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All in Bad Elf (Infect)

Commander / EDH* BG (Golgari)

TheScorpion


Midrange Infect/ Elf Tribal Deck

How This Deck Actually Wins

You are not trying to poison everyone simultaneously. That’s how infect decks get dogpiled.

Instead: • Give one player 3–4 poison early • Let politics and math distract the table • Proliferate or pump later, when removal is thin • End the game decisively, not gradually

This deck feels fair… right up until it isn’t.

Power Level Reality Check

This sits comfortably around 6–7: • Strong synergy • No fast mana beyond Sol Ring • No tutors spamming Triumph • Can win through combat, not solitaire

It rewards sequencing, restraint, and knowing when not to attack.

If you’d like, the next natural evolutions are: • A more political version (less infect, more discard control) • A nastier proliferate-focused build • Or tightening this toward high-power without crossing into salt mines

Golgari infect is at its best when it smiles politely while sharpening the knife.

Nath does three quiet, powerful things: • He’s an elf (tribal synergies matter) • He creates elf tokens (fuel for mana and pumps) • He pressures hands, which slows combo decks without hard-locking the table

He’s not an infect card himself, which is perfect. Infect is your win condition, not your whole personality.

Game Plan (in human words)

Early game: Ramp with elves, establish card flow, chip in with early infect creatures.

Mid game: Start stacking poison counters with evasive infect threats, then amplify them using elf lords and proliferate effects.

Late game: One big swing, a surprise pump, or incremental proliferate closes the game. You are not racing life totals — you’re counting to ten like a patient villain.

Shaman doesn’t deal poison, but it ends stalled games, which infect decks need more than people admit.

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Revision 1 See all

(8 months ago)

+3 Forest main
+4 Swamp main