Snare Tactician

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Snare Tactician

Creature — Human Soldier

Whenever you cycle a card, tap target creature an opponent controls.

PrismMTG on Soulless Winotas' Army

1 year ago

Alright, I'm going to try to do my best to split this in half, one half as more casual suggestions/overall sweeping changes to help the deck run better/more consistent and the other half more focused on specific cards, along with an explanation of my thought process behind the points that I'm making. I'll adjust the kinds of suggestions I make based on what constraints you have/want you want out of the deck, for instance, budget, playgroup, power level, etc.

The first thing I would look at, creature balance. Casual: You have a lot of humans to hit off of Winona's ability, but you only have 13 total cards that are non-humans. It may seem like a lot, but thats not all that many, especially when 5 of them are tied to other creatures triggering some kind of effect, thing etb, death trigger, etc. Winona, Joiner of Forces needs you to attack with a non-human creature in order for her to trigger, you have so many things to put onto the battlefield, but not very many creatures to trigger the effect in the first place. Focused: A few of your human creatures seem to be duds, for instance Snare Tactician, you don't have any cards with cycle in your list, so it effectively behaves as a vanilla 2/3. Or take Fearless Halberdier, another vanilla creature. Vanilla creatures usually aren't as good compared to creatures with effects, especially when those effects fit in a theme. So maybe consider, instead of Snare Tactician and Fearless Halberdier, what do you think about Loyal Apprentice and Goldnight Commander? Loyal Apprentice is both a human and will consistently make non humans, and Goldnight Commander seems to fit your theme well.

The next thing I would look at is perhaps creature upgrades. Casual: I would look for creatures that do thing better than what you currently have, whether it be a lesser mana cost, more useful ability, or just finding a theme and finding creatures that seem to fit into that plan you have. Focused: A few of your creatures have drawbacks that hamper them and stop them from reaching their full potential. This isn't necessarily a bad thing, but the cost for them to reach their full price needs to be worth it. Cards like Wojek Bodyguard, Novice Knight and Ghitu Lavarunner all have hoops to jump through before they can reach their full strength. Legion Warboss is the same CMC as Wojek Bodyguard, also has mentor, but while Bodyguard has another effect that holds it back, Warboss has another effect that gives you even more value. Instead of Novice Knight, a creature with a very useful ability that can easily catch your opponents off guard is Village Bell-Ringer. Ghitu Lavarunner is a fine card in the right deck, but you don't have very many instants/sorceries in your deck, which makes it hard to get to that 2/2 haste creature. Have you seen Ardoz, Cobbler of War? She is slightly more expensive, but she comes with haste automatically and has 2 abilities, one that buffs your creatures and the other makes a creature to trigger Winota, Joiner of Forces.

I'm going to stop there because I've already put down a lot, no need for me to write an entire essay yet.

Eager to hear your thoughts not just on the card suggestions, but also on the format of said suggestions

Sinfernoo on Does Zenith Flare count for …

3 years ago

Hey, so the thing i'm super curious about, that I couldn't find anywhere else, is Zenith Flare. To put it simply, does it only do the damage for cards with the ability itself, "Cycling" or any card that has an ability about cycling like Snare Tactician ? How the card reads: Zenith Flare So the card reads to me, as if it's any card with an ability about cycling because it doesn't state "... where X is the number of cards with the ability, 'Cycling'." I'm confused because i've seen other cards state the specific ability. (No example because I can't think of one off the top of my head) Hopefully someone/more than one person can confirm if it's just the ability itself or any ability having to do with cycling, essentially. Thanks in advance!

Yotian_Soldier on 75% Tajic - Boros Soldier Tribal

4 years ago

Ikoria Review:

Lavabrink Venturer: Will definitely try out. The new protection ability is quite intriguing.

Checkpoint Officer: Great in limited but a hard pass in our deck.

Daysquad Marshal: Same as above. Our deck has other ways of creating tokens.

Snare Tactician: Third verse like the first as John of Heroes and Legends would say.

Perimeter Sergeant: Designed to be in a human deck.

So this is a reverse for my other EDH deck; Simic Hydra Tribal, we have lots of add ons from C20 and very little from Ikoria.