Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Path of Discovery
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
PickleNutz on
1 year ago
I saw Roon and had to take a look. I have a room deck that isn’t thematic and focuses entirely on enter effects. I can’t make a ton of suggestions because you have a theme for soldiers and I think it’s unique. The only thing I would recommend checking into is 8-10 sources of targeted removal (white has a ton, green can take care of flying stuff or utilizes the fight mechanic, and blue has return to hand effects). Then 10 sources of mana ramp. A good deck composition is 45 sources of mana (lands and mana ramp/ rocks, I usually do 35-37 lands and 8-10 ramp/rocks), 10 removal spells (targeted and 2 board wipes), 30 direct desired effect cards (in this case enter the battlefield effects), and 15 or so supporting effects (tutors, effect doublers, win conditions). Path of Discovery is an amazing card with Roon, as it benefits from the effect of the commander without needing to be a target of his ability. It can strengthen your creatures or give you access to mana. It’s a great support style card. Panharmonicon doubles the enter triggers. Guardian Project gives you draw card every time something enters. Cavalier of Thorns turns into an extra land every turn under Roon’s ability, and it’s a beast with the ability to return a card to your library when it dies. Magewright's Stone allows you to untap Roon and get an extra bounce effect. Yorion, Sky Nomad can be a board wide bounce effect for some really interesting interactions. If you don’t want to look outside of the theme at all that’s understandable. Those are just some of my favorite Roon combos.
king-saproling on (Mag)pie in Your Face
2 years ago
You might be interested in these combo pieces: Flickerwisp, Restoration Angel, Felidar Guardian, Spark Double, Sakashima the Impostor, Sakashima of a Thousand Faces, Changeling Titan, Changeling Hero, Mysterious Limousine, Glimmerpoint Stag, Wispweaver Angel.
These may catch your eye too: Guardian Project, Theoretical Duplication, Faerie Artisans, Path of Discovery, Lonis, Cryptozoologist, Soul of the Harvest, Radiant Solar, Angelic Sleuth
JeremyX2 on Hapatra, Vizier of Poisons
2 years ago
FFA win vs Balan, Kozilek GD, Go-Shintai
Obelisk Spider + Flourishing Defenses + Path of Discovery + Midnight Banshee
Guerric on Lathril's Relentless Elves
2 years ago
Sorry to keep making suggestions, but I have a friend playing Lathril, and I have been thinking a ton about this. I hope you don't mind and I didn't give you more than you bargained for!
9) Card Draw- Vanquisher's Banner, Lifecrafter's Bestiary, Realmwalker, Path of Discovery (to get you lands and pump your stuff), and Descendants' Path are all good options. Most of these are fairly affordable to.
10) Tutors- has alllll the tutors. Some are wicked expensive in real world money like Green Sun's Zenith, Demonic Tutor, and Finale of Devastation. Natural Order, Elvish Harbinger, and Grim Tutor are mid-range in budget, the first of which is a good way to cheat out End-Raze Forerunners (which I think you should keep, unless you feel like shelling out for Craterhoof Behemoth). Other tutors are inexpensive, like Scheming Symmetry and Time of Need. Also, don't neglect Pyre of Heroes, which is a budget powerhouse for any tribal deck. Seriously, it's broken, and costs 90 cents.
11) Protecting your stuff and your board- Heroic Intervention and Wrap in Vigor. These protect your best pieces when you need them to.
Obviously these are a lot of options. Just pick what you like for your budget level and overall fit.
goodair on Need a home for my …
2 years ago
Sidisi, Brood Tyrant is great. She naturally wants mill, so does tombstone, your in colors the perfect colors for graveyard stuff, and flexiblwe enough to go zombies tribal to boost all those tokens, or not zombie tribal and use those tokens for drain affects/mill. Tombstone is NUTS in my deck, especially when you have synergy like Adrix and Nev, Twincasters, Phenax, God of Deception, Path of Discovery, Altar of Dementia, Syr Konrad, the Grim, ESPECIALLY when you got more than one out!
EDIT: I do have a few cards that care about the zombie subtype, the deck really exploits the fact that they coem in every turn and die every turn with haste, its pretty absurd and is a kill on site. If interested, you can take a look for soem ideas! Sidisi V1.1
Niko9 on Snakes on the snow
2 years ago
This is such a cool deck. I had a snake build back in Kami but heck if I can remember it anymore : )
I feel like Bala Ged Recovery Flip might be really good with tribe scout. It comes in tapped as a land, but if you are getting extra lands per turn, it might still benefit you, plus you get the really good recursion spell.
And, the explore mechanic might also be good with Sakura-Tribe Scout Path of Discovery could hit you more lands to scout in, buff your creatures, and give you some card selection too if you need it.
I also agree that Beastmaster Ascension might not be the best payoff. Maybe something that buffs one creature instead that you can get through with Kaseto, Orochi Archmage Umezawa's Jitte would probably be ideal, but that price tag is kinda bleh. Might of the Masses is one of my favorite buff spells for just how swingy it can be for one mana. Groundswell might also be good. And you could always test Colossification It looks slow, but who knows, with ramp and deathtouch creatures to slow opponenents down, it might get there.
And maybe Snake Umbra for being on theme and also really good. It does a little bit of everything.
Shisato, Whispering Hunter can be absolutely brutal when he stays on the board. It's not the most fun thing to play, but it's good for sure.
That's about all I can think of. Looks like an awesome collection of herpetofauna and a really fun deck to play : )
HansY0L0 on Sidisi's Brood of Tyrants EDH
3 years ago
Thank you very much th35h0t5 for that list of recommendations and I definitely agree on Evil Twinvs. Path of Discovery. Swapped those cards and I will check your cuts deeper when I’m at home.
I’ve seen you cut many of the creature bases counter spells like Frilled Mystic, which I think are great cards in a reanimator deck.
th35h0t5 on Sidisi's Brood of Tyrants EDH
3 years ago
Personally i would cut Evil Twin to fit Path of Discovery. Evil twin doesn't really synergize with graveyard strategy you've got going and its slow as removal.
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