Shorecrasher Elemental


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all


Shorecrasher Elemental

Creature — Elemental

: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)

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Recent Decks

Shorecrasher Elemental Discussion

Profet93 on Terrific Talrand

7 months ago

Archetype of Imagination - Costs too much, your drakes will fly. Other creatures should be for USEFUL utility or defense.

Dragon's Eye Savants - Very weak effect. If you really like to know their hand, Telepathy does that much better (don't recommend either)

Galecaster Colossus - Has some synergy with some wizards. It costs too much, even with potential synergy. You could replace this with an expensive counterspell or just more ramp/card draw.

Graceful Adept - See Reliquary Tower, Venser's Journal and Thought Vessel for a better replacement.

Mistfire Adept - Costs too much for what it does.

Paragon of Gathering Mists - Anthem affects are ok. They are usually considered "win more", meaning, if you are winning (have an advantageous board state filled with drakes/creatures), then they will help you "win more." If someone wrathed while you were tapped out and you draw this, then it will be effectively useless. You want to limit the number of "dead" cards in EDH.

Shorecrasher Elemental - No real way to abuse it (unless I'm missing something?). Replace with a 3 CMC counterspell, draw or bounce effect.

Simic Fluxmage - You are not playing simic, don;t use this card. Very weak effect with little to no synergy

Simic Manipulator - See above

LittleBlueHero on Commander 2017 - Spoilers

11 months ago


If you exiled Shorecrasher Elemental Mairsil will also have the megamorph ability.

At least she should... so she would be able to flip the same way.

However, I don't think you would get to trigger her ETB effect then.

LittleBlueHero on Commander 2017 - Spoilers

11 months ago

The way I understand it is that when a card references itself it is actually referencing "Card Name" so when an ability is copied all instances of Shorecrasher Elemental would be replaced with Mairsil, the Pretender.

I am not a judge so rules check me as needed, just how I have always understood copying abilities to work.

DarkLaw on Commander 2017 - Spoilers

11 months ago

Any idea how Shorecrasher Elemental works with Mairsel? Could you actually return Mairsel at all? Is he face-up?

Myojins will never be viable in commander, but will always be "viable". But it is a neat auto-include in an O-Kagachi 5-color Kamigawa-tribal deck.

Yeti_Confetti on Tarkir Flip

1 year ago

You may have forgotten about this, since I see you haven't touched it in four months; But I dig it. I liked the morphing/manifest/megamorph stuff of Tarkir. I've been wanting to make one like this myself. I was thinking U/B, Sultai, or Temur colors. +1 from me, friend. Possible additions could be Deathmist Raptor and Sagu Mauler. Maybe even Shorecrasher Elemental for the option to be able to flip him over and over if the game last long enough.

ohbother on Veiled Mist

1 year ago

All I think you'd need to do is take out your Shorecrasher Elementals for 4 City of Brass or Mana Confluence.

SeaSevedge on Shhh, It's Quiet Time

1 year ago

Aneximines, I kind of only want creatures to be utility rather than use them for swinging. That being said, I think of the ones you mentioned, I'll have to put in Karlov of the Ghost Council to replace Divinity of Pride, Academy Rector to replace Shorecrasher Elemental, Zur the Enchanter to replace Drana's Emissary, and will have to switch out scryfish for Thassa, God of the Sea. And Righteous Aura would be good if our meta played with commander damage, but they don't (part of the reason why I'm building this deck). As for the counterspells, I'll have to put those in to replace the current ones I have like Nullify and Dispel. Thank you for the suggestions.

Denthrass on Shhh, It's Quiet Time

1 year ago

Torpor Orb has a bit of negative synnergy with your creatures, and unless you know that it will be impact against your local meta, I'd cut that

from my personal testing Chalice of Life  Flip hardly ever will gain you more than 2 life, if that, and the flip is not that great in a 40 life format.

Negate Nullify and Dispel can all be replaced with less restrictive counters, or anything else really

Learn from the Past and Quest for Ancient Secrets makes it sound like you have a graveyard deck in your group, switch these for the tutors and add a Bojuka Bog, that is, as long as you dont need the instant speed graveyard hate.

other cards that i could see being cut: Well of Lost Dreams, Darksteel Ingot, Pristine Talisman, Fated Retribution, Planar Cleansing, Jace, Memory Adept, Drana's Emissary, Sigiled Starfish, Shorecrasher Elemental

you could also handle running a few less lands, but i wouldn't go below 36-35

additionally, Supreme Verdict would be a good consideration if you feel that you need more board wipes

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