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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Grafted Exoskeleton
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip




austintayshus on
The Plague Befalls You Deck
3 weeks ago
All Hail Atraxa +1
Blighted Agent is a fun way to infect opponents
Caress of Phyrexia is kinda mana-costly. It's also a modal card that either draws you three cards or gives an opponent 3 poison counters.
Corrupted Conscience is also fun.
Grafted Exoskeleton is another infect enabler
Phyresis is another infect enabler.
RiotRunner789 on
Damn it Patrice!
1 month ago
Recommended cards that aren't black but feel like they should/could be:
The One Ring: This is black card draw.
Skrelv, Defector Mite: Mostly the phyrexian mana and artwork. Highly useful for the one shot kill.
Suspicious Bookcase: Some of the artwork on this card comes straight from Halloween.
Defiler of Faith: Life as a resource.
Shadowspear: Lore-wise it's a corrupted weapon from the underworld.
Basilisk Collar: Both keywords are common in black.
Blackblade Reforged: Literally a demon's sword.
Nettlecyst: Black token and phyrexian.
Tarrian's Soulcleaver: Graveyard synergy.
Bloodforged Battle-Axe: Mostly artwork/name/flavor.
Grafted Exoskeleton: Black themed downside. Infect in black's wheelhouse.
Bloodthirsty Blade: Blood as a cost.
Blade of the Bloodchief: Death as a benefit.
Quietus Spike: Multiple black creatures have this effect.
Hope that helps.
Mortlocke on
Atraxa, Infectious scream
2 months ago
Sorry to spam your page, but just to clarify, all of the aforementioned pump spells only synergize with creatures that have infect. For creatures sporting the neutered Toxic mechanic, i'd highly recommend going the +1/+1 route primarily as it does help both creatures with Toxic and Infect - but splash in some of the really good explosive stuff like Hatred. You can literally hate out an opponent at random. Not to mention it has great synergy with Atraxa as she just gains you all that life back after spending it. No infect? No problem.
Alternatively, if you wanted to go some completely out of left field route, there is a creature in Edge of Eternities that does give all Artifact creatures you control Toxic 2 (technically). BUT this is a leak - so I can't link it or really discuss it at length. The leak does have some credibility is because on Mark Rosewater's Teaser for the set he does say under the "Things to Expect" section "poison card". So if you really desired it, you could go with an Artifact focused poison deck with an equipment like Grafted Exoskeleton.
Kjartan on
RosieScale
11 months ago
Lair of the Hydra is good because it is incidental. It works as win-con only because it doubles as a land, because as a creature, it's far bellow the curve.
I'd recommend playing something more solid to ramp into as well. You already play Cliffhaven Kitesail and Grafted Exoskeleton to support Lair of the Hydra. But those cards could be replaced with functional win-cons or protection instead, cutting your potentially dead cards. You could look at Primeval Titan if you want to further support Lair of the Hydra, but there are plenty of bangers for green ramp.
Also, since you have 8 cards that untaps lands, I think you could add Utopia Sprawl as another way to accelerate your mana.
DreadKhan on
The Masochism Tango
1 year ago
Just some 'bad' ideas to consider (I have some irregular views on ramp, to be polite), Subterranean Hangar is ramp that uses a land drop, very handy with a 7 mana Commander, either to get them out or recast them, Fountain of Cho is the White option. I threw cards like this in a deck on a lark, I was pretty impressed how they can play out in a deck that uses fairly splashy effects... this brings me to Grave Betrayal, this card is politely described as 'good with your Commander'. Another option to consider is bigger ramp, maybe Thran Dynamo, which takes you from 4 mana to enough to cast your Commander next turn, seems decent? Maybe Gilded Lotus, which takes you from 5 to 8, but also gives you coloured mana? Worn Powerstone is also interesting, it's not a great card but it's also not unplayable, wildly worse Sol Ring is also a good enough card, it just looks bad because Sol Ring exists. Another choice worth looking at that is relevant because of it's ceiling is Skyclave Relic, the kicker is a bunch, but that much mana next turn is advantageous. I get that your deck is trying to be fairly nimble, with lots of lower to the ground ramp, but I feel like with a 7 mana Commander that does this much you really want her out as quickly and consistently as possible.
