Vampire's stay midrange

Modern* keyb

SCORE: 3 | 58 COMMENTS | 3331 VIEWS


Latest addition —Feb. 19, 2018

Going to try Undying evil, since everyone is playing alot of removal inn the metagame

keyb says... #1

Deck is updated alot

September 25, 2017 6:49 p.m.

Xica says... #2

Well vampires have one reason (beside counters) to play blue: Intruder Alarm - when this card is paired with Bloodline Keeper  Flip its basically Splinter Twin (yeah no haste, however the tokens stay, and are bigger than Deceiver Exarch clones, thus they deal damage through planeswalker abilities and spells that give -1/0 to attacking creatures).

Urge to Feed is bad.
Grasp of Darkness is strictly better - since if you are behind you can have tapping out your vampire for the +1/+1 counters, and grasp can take on much bigger victims, like Thought-Knot Seer
If you intend to play removal that is synergistic with vampires i recommend using Feast of Blood, it cripples burn, and helps stabilize against faster decks thanks to the lifegain - and unlike Collective Brutality it does this without additional costs.
In my humble opinion hard removal is better than instant speed removal that has targeting restrictions.

Playing 1 or 2 copies of Murderous Cut is a pretty good idea, in a metagame where extremely big creatures like in eldrazi tron, or titanshift are not rare occurences.



Your description also states that you would ideally play a discard spell on your first turn. Sadly your deck lacks the necessary number of discard spellls, to make that play reliably.
Since with 6 cards the chance is only 54,14%.
(here are some odds for larger number of discard spells: 7->60,08% ; 8->65,35% ; 9->70,02% ; 10->74.13% and so on)

Here is my opinion about discard:
Its an obscenely strong effect in modern, since it both allows you to protect your threats (at least in decks that are threat dense like this one), and to remove strong cards from the enemy that would cripple your gameplan later on.
Sadly Thoughtseize - the best discard - is actively bad against burn, as burn would gladly use that spell, as you lose 2 life, discard a card, and pay 1 black.

September 26, 2017 11:05 a.m.

Xica says... #3

If you have many creatures and want to use Bloodline Keeper  Flip as a win condition, then use Springleaf Drum, it gives you a good t1 play, makes all of your creatures into mana dorks, and allows your summoning sick creatures to pay back 1 mana that was spent to cast them.
Its also really nice for color fixing.
(It worked really well in my deck before i changed it to focus on pure card raw, instead of individual card quality)

September 26, 2017 11:08 a.m.

keyb says... #4

Thanks Xica for the input, blue i have tryed and im sure that i won't again. Also because of vampire noxturnus. Urge to feed has saved me from lightning bolts on turn 3, but i also understand that it's bad. So i will try Murderous Cut and maybe again feast of blood. I had feast of blood before, it's slow but effective. When it come's to discard i have 50% as you have shown. But also remember 4 fatal push, everyone likes to play T1 creatures. Also the sideboard has victim of night, so i change if i play agsnt Tron or eldarazi. Springleaf Drum was a new one for me, i want to try it out and see how that goes. Please come with more advise if you have, i hope some day this deck become's 50-60 competetive. Many things work, winnrate is 3/4 but its local so far. Best Regards Keyb

September 26, 2017 11:31 a.m.

JakeHarlow says... #5

Your deck certainly has some good cards. It looks pretty midrange (lots of removal and hand disruption), though, which isn't necessarily where I think Vampires should be in Modern. The Eldrazi deck is on the same curve and will simply run you over. The same will likely occur if you go up against a tuned Jund list. I like the mainboard hand disruption, but I'd still like to see Damping Matrix in your sideboard for Affinity. You need it.

I'd opt for a quicker and more aggressive curve to place opponents on the back foot and end the game rapidly. You aren't likely to beat the midrange decks of the format with the way you're configured (Eldrazi and Jund are not constructed by tribe and thus have better creatures, on a one-for-one basis). Merfolk and Elves need to be outraced, though I think your hand disruption cards will give you a good chance against them if you draw them early.

For your mana base, I like Ghost Quarter (run more!) for Tron and Eldrazi. You should consider playing (if you're not on a budget) three to four Urborg, Tomb of Yawgmoth alongside Mutavault and Cavern of Souls. If you want to keep it mostly basics because you've got a lot of Blood Moon in your meta, that's your call. Nykthos, Shrine to Nyx might be a decent one-of as well since your permanents are all black.

