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This is my Akim Jeskai tokens deck. Here we utilize the power of Akim to try to create a token on each of our opponent's turns. With Akim's ability, the first time we create a token each turn, we get very powerful 1/1 bird token which will have our opponents shaking in their boots. And with every turn cycle, we can end up with two to four more birds. At this point, it might just be best for our opponents to concede. And to ensure we are making a token each turn, we have lots of cards that have token making abilities we can activate every turn, such as Skycat Sovereign. Also, with these activated abilities, we can generate quite a bit of board presence without actually expending many cards. And there are plenty of ways we can refill our hand.

To see my super secret tecc, look below:

Here are some examples of how the deck makes tokens:

1.Retrofitter Foundry is very cheap, which makes it very easy to create lots of servo bois.

2.Kher Keep and similar token making lands can be quite useful to get the ball rolling.

3.Kykar, Wind's Fury and similar effects can be powerful in this deck because lots of our spells are noncreature - However, I've found that I can't have too many in the deck because they require other cards to activate them. That means I have to bend over backwards to cast a spell at a non-optimal time, just to get my tokens.

4.Elspeth, Sun's Champion not only makes a bunch of tokens, but can also wipe the board.

5.Spell Swindle is a counterspell, but it also makes treasure tokens.

1.Ephara, God of the Polis is especially strong because as long as we make a token each turn, we draw a card each turn.

2.Whirlwind of Thought is also really good, because lots of our token makers are noncreature spells.

3.Mentor of the Meek lets us draw for basically every token we create.

4.Skullclamp - it's skullclamp, need I say more.

Welcome to the massive list of cards I removed. I do not want to reformat this massive list so you can see the cards, so here it is:

1x Austere Command #wipe

1x Benevolent Offering #token

1x Blade of Selves #populate

1x Brass's Bounty #ramp

1x Brimaz, King of Oreskos #token

1x Brudiclad, Telchor Engineer F #token

1x Cathars' Crusade #anthem

1x Chaos Warp #removal

1x Clone Legion #token

1x Coastal Piracy #card

1x Commander's Insignia #anthem

1x Counterspell #removal

1x Crush Contraband #removal

1x Curse of Opulence #ramp

1x Darien, King of Kjeldor #token

1x Depose / Deploy #token

1x Dictate of Heliod #anthem

1x Disrupt Decorum #other

1x Doomed Artisan #token

1x Dovin's Veto #removal

1x Dragonmaster Outcast #token

1x Dusk / Dawn #wipe

1x Eldrazi Monument #anthem

1x Elesh Norn, Grand Cenobite #anthem

1x Entrapment Maneuver #removal #token

1x Eyes in the Skies #populate

1x Fanatical Devotion #sacrifice

1x Feldon of the Third Path #token

1x Field of the Dead #land

1x Finale of Glory #token

1x Flameshadow Conjuring #populate

1x Followed Footsteps #populate

1x Fractured Identity #token

1x Generous Gift #removal

1x Ghired's Belligerence #removal #token

1x Ghostly Prison #other

1x Gideon's Phalanx #protection #token

1x Gideon, Ally of Zendikar #token

1x Goblin Bombardment #sacrifice

1x Goblinslide #token

1x God-Eternal Oketra #token

1x Hate Mirage #token

1x Helm of the Host #populate

1x Increasing Devotion #token

1x Insidious Will #removal

1x Iroas, God of Victory #anthem

1x Jeskai Ascendancy #anthem

1x Jeskai Charm #other

1x Lazotep Plating #protection

1x Leyline of Anticipation #other

1x Loyal Apprentice #token

1x Luminarch Ascension #token

1x Martyr's Cause (MYSTOR) #sacrifice

1x Metallurgic Summonings #token

1x Migratory Route #token

1x Mirror Match #populate

1x Murmuring Mystic #token

1x Mystical Tutor #tutor

1x Nuisance Engine #token

1x Path to Exile #removal

1x Phyrexian Altar (UMA) #sacrifice

1x Phyrexian Rebirth #wipe

1x Propaganda #other

1x Pull from Tomorrow #card

1x Reality Shift #removal

1x Reconnaissance Mission #card

1x Repel Intruders #removal #token

1x Saheeli Rai #populate

1x Saheeli's Artistry #token

1x Sphere of Safety #other

1x Stolen by the Fae #token

1x Swords to Plowshares #removal

1x Talrand, Sky Summoner #token

1x The Locust God #token

1x Training Grounds

1x Vandalblast #removal

1x Vedalken Orrery #other

1x Wear / Tear #removal

1x White Sun's Zenith #token

1x Winds of Abandon #wipe

1x Wingmate Roc #token

1x Young Pyromancer #token

1x Zirda, the Dawnwaker

Any feedback would be appreciated. Currently I am looking for feedback on which cards to remove, because I just realized that Meekstone should probably be in this deck. I might also running low on removal and anthem effects.

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94% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 3 Mythic Rares

54 - 8 Rares

17 - 1 Uncommons

7 - 1 Commons

Cards 100
Avg. CMC 2.94
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Bird 1/1 W, Boar 2/2 G, Construct 4/4 C, Copy Clone, Dragon 5/5 R, Eldrazi 10/10 C, Elemental 1/1 R, Elephant 3/3 G, Emblem Elspeth, Sun's Champion, Emblem Tezzeret, Artifice Master, Goat 0/1 W, Gold, Human 1/1 W, Human Soldier 1/1 W, Kobolds of Kher Keep 0/1 R, Lizard 8/8 R, Servo 1/1 C, Soldier 1/1 RW, Soldier 1/1 W, Spirit 1/1 W, Thopter 1/1 C, Treasure, Vampire 1/1 W, Warrior 1/1 W
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