|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Creature — Elemental
: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.
: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)
Shorecrasher Elemental Discussion
1 month ago
Temur elementals feels the way to go. It also gives access to Young Pyromancer which gets a little silly with reef.
Its worth looking at turns 1-2-3 and planning around that- elementals has amazing options;
Old spellslinger cards like Nivmagus Elemental , value like Voice of Resurgence , Flickerwisp and Mulldrifter , a blink subtheme with Shorecrasher Elemental , tribal cards like Brighthearth Banneret and Rage Forger , staples like Fulminator Mage , weird synergy/combo like Vesperlark / Reveillark or Necroskitter , a land animation subtheme( Wind Zendikon , Sylvan Awakening , etc), combo ramp in Soulbright Flamekin / Runaway Steam-Kin / Storm Entity , take over the game cards like Spawnwrithe , graveyard strats like Vengevine / Splinterfright / Thunderkin Awakener .
There is enough support for pretty much anything from control to aggro- it just needs a dig into what synergies you need and what supporting cards make that good.
1 year ago
Archetype of Imagination - Costs too much, your drakes will fly. Other creatures should be for USEFUL utility or defense.
Galecaster Colossus - Has some synergy with some wizards. It costs too much, even with potential synergy. You could replace this with an expensive counterspell or just more ramp/card draw.
Mistfire Adept - Costs too much for what it does.
Paragon of Gathering Mists - Anthem affects are ok. They are usually considered "win more", meaning, if you are winning (have an advantageous board state filled with drakes/creatures), then they will help you "win more." If someone wrathed while you were tapped out and you draw this, then it will be effectively useless. You want to limit the number of "dead" cards in EDH.
Shorecrasher Elemental - No real way to abuse it (unless I'm missing something?). Replace with a 3 CMC counterspell, draw or bounce effect.
Simic Fluxmage - You are not playing simic, don;t use this card. Very weak effect with little to no synergy
Simic Manipulator - See above
2 years ago
If you exiled Shorecrasher Elemental Mairsil will also have the megamorph ability.
At least she should... so she would be able to flip the same way.
However, I don't think you would get to trigger her ETB effect then.
2 years ago
The way I understand it is that when a card references itself it is actually referencing "Card Name" so when an ability is copied all instances of Shorecrasher Elemental would be replaced with Mairsil, the Pretender.
I am not a judge so rules check me as needed, just how I have always understood copying abilities to work.
2 years ago
Any idea how Shorecrasher Elemental works with Mairsel? Could you actually return Mairsel at all? Is he face-up?
Myojins will never be viable in commander, but will always be "viable". But it is a neat auto-include in an O-Kagachi 5-color Kamigawa-tribal deck.
2 years ago
You may have forgotten about this, since I see you haven't touched it in four months; But I dig it. I liked the morphing/manifest/megamorph stuff of Tarkir. I've been wanting to make one like this myself. I was thinking U/B, Sultai, or Temur colors. +1 from me, friend. Possible additions could be Deathmist Raptor and Sagu Mauler. Maybe even Shorecrasher Elemental for the option to be able to flip him over and over if the game last long enough.
2 years ago
3 years ago
Aneximines, I kind of only want creatures to be utility rather than use them for swinging. That being said, I think of the ones you mentioned, I'll have to put in Karlov of the Ghost Council to replace Divinity of Pride, Academy Rector to replace Shorecrasher Elemental, Zur the Enchanter to replace Drana's Emissary, and will have to switch out scryfish for Thassa, God of the Sea. And Righteous Aura would be good if our meta played with commander damage, but they don't (part of the reason why I'm building this deck). As for the counterspells, I'll have to put those in to replace the current ones I have like Nullify and Dispel. Thank you for the suggestions.
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