|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Common|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Draw two cards, then sacrifice a permanent.
Perilous Research Discussion
7 months ago
This is such a fun deck idea! I love seeing creative decks like this — I would never have thought of this myself.
While not a book or "librarian" himself, Skilled Animator prominently features books in the artwork, and he might complement your high amount of non-creature artifacts pretty well.
Similarly, Artificer's Assistant is portrayed as being in a library, and would complement the large amount of artifacts (including the Artifact Creatures) being cast.
As to books, Mangara's Tome is an interesting effect. If you find that there's specific cards you generally want to be casting in this deck, then this might be a way to set up that win-con. A similarly interesting effect is Tunnel Vision . I could see this fetching the missing piece between Learn from the Past and Animate Library, if you have one and need the other.
You'll be casting mostly non-creature spells, so you should be able to put quite a few Lore counters on Scroll of the Masters . Combined with Suspicious Bookcase, this might be another way to push some damage through.
You draw a lot of cards, so you may not find a card like Index to be that useful, but just in case, figured it was worth mentioning!
Some other card draw options for your consideration, all featuring books:
10 months ago
I don't know if I'd call it Affinity but I'd certainly call it a cool list. +1
1 year ago
Hey, you look familiar! =P
I've been obsessed with Brian for a couple months now, lol. The most important thing I learned in all my testing though, was this: don't mix cards that sac themselves (like Mogg Fanatic) with cards that need you to sac something else (like Collateral Damage). Maybe that's obvious to you, but it took me a couple go-rounds before I picked up on that.
As stated above, black is extra good at sacrificing things, so Golgari is a safe bet.
1 year ago
thanks for your thoughts. I had Hatching Plans on my list but didn't make the final cut, because my meta is rather heavy on exiling enchantments/artifacts. I was too afraid it would be most of the time a dead card without other cards to sacrifice the plans (like Perilous Research or Abjure) but I see the usefulness of it, even if it eats a normal mass disenchant. I do believe the elixir can be bonkers in many Ertai decks but mine is yet rather reluctant on creatures with good tap abilities (or even having enough creatures to sacrifice for Ertai). Hence I am not sure if the hexproof or shroud boots are better suited as I am already playing zur in the list. Actually i guess I should play 1 pair of boots + the elixir. Probably I had only bad luck in these games with the elixir as it is rather new in this build.
Currently I am giving Eidolon of Countless Battles, Future Sight, Mind's Dilation and Infinite Reflection a try. Gonna try Hatching plans after the next time i play this deck. I am especially not really sold on the eidolon but I wanted to give it a try.
I like the curses but they affect only 1 player if I don't cast them. Copy enchantment or the clever impersonator are helping on this issue (or getting them back from the graveyard). Some of them are dependant on the meta and I would love to test Curse of Exhaustion (our playgroup is currently enjoying some spell slinger decks). To me Overwhelming Splendor is the curse MVP. It can shut down certain decks for a time.
1 year ago
Now, something that could be amusing, would be to add black for Profane Command, because with Battlefield Thaumaturge, you just give every creature fear, and X will at least be equal to the number of creatures on the battlefield for free. An evasive army, in addition to the heroic triggers, and whatever you chose for the second mode. It could be amusingly powerful.
2 years ago
i had a similar deck i used a pretty interesting craw card Perilous Research lets you sac Ordeal of Thassa to draw 4 before having to wait for counters to stack, also helps if you get a little flooded in lands. Invisible Stalker has also been really useful in this deck, was funny when i ran Remand and Chasm Skulker using hidden strings to untap lands and remand their play, draw cards and grow skulker, sac him to perilous research in response to paths.
2 years ago
Hey Marcus_Licinius_Crassus! Adding 2 Gush will definitely fitt, certainly this is card advantage as its best and combined with Empyrial Armor I could pump creatures with instant speed, but a full playset is to much in a 2 coloured deck. Maybe instead 2 Perilous Research. Thanks for suggestion!
2 years ago
Kiyomeii I agree with you somewhat on the efficiency of the reanimation spells that I have chosen for the deck, and your comment on my land choices. I'll take a second to try and explain what I've tried to accomplish.
Dance of the Dead, Animate Dead, and Necromancy are pretty hard to use multiple times because the theme with my deck, and one of the best things it can do for itself is to sacrifice my commander, Child of Alara, to wipe away the board. So these cards once they are in the graveyard can be rather tricky to efficiently return in order to continually benefit off of child. There are some incredible enchantment recursion cards out there, but some of them in my current list would require me to cast Argivian Find targeting necromancy or the like. Then casting the animation spell, which works entirely, but then if I want to do it again because I decided to cast Abjure, sacrificing child, to counter something like a Blightsteel Colossus, I'd have to go the route of casting a Noxious Revival or something else to try and do the same thing again. Plus cards like Animate Dead and Dance of the Dead have drawbacks to them. They are often susceptible to cheaper removal, thus getting rid of child in the process. It feels way more comfortable to Breath of Life child into play with no strings attached. Then my Archaeomancer just targets that and I'm off to the races. No middle man shenanigans.
Now, the reason all this is important, and why I assume that I'm going to have to do this multiple times is because child is a 6/6 and everyone at the table has 40 life (they also hate child). You only need 21 damage to win which is 4 unblocked swings with child but that all together is swinging 12 times in a row completely unblocked. That is not going to happen. The easiest way to control the board state with child is to purposefully sacrifice it. And if you have spells or abilities that sacrifice as a part of the cost, the trigger for child's death goes on the stack before I pass priority to the next player. It's why Perilous Research is probably going to be coming out, because it sacrifices on resolution. So if the spell gets countered I don't get my cards or a child trigger on the stack.
The reason Necromancy is in the deck is because there are creatures out there that have haste. Some of them are whatever like Glitterfang, but there are other creatures like Maelstrom Wanderer that are often the commander of a deck. So that player always has access to them, And it sucks when an 8 cmc, 7/5 haste, gives other creatures haste, cascade cascade creature drops in 2 big threats or a Protean Hulk and tries to kill me or the board. Necromancy can be played at instant speed, and I sacrifice at the end of turn, but I would probably do that anyways. I like to think of Necromancy as a combat trick more than anything. Maelstrom Wanderer is part of the reason I'm considering adding Comeuppance to the deck.
The other thing this deck has going for it is Maze's End and I've spent some time explaining how efficient that can be if you have the right cards in hand. Plus it's a combo that is available to 5 colors, and doesn't go away when I sacrifice child. A turn 4 Maze's End could mean I'm color fixed for the rest of the game.
I run a lot of basics because they're easier to ramp out into play. A lot of competitive land destruction targets nonbasic lands too, if that counts for anything. And there's plenty of reasons why I don't want to run a Hermit Druid 0% basic land combo deck with a hyper efficient fetches and shocks mana base.
If I ever get around to making a recording of the deck working well in a multiplayer pod, I will definitely upload it to this page to help provide insight on how I play the deck. And how I react in most situations with my experience in commander while running my list.
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