Sideboard

Artifact (2)

Sorcery (1)

Enchantment (1)


Ezio leads a brotherhood of precise killers, each strike deliberate and efficient.

This deck plays like a five-color midrange tempo engine, blending Assassin tribal synergy, equipment tutoring, and incremental advantage to methodically eliminate your opponents.

You’re not racing — you’re stalking. The plan is to:

1.  Develop mana with your flexible lands and early ramp (Cultivate, Rampant Growth, Chromatic Lantern, Exotic Orchard). Must start with one or two black mana sources. 
2.  Deploy Ezio early (turn 2 ideal) and begin generating Assassin value via his freerunning.
3.  Suit up your threats with efficient equipment (Hidden Blade, Excalibur, Sword of Eden, Sword of Feast and Famine) to start clocking opponents while drawing cards or untapping mana.
4.  Maintain control through pinpoint interaction (Assassin’s Trophy, Counterspell, Toxic Deluge, Propaganda).
5.  Close the game with big tempo turns — Temporal Trespass or Overpowering Attack finishers, or an Ezio + Sword chain that wipes out tables in style.

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Opening Hand Priorities

To open strong: • 2–3 Lands, at least one black source for ramp. Ideally two black mana sources for Freerunning • Early Ramp: Cultivate, Rampant Growth, Chromatic Lantern, or Arcane Signet. • 2-3 Assassin or Value Engine: Layla Hassan, Mari, the Killing Quill, or Ezio himself. So Ezio freerunning assassin dump. • Protection Piece or Artifact: Heroic Intervention or Mithril Coat if you expect removal.

Bad keeps are slow multi-color hands with no ramp, or hands that lean only on reactive spells (you’ll fall behind on tempo).

Early Game (Turns 1–3) — “Establish the Brotherhood”

Your first mission is color fixing. Your mana base (Adarkar Wastes, Caves of Koilos, Karplusan Forest, Llanowar Wastes, Yavimaya Coast, Shocklands, Thran Portal, Exotic Orchard, Command Tower) gives good coverage, but prioritize: • Black first color for ramp. • Blue/White second for early assassins and removal. • Green later for interaction/draw.

Ideal lines: • T1 Swamp • T2 Ezio • T3 Drop high cost assassin for and explode with combat • T4 Drop artifact, uptempo freerunning, ramp or tutor out protection

If you start with Bayek of Siwa or Basim Ibn Ishaq, you can get bodies down to pressure and feed Ezio’s triggers.

Mid Game (Turns 4–7) — “Control the Board, Strike from the Shadows”

Once Ezio or your Assassin core is established, you become the tempo predator. • Draw Engines: Kindred Discovery, Reconnaissance Mission, Black Market Connections keep your hand full. • Equip Engines: Hidden Blade + Ezio generates repeatable value; Excalibur turns any creature lethal. • Control Tools: Assassin’s Trophy, Counterspell, Toxic Deluge, Propaganda keep others off balance. • Protection: Heroic Intervention, Mithril Coat, Whispersilk Cloak, Winged Boots preserve your key threats.

Gameplan lines: • Equip Ezio + attack: triggers draw/treasure from Layla Hassan or Black Market Connections. • Bayek + Excalibur: turns combat kills into board wipes. • Kassandra + Sword of Forge and Frontier: card advantage and mana expansion every swing. • Eivor + Hidden Blade: instant speed removal disguised as flavor.

Late Game (Turns 8+) — “The Leap of Faith”

By now, your engine should hum: • Sword of Feast and Famine, untap mana for Temporal Trespass. • Patriarch’s Bidding resurrects your fallen Brotherhood after a wipe. • Vein Ripper or The Lord of Pain gives massive closing power. • Overpowering Attack or Desynchronization can be your finisher, especially after a Temporal Trespass.

A typical closing line:

Ezio + Sword of Feast & Famine + Layla Hassan, connect for damage, draw 2 – 3, untap lands, cast Temporal Trespass, repeat kills.

Comments

99% Casual

Competitive