If you like Indestructible sources, I think Gift of Doom is the best ever printed, Morph is incredibly hard to interact with once it's in play, and I'd like to think you'll have some sac fodder. It's also a combat trick fwiw, you've got Vigilance, and if they've got a big attacker this can deal with them and prevent certain types of removal, and it can blank stuff at the fastest speed possible.
Since your Commander has Protection from Creatures, I'd love to see if Inquisitor's Flail would work in here? By itself it turns your Commander into a 3 turn clock vs any opponent, and she blocks better since she'll deal double damage. It's less resources than Fireshrieker, but it completely stacks with it fwiw, if you get two doubles you're a 2 turn clock. Come to think of it I think I'd run Duelist's Heritage over Fireshrieker if you have access to White. Another 'out there' idea, but Grafted Exoskeleton plays well with your Commander, it turns her into a 2 turn clock by itself, and your Commander becomes a pretty nasty blocker too, and it obviously would play well with doublers. If you've got Protection from Creatures, you could try Pariah on your Commander to drag out games. It's worse if people play Red Burn effects in your area, but at least life loss effects don't interact with it, just damage. If you have Indestructible on something then Pariah looks even better.
I hope some of these ideas are useful, Big Teysa is a nifty Commander to see in action!
DeinoStinkus on
Equip
1 year ago
You need Hammer of Nazahn, Grafted Exoskeleton, Shadowspear and Open the Armory. Mana Crypt, Mana Vault, and Mox Opal if possible.
Cuts:
Adaptive Automaton (clunky, what are you choosing??)
Benalish Marshal (too mana intensive for so little impact)
Bladegraft Aspirant (same)
Burnished Hart (too slow)
Chief of the Foundry (too much mana for so little impact)
Eivor, Battle-Ready (way too expensive)
Kassandra, Eagle Bearer (not really cost efficient since you don't have the spear)
Militia Bugler (not good)
Mother of Runes -> Giver of Runes
Novice Knight (not good)
Thraben Inspector (not really refined for your game plan)
Darksteel Plate -> Mithril Coat
Explorer's Scope (not good)
Haunted Plate Mail (not good)
Ring of Thune (not good)
Sword of Hours (not good)
Sword of the Paruns (not very good)
Hieromancer's Cage -> Borrowed Time
Pacifism (not good)
Council's Judgment (this card sucks)
CRKFIEND on
Skrelv's Toxic Masculinity
1 year ago
Niko9 Thanks for the feedback. I went ahead and streamlined the deck a bit. Most of the 4 drops were a bit too slow. I added a bit of protection, as well as a few smaller creatures, and I think the deck is in a way better place now! What do you think? I added some more spot removal like Witch Enchanter Flip and Loran of the Third Path, also some evasion with Lost Jitte, Access Tunnel and Rogue's Passage. I added a Stoneforge Mystic since on curve I can reliably fetch the Lost Jitte, Grafted Exoskeleton and Prosthetic Injector
smack80 on
Zirilan Toolbox
1 year ago
Grafted Exoskeleton 1 shot people every time.
Here is my list for some ideas. I play it to be able to cast and hit with dragons consistently even when my commander is hitting removal, so I don't use short-term mana like seething song, mana vault, etc. I have a lot more dragons so I'm not stuck when Zirilian is stuck it the command zone. Because once you get to the point where he costs 9 or 11 mana, it isn't worth casting him versus just casting the dragons in your hand.
https://tappedout.net/mtg-decks/16-10-14-lRy-i-just-want-to-set-the-world-on-fire/?cb=1717634850
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