Demonic Attorney

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Legality

Format Legality
Archenemy Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal

Demonic Attorney

Sorcery

Remove Demonic Attorney from your deck before playing if you're not playing for ante.

Each player antes the top card of his or her library.

Caerwyn on Cube idea, good or bad? …

11 months ago

Only from analysis, but I feel fairly confident in that analysis. Consider:

  • The average ante card is likely to hit a land 42.5% of the time (17/40 - a fairly standard land base in Limited). Of those, you’re very likely to hit a basic land - which you could have gotten out of the basic box anyway.

  • Even in a colourless heavy meta, your odds of hitting a colourless are going to be pretty low. The odds you hit a colourless card which also improves your strategy or also debilitates your opponent’s deck are pretty low (and the odds of debilitating your opponents deck being worthwhile for you - meaning you hit the card in game one or two - are even lower).

The odds just are not on the side of Ante being fun, and that’s before we look at the cards themselves:

  • Amulet of Quoz either turns the game into a literal coin flip or is just exiling a single card from the top of an opponent’s library. Either it is a troll card if it resolves which can cause issues with folks twiddling their thumbs waiting for rounds to end or it is a mediocre mill card someone spent 6 mana for.

  • Bronze Tablet - maybe playable. Maybe. It is a ten mana theft piece that allows your opponents to take something back from you. That means for it to be playable, you must be in the position where you can play a 6-mana artifact, and activate it (either that turn or by surviving a turn), have something on your opponent’s side worth taking, have nothing on your side better than what you would take, and be in a position where your opponent won’t just take back what you stole. There’s a lot of things that must go right to make the card playable.

  • Contract from Below - Arguably the most powerful card ever printed in the entire game, this has no place in your cube. It’s just too good, especially in 40 card decks. Every time it is played, it is likely to be the game decider all by itself.

  • Darkpact - interacts badly with the math above. Odds are nothing will be worth claiming from ante, making this a three mana card just sitting about doing nothing in your hand.

  • Demonic Attorney - Really bad card with the above math. You’re spending 3 mana to very likely get something completely useless to you into ante.

  • Jeweled Bird - One mana for something that can only recover a card you likely can afford to lose. It would feel great if you got unlucky with what you ante, but otherwise it is almost always going to be a dead card.

  • Rebirth - Awful, awful card for limited. This stretches out games and can interfere with the timing of rounds.

  • Tempest Efreet - Again, the math is bad for this card, particularly since you’re going into an unknown zone and your opponent goes into the choice with perfect knowledge of their risk.

  • Timmerian Fiends - In an artifacts matters cube where there is heavy artifact recursion, this might be playable. Still, it requires a very specific set of circumstances for someone to draft into and make it worthwhile.

I should probably add the caveat that some players might find it fun, even if the math makes it very, very clear that the Ante cards are all traps (excepting Contract, which, again, is just too darn good).

ClockworkSwordfish on What ONE card would you …

1 year ago

Demonic Attorney.

Give me your cards, nerd.

Caerwyn on What cards do MTG players …

5 years ago

I'm with SynergyBuild on this one. Demonic Attorney speaks to me on a personal level, and Contract from Below is the single best draw card ever printed (take that Ancestral Recall !). I completely understand why they were removed from the game--after all, there's lots of places where playing for ante would be illegal--but that does not mean they are not fun.

I've thought of putting together a cube with lots of Ante cards, so you're constantly getting new cards to add to your draft pool/loosing cards from your pool, requiring you to use the junk you picked up. I have not had time to give the project the attention it deserves though, so it's sitting on the back burner.

I've also said it before, and I'll say it again--any card with banding. It's a really neat ability, but just doesn't have the support necessary to make it shine. I'd love a banding-based Commander precon, but doubt that will ever happen.

SynergyBuild on What cards do MTG players …

5 years ago

God that Contract from Below power!!

Timmerian Fiends :D

I played a list that went infinite casts of Demonic Attorney and then passed to let the opponent draw a card and instantly took their entire deck. The deck ran other insane cards too, but I just love that I can take someone's deck. Forever. Legally.