Overall I think it looks okay here, but you can definitely do better if you're not on a budget. You're definitely going to lose more than win against certain top-tier Modern lists.

Have a look at my budget aggro list again; I've updated the (budget) sideboard to represent what I think constitutes a good one in Modern right now. I still think aggro is where Vampires belong, because other deck archetypes simply do better at midrange than Vampires can do, in my experience and opinion.

I guess the question you should be asking yourself is: "If I want to play midrange in Modern, without budgetary restriction, why play Vampires?" From a midrange perspective, what does Vampire tribal bring to the table that other archetypes like Abzan or Jund lack?

The above is why I think if you're building competitive Vampires in Modern, you kind of have to go aggro. If midrange is more your style, you'd be much better served playing the established archetypes of Jund or Abzan (Liliana of the Veil is just so powerful). In my view, Vampires is simply worse at midrange than both of these archetypes.

September 27, 2017 2:59 p.m.

keyb says... #6

Wow a really good analyse of the deck. I changed the landbase back, inn real im actually playing 2 urborg and 3 mutavault and 1 cavern, but maybe 1 more is a good choice. Defently 1 more of ghost quarter.

When it comes to vampire. You have deathtouch and lifelink on T2. Which is a huge advange from start. Normally as said i winn at turn 5, because of nocturnus. Even with removal. And jund and abzan is no problem because of flying and deathtouch.

I wonn meta agaisnt Boogels today, where gatekeeper of malakir helped me alot. And the sideboard card ratchet bomb. Eldarazi has never been a problem, cause i outrun them and have flying.

Vampires have, flying, deathtouch, fast growth, lifelink. I personally think vampires are made for midrange. Infect is T2 kill, so i also play Geths verdict. taking control of anything when i have 5 vampires. I side inn more bloodline keeper if needed. fex. If i have 2 vampires on battlefield, and put inn bloodline keeper, then the next turn i make a vampire and use mutavault and transform it.

But thanks again for alot of good feedback! + 1

September 27, 2017 7:52 p.m.

keyb says... #7

Also im not on a budget, one day i hope to make this deck make tournments and winn alot. So every card tips is welcome! Cheers

September 27, 2017 7:55 p.m.

Xica says... #8

What the guy said...
You need some way to fight decks that can run you over, Stromkirk Captain is a prime tool for that (First strike chump blockers are a nightmare, not to mention first strike + deathtouch)
Playing more cards every turn with the 8 bobs (in the person of 4x Asylum Visitor + 2-4x Blood Scrivener) also does the trick.

Vampires have Cavern of Souls over other midrange builds. They can have Lord of Lineage  Flip over other midrange decks - if that card flips it runs away with the game right there (i have yet to see midrange decks in the format that can deal with a constant stream of 4/4 flyers - hell legacy miracles uses/used such things as win condition via Entreat the Angels.
I would like to add here that Vampire Nocturnus is a finisher for aggro, and Bloodline Keeper  Flip is a win con (sadly its only 4 mana, if it would cost 1 more it would be a lot stronger)

Vampire Hexmage + Phyrexian Etchings are pretty nice too - i would like to see which other tribe has such thing!


I see vampire aggro as weak because the tribe lack quality 1 and 2 cmc creatures, so lets make a list:
Shadow Alley Denizen (Best!)
Vampire Cutthroat (its okay, perfect in some matchups, and help to drag out against other aggro decks)
Stromkirk Noble (its either terrible, or ridiclously overpowered)
And then the rest....
Guul Draz Vampire - its a vanilla 1/1 when it would matter. The tribe completely lack ways to shoot face (specially in mono black)
Vampire Lacerator - a Goblin Guide that comes down a turn later, and makes you lose life each turn (abysmal) - Goblin Guide is a waeker Monastery Swiftspear...
Pulse Tracker - how will this thing swing more than once? (Its Geistflame - that is hwy it doesn't see play)
Lets take a look at 2 cmc!
Gifted Aetherborn - great, but its not particularly aggressive
Gatekeeper of Malakir - !that is 3 mana for all intents and purposes!
Ruthless Cullblade - wait what? i am outta here...

