needle, Power Play, Primeval Titan, Prophet of Kruphix, Rebirth, Recurring Nightmare, Rofellos, Llanowar Emissary, Secret Summoning, Secrets of Paradise, Sentinel Dispatch, Serra Ascendant, Shahrazad, Song of the Dryads, Tempest Efreet, Thief of Blood, Time Vault, Time Walk, Timmerian Fiends, Tinker, Tolarian Academy, Trade Secrets, Unexpected Potential, Upheaval, Vampire Hexmage, Worldknit, and Yawgmoth's Bargain

mklump on Artifacts Challenge Casual

7 years ago

The deck MUST NOW TRULY BE DEFEATED because the two CONSPIRACIES that were now added Backup Plan and Worldknit!

Starting now:

These three conspiracy cards will always be played giving me the pick of three hands of seven cards before drawing, and also mana of any color for lands each turn! Please you must, must defeat me and take your card prize! I know that I know you can DO this! Thank you!

-Matthew

DERPLINGSUPREME on Green STORM!!!

8 years ago

the color of a deck references the cards, not the lands.

for example: in cube on sunday, I drafted Worldknit. I only ran mountains b/c I had Koth and Valakut, but the rest of the deck was 5 color slivers.

this does not mean that my cube deck was mono red. it was 5 color. It just happened to function off of only red land.

nobodygaming on Conspiracy Draft

8 years ago

Last month I finished building my Conspiracy cube. 25 rares (no mythics) 1-2 of each uncommon, and 3 of every common for a 8 person draft. I celebrated finishing the cube with a loose pack to open for myself, and opened a Reflecting Pool so that was a success.

As for drafting the cube itself, Worldknit is just insane as a pack 1 pick and throws some great chaos into the draft due to 1 person drafting '5 colour goodstuff'

jandrobard on Five color in draft is …

8 years ago

And those exceptions are memorable. Did anyone draft Worldknit goodstuff in Conspiracy?

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