Thousand-Year Storm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Thousand-Year Storm

Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

BlatantLizard on the Slimelord

1 month ago

Very cool deck! This is one of things that I love about Magic. The Swarmlord is one of my favorite commanders and Slime Against Humanity is one of my favorite cards but I’ve somehow never thought about playing them in the same deck! Really cool idea with great execution! Here are some cards that I would run in my version of the deck.

Interaction/protection:

Mutational Advantage

Stubborn Denial

Change of Plans

Ripples of Potential

Board Wipes

Contagion Engine

Wave Goodbye

Ramp:

Kodama of the West Tree

More counters:

Sphere Grid

Invigorating Hot Spring

Biogenic Ooze

Evolution Sage

Tainted Observer

Inexorable Tide

Card draw:

Garruk's Uprising

Return of the Wildspeaker

Shaman of the Great Hunt

Kami of Celebration

Game-Ending Bombs:

Thousand-Year Storm

Herald of Secret Streams

Skatewing Spy

Akki Battle Squad

Triumph of the Hordes

Rhadamanthus on Thousand-year storm in a modern …

2 months ago

Trickster318: Only 9 total, as explained in the "Accepted answer" above. The Storm ability on Grapeshot and the ability of Thousand-Year Storm each trigger when you cast a spell, and each of them makes a number of copies of that spell equal to the number of spells cast before it this turn. The original Grapeshot's own Storm ability makes 4 copies of itself and Thousand-Year Storm also makes 4 copies of that original Grapeshot. Original + 4 copies + 4 copies = 9 total.

Hypersayia9001 on Martial Prowess

2 years ago

Made_Compleat, thanks for commenting. Some interesting things to consider.

Brain Freeze is a decent spell, but I think it'll be a bit too clunky to really get the best benefit. I'd need a storm count of somewhere in the ball park of 85-ish to guarantee a win with it. I'm not against using it to self mill to get a win with Jace, which sounds like it'd be a VERY good win con combined with Archmage Emeritus, Thousand-Year Storm and Veyran, Voice of Duality, or to fill the graveyard for me to cheat something out with Narset, but I wouldn't really consider that ideal in that circumstance because the ideal situation (in my mind, at least) is I'm using Narset to cast something twice.

Astral Steel is a solid-ish buffing spell, but Haze of Rage does similar with the added benefit of having a fairly easy buyback cost, especially with some of the combos I have available. Saying that, Someone I know IRL suggested Feather, the Redeemed, which would return Astral Steel to my hand at the end of turn. So that could actually be quite interesting to try out.

Galvanic Relay isn't bad, but I'd need to have a LOT of potential mana to truly benefit from it. It'll work with the Jeskai Ascendancy + Sorcerer Class combo, but for THAT to work I'd need something like Haze of Rage to build a good storm count and if I reach THAT point the smarter bet is usually to either swing in or Grape Shot

Mind's Desire, however... I like. For a few reasons but the key one is explicitly because of how it can interact with Narset. I find a way to discard it, probably though Jeskai Ascendancy, build up a decent storm count, then swing in with Narset. Exile Mind's Desire to cast a copy of it, during the combat phase, cast as many instants as I've exiled. On the second main, cast everything else. Even if that doesn't WIN I get a VERY solid board state.

loricatuslupus on

3 years ago

Oh nice, you got the Wizards of Thay? Might be worth checking out Kediss, Emberclaw Familiar (as Balmor makes him a threat and you can take out multiple people with one swing), Thousand-Year Storm/Arcane Bombardment and maybe some other classic Storm spells? There are plenty of other good cantrips plus Past in Flames and Mizzix's Mastery to recast them all from the graveyard. I like the rapier but if you can find one Embercleave will mop up, while Robe of the Archmagi keeps your hand full.

My "spells matter" deck is There's Something Strange... and you might find a couple of useful things there but it's almost completely focused on doing the opposite - casting massive apocalyptic spells that annihilate the board rather than loads of cheap cantrips for a prowess win.

FauxFaux on Card creation challenge

3 years ago

Remnant of the Storm

Creature - Elemental Avatar

Spell Mastery: As long as there are two or more Instant or Sorceries in your graveyard, copy this spell twice. The copies are token creatures.

Haste

Whenever ~ enters the battlefield, exile an Instant or Sorcery from your graveyard. You may cast that spell without paying its mana cost. If you do, sacrifice ~.

2/1

"The Thousand-Year Storm in its entirety may have subsided or drifted outside Ravnica, however it is not uncommon for a stray bolt to strike an innocent passerby or building."


Wild!

legendofa on 2 card 6 cmc or …

3 years ago

Fated Return and Ready / Willing are good for creatures. Professor Onyx, Thousand-Year Storm, and Arcane Bombardment work very well together if you have a critical mass of instants and sorceries.

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