Boza on Ir'revrykal, Entropomancer

5 years ago

First of all, this is a bit too similar to Mairsil, the Pretender . Secondly, you cannot own other people's cards. That is why cards like Demonic Attorney are banned in everything.

Secondly, I like the bit of lore that you added and it will be nice to incorportorate. The entropomancer class sounds really broken in terms of abilities.

How about this:

Ir'revrykal, Entropomancer
Legendary creature - Human? Wizard

Flying, First strike

When ~ enters the battlefield, create a Legendary artifact token named Sphere of Annihilation with ":Exile target creature." and ", sacrifice ~: Put a creature exiled with ~ under your control."

2/3

This should keep the flavor, while toning down the power level.

Caerwyn on Card creation challenge

5 years ago

cdkime, Demonic Attorney

Legendary Planeswalker - cdkime

Remove cdkime, Demonic Attorney from your deck before playing if you're not playing for ante.

+1: If an opponent does not concede the game immediately, each player must ante the top card of their library.

-2: Place a card from the ante zone onto the battlefield under your control. You gain ownership of this card.

-8: You get an emblem with "whenever a permanent would leave the battlefield, place it in the ante zone instead."

4


While this might not be 100% in-line with my personality, it seemed too much fun not to create. Besides, I have a special spot in my heart for Demonic Attorney's original rules text.


Sometimes cards on this thread have fun ideas, but the implementation is slightly off or they have unintended interactions. Find one of these cards and fix it.

ErebusX on Gatewatch format

7 years ago

1.) In this casual, multiplayer format, you start with a life total of 30 (rather than the usual 20) and choose a Planeswalker (or legendary creature that transforms into a planeswalker) to serve as your General. You then choose cards to match your Generals color identity to build your deck. A card's color identity is any mana symbol appearing on that card.

2.) The Gatewatch deck contains 65 cards: 1 General and 64 others. Your deck may contain only one of any individual card, with the exception of basic lands.

3.) The General enters play in the general zone. You may cast your General from the general zone for its normal costs, plus an additional one mana for each previous time it's been cast from the general zone this game. If your General is ever headed to the graveyard or exiled, you may return it to its general zone instead.

4.) All cards, including your General, must have a Converted Mana Cost (CMC) of 6 or less. In the case of cards with X in their mana cost, X = 0 for the purpose of calculating CMC for construction purposes.

5.) In addition to the normal Magic win conditions, you can win in this format by raising your General's Loyalty to 30 or higher. If recast from the general zone, your General's loyalty always resets to its base value.


Banned List:

Advantageous Proclamation, Amulet of Quoz, Ancestral Recall, Backup Plan, Balance, Black Lotus, Brago's Favor, Bronze Tablet, Channel, Chaos Orb, Contract from Below, Darkpact, Demonic Attorney, Double Stroke, Doubling Season, Erayo, Soratami Ascendant, Falling Star, Fastbond, Gideon, Champion of Justice, Gifts Ungiven, Immediate Action, Imprisoned in the Moon. Iterative Analysis, Jace, the Mind Sculptor, Jeweled Bird, Library of Alexandria, Limited Resources, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Muzzio's Preparations, Painter's Servant, Panoptic Mirror, Pithing Needle, Power Play, Primeval Titan, Prophet of Kruphix, Rebirth, Recurring Nightmare, Rofellos, Llanowar Emissary, Secret Summoning, Secrets of Paradise, Sentinel Dispatch, Serra Ascendant, Shahrazad, Song of the Dryads, Tempest Efreet, Thief of Blood, Time Vault, Time Walk, Timmerian Fiends, Tinker, Tolarian Academy, Trade Secrets, Unexpected Potential, Upheaval, Vampire Hexmage, Worldknit, and Yawgmoth's Bargain

mtgThaen on Define "competitive" Commander Deck

7 years ago

Theoretically, a deck with 7 copies of Chancellor of the Dross is casual. If EDH wasn't meant to use some of the most efficient cards possible, they would be banned. As it is, most of the power nine are on the list, as well as cards like Demonic Attorney. People playing "competetive edh" are having fun, just like it was intended. They just do it in a different way. Doesn't seem so counterintuitive.