How does an aggro deck win that is slower than others, lacks evasion, and its creatures are actively worse (when the opponent is above 10) always, since they can't get in as the enemy just plays bigger ones?



I would suggest to not use narrow hate cards that are really strong against only 1 deck (like damping matrix - which is also very slow). Using stuff that is weaker but that hates on multiple archetypes is way better, because the overlaps you will have more hate for any archetype. And drawing a slightly weaker hate cards is a lot better than not drawing the 1-2 of "game over" hate card.

Add some secondary color, it would allow you to play stuff like Engineered Explosives, Painful Truths - if you go black/red it gives Kolaghan's Command which is good against everything, and Stromkirk Captain - which solves the "they will run ya over with their bigger creatures!" problem.
And splashing a second color can easily be done on budget, you need only 1 red mana on the 3rd turn, instead having all of your mana source being dual colored.

September 28, 2017 9:53 a.m.

keyb says... #9

Xica thanks again for good feedback, i have been looking into adding other colors. I now want to try black and white, because of path and blood baron, where i even can play it on T4 if i path one of my own vampire who chump block. Much good feedback, but i dont want to play aggro with vampire's because they are made for midrange. Only quality card with aggro is Bloodghast.

And Engineered explosives are worse than racket bomb, in my opinion and thats because of speed and flexibility. I have changed on the sideboard and with white inn sideboard i can get alot of better hatecards also

I have tryed to play with asylium visitor, and almost everyone who play modern keep cards inn their hands to looking threating. This combo Vampire Hexmage + Phyrexian Etchings is nice, but hard to pull. And i would have killed hexmage on first turn i saw it, because it can be a threat for my planeswalkers etc.

So thanks again for looking into with feedback!

September 29, 2017 4:47 p.m.

Xica says... #10

Phyrexian Etchings + Vampire Hexmage works by playing etching and holding onto hexmage, and only playing it when you want etchings gone. (or you play etching and hope to draw hexmage)
If they want to distrupt this they have to counter the activated ability (since if they attempt to kill it as it enters the batlefield you can sac it in respons) (and since sacrificing is part of the cost of the ability, they have nothing to target with a second removal higher on the stack to prevent you from sacrificing hexmage)
The main drawback is frankly that you need to draw it - but that is the same with all unique power cards, stuff like Dark Confidant

Asylum Visitor + Blood Scrivener have a go big or go home type interaction (like all other madness strategies). You have to dedicate the deck to it with spell that allow you to keep empty handed on way or another.
Due to the absence of instant win combos, and the extreme value drawing 4 cards each turn provides i think this is a workable strategy (and if you need instant removal you can always play Sinister Concoction). Of course this goes in face of the general wisdom that originates from the control mentality - bu looking the situation form tempo side its extremely powerful.
Bear in mind that having over 3 such creatures on the field simultaneously is dangerous due the life loss, and slim chances of having mana to spend all cards in hand. (And getting in that situation is not that hard since these creatures easily snowball by the first one helping you draw into its multiples.)

Ratchet Bomb vs. Engineered Explosives is a question of taste and local meta.
However Engineered Explosives can be activated in response to etb, thus negating countermeasures like Ancient Grudge. Not having to sit on the field for 4 turns to hit cmc=3 is also a benefit imho (since in that time you can easily die)

September 29, 2017 5:40 p.m.

Better than I expected. But I think you should ditch the Bloodline keeper, too slow, and Dismember/Murderous conflict heavily with Bob. I'd say 4 Fatal Push is a must here. Combined with 4 of either Go for the Throat or Walk the Plank. I'd recommend Bloodghast and Viscera Seer as superb utility. Bob puts a lot of strain on your life with a curve like this, though so much lifelink helps mitigate that a bit. But Burn is going to be an awful matchup for you.

Sideboard looks fine but drop the keepers for 2 Dragon's Claw.

September 29, 2017 9:08 p.m.

keyb says... #12

Hello and thanks for saying that, means alot! I agree with the bloodline keeper, but the current meta agsnt Abzan and Tron. It take games, so i do side it inn. Dismember is more like a 1 cmc agsnt aggro. Burn is deftntly my worst matchupp. Inquistion helps some, but not enought, I think winnrate is 30 %. And for Bob, i play him inn late game. Cause of all my removals, At turn 3-4 then he comes inn.

