Paragon of Gathering Mists

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Paragon of Gathering Mists

Creature — Human Wizard

Other blue creatures you control get +1/+1.

{U}, {T}: Another target blue creature you control gains flying until end of turn.

Paragon of Gathering Mists Discussion

Doctorlobo89 on Ultimate Tribal Lords

10 months ago

I would use Galerider Sliver if your using Winged Sliver same purpose just one mana less.

Paragon of Gathering Mists, Diffusion Sliver, Rattlechains, Shadow Sliver, Shifting Sliver and Kopala, Warden of Waves could help protect your commander and give additional abilities.

IOrpheusI on Blue Wizard-Control

11 months ago

Grubbernaut

Heyo thanks for the helpful feedback :)

I have made a few changes regarding your suggestions,

I have cut the 3 Divination for 3 Cryptic Command and got rid of the 2 Paragon of Gathering Mists for 2 Jace, the Mind Sculptor additionally I have put 3 Echoing Truth + 4 Tormod's Crypt in the sideboard.

However I have a bit of a problem with implementing the fourth Opt + like 3 more lands to make the deck a little more consistent (allthough I am not sure if the deck needs it but it was a random thought of mine because control decks that I know of usually run 23-25 lands),anyways thank you again and further help would be very much appreciated :)

Grubbernaut on Blue Wizard-Control

1 year ago

Divination seems worse than more Cryptic Commands in the majority of situations. Or, alternatively, could give Chart a Course a try! The downside is worth it, IMO. 3 for 2 is just too slow for modern.

I would probably cut Paragon of Gathering Mists altogether. It's slow and clunky, and losing a 4cmc creature to a 1cmc spell is tough for a draw-go deck. I would go up to 4 snappy-do.

Considering there's no big payoffs for big mana, either, I'd probably cut Nyxthos for two Mutavault. Lets you get Wizard's Retort online and is a nice, cheap, resilient beater. Alternatively, wedge in a couple of Walking Ballista as faux-removal.

Speaking of removal, you should grab some Vapor Snag; sb, some Echoing Truth for planeswalkers, tokens, or Ensnaring Bridge.

Grafdigger's Cage is a nonbo with Snap; you could consider Relic of Progenitus, Tormod's Crypt or Faerie Macabre as alternatives.

Lastly, this deck definitely wants Jace, the Mind Sculptor and, to support it, probably 8-10 fetchlands. Since you're playing the slow, long game, brainstorming or bouncing things is incredibly helpful.

I'd definitely go up to 4x Opt to smooth draws, too. The instant speed is always nice, since you can leave up counters.

Profet93 on Terrific Talrand

1 year ago

Archetype of Imagination - Costs too much, your drakes will fly. Other creatures should be for USEFUL utility or defense.

Dragon's Eye Savants - Very weak effect. If you really like to know their hand, Telepathy does that much better (don't recommend either)

Galecaster Colossus - Has some synergy with some wizards. It costs too much, even with potential synergy. You could replace this with an expensive counterspell or just more ramp/card draw.

Graceful Adept - See Reliquary Tower, Venser's Journal and Thought Vessel for a better replacement.

Mistfire Adept - Costs too much for what it does.

Paragon of Gathering Mists - Anthem affects are ok. They are usually considered "win more", meaning, if you are winning (have an advantageous board state filled with drakes/creatures), then they will help you "win more." If someone wrathed while you were tapped out and you draw this, then it will be effectively useless. You want to limit the number of "dead" cards in EDH.

Shorecrasher Elemental - No real way to abuse it (unless I'm missing something?). Replace with a 3 CMC counterspell, draw or bounce effect.

Simic Fluxmage - You are not playing simic, don;t use this card. Very weak effect with little to no synergy

Simic Manipulator - See above

epajula on Are there any creatures that ...

2 years ago

The 3 paragons in those colors might help. Paragon of Gathering Mists, Paragon of Eternal Wilds, Paragon of Fierce Defiance. They aren't great, but I'm not sure what else to offer outside of what has already been mentioned.

epajula on Unesh's Sphinx Storm

2 years ago

Thanks for the knowledge! I think you can never draw too many cards. I also believe lords, and team buffs are still great even with strong sphinxes. It's overwhelming with your beaters, but also makes your >4 CMC creatures relevant. I would take lords over additional CMC reduction. Paragon of Gathering Mists would be another consideration. You're not going to use it's activated, but it's extra damage, and a chump blocker. You're not going to want to top deck an incubator late game, but extra damage can sometimes get you there.

prkisiel on Budget Blue Modern

2 years ago

Okay so I've dropped Paragon of Gathering Mists, Errant Ephemeron and Wall of Frost from my main added in some Quicken and Redirect to help cover my Illusions better. I also dropped Dreadwaters for Mind Sculpt to help fire off my +4 +4 with Jace's Phantasm and side boarded Imprisoned in the Moon as I was getting cleared with targeted abilities.

kirox317 on Budget Blue Modern

2 years ago

I think you should play some cards like Remand and Spreading Seas if you can afford them. Also I would play Serum Visions instead of Sleight of Hand.

Errant Ephemeron, Hover Barrier, Paragon of Gathering Mists and Wall of Frost are too slow and not really powerfull.

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