Ya Dragon's claw is a good card, and i might take out 1 more bloodline keeper and have 2 max. 3 is much.

Also Bloodghast and Viscera seer is awesome, but is aggro card and dosent fit well with my plan and can't block.

September 29, 2017 10:33 p.m.

Honestly Seer-Ghast isn't aggro at all. Viscera seer is a control card. And Bloodghast is recommended for his synergy with Liliana and Brutality and his resilience against removal spells and boardwipes.

September 30, 2017 5:08 a.m.

Xica says... #14


Collective Brutality is a very good card against burn - use all 3 modes, and its likely negating 3 of their cards, that is often buying 3 turns, with that you can play lifelink creatures to get out of burn range.
Its as good against burn, as bad Thoughtseize is against it.

September 30, 2017 9:32 a.m.

keyb says... #15

Hmmm i see, so what do you think i shuld move away and change out Yamishi? I might want to try, since i haven't played the combo.

September 30, 2017 10:21 a.m.

keyb says... #16

True Xica, maybe i can put one inn sideboard as well. Too see how fight agaisnt burn goes

September 30, 2017 10:22 a.m.

keyb says... #17

Think the deck is ready for GP 2018, or maybe 2017 (nov). Thanks for input everyone, i have almost all cards. Going to buy the rest now. And always, feel free too comment! And enjoy magic

October 1, 2017 1:23 p.m.

You really need more instant removal. Captivating doesn't do much without a decent supply of 1-drops and you have none. I say lose him for more spot removal, maybe invest in a few Lilianas. At least Nocturnus on a good day is a 5/4 flyer turn 4. Maybe also consider Nykthos?

October 1, 2017 5:04 p.m. Edited.

keyb says... #19

You may be right, about instant removal. Im thinking about changing out 2 vampire nighthawk and put inn 2 Victim of night/Hero's downfall 1 or something else.

With your great idea off adding Bloodghast, captivating is so much more efficent. The take control is more agaisnt control, the importen thing is buff and then another buff from Nocturnus. With Mutavault, it goes fast and collective brutality discards all the Bloodghast when i draw them.

I have consider Nykthos but it's slow inn meta, one thing is my Aetherborn need 2 black, mana fixing become's harder. So i found out that im not going for it.

October 1, 2017 5:53 p.m.

I've been thinking about it and Victim of Night may in fact be better than Walk the Plank. The vampires that exist in the Modern meta are largely just things included for convenience in decks that happen to be able to use them. Whereas Merfolk is an actual established deck.

October 2, 2017 10:47 a.m.

Xica says... #21

On the other hand Victim of the night isnt gonna screw you over, in case someone casts Emrakul, the Promised End - or uses Mindslaver (without having Academy Ruins - that may become an important consideration, since the new emrakul is perfectly fitting into jund like shells as a late game finisher.

October 2, 2017 12:38 p.m.

Hero's Downfall is too much mana to run at more than 2, and you have gatekeeper for your 3 mana killspell anyway. I say 4 Fatal Push, 4 Victim/Plank/Go for the Throat is the way to go. Or if you went Rakdos you have Bolt and Terminate, two of the best cards in Modern.

October 3, 2017 3:12 a.m.

Xica says... #23

YamishiTheWickedOne

Currently the "instant speed" is highly overrated. Currently the format lacks threats that can only be dealt with instant speed.
An being able to destroy Liliana of the Veil, Chandra, Torch of Defiance, or Nahiri, the Harbinger is really strong, thus Dreadbore >>>>>>> Terminate

October 3, 2017 4:32 a.m.

Xica, you've had this argument with myself and many other users before as to why instant speed is so important. There are a lot of reasons. They should be obvious given how many other users have spelled it out to you.

I don't mean to be rude and I'm not trying to be mean, I'm just tired of having this tired old Dreadbore vs Terminate argument. Despite Push existing, Terminate is as popular as it ever has been in lists like Jund. There's a reason for that.

October 3, 2017 4:49 a.m.

keyb says... #25

Could i play 1 off a board clear inn main? Like bontus, agaisnt elve's and afinity?

October 3, 2017 2:55 p.m.