Enchantment — Aura
When Wellspring enters the battlefield, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
2 months ago
king-saproling Thanks for the suggestions! I've had mana dorks in the deck in the past, and artifacts, but I've found it performs best with more enchantments to trigger card draw mechanics instead, which is why I have all the enchantments possible in the deck To compliment my Enchantresses! First turn Land Tax is my go to play. It makes the opponents play more conservative and all it has to do is activate once and I make my next three land drops no problemo! Mirri's Guile is my other first turn favorite. It lets me dig for what I need. If I don't like what I see, hopefully a fetch land in the hand or on the field will remedy that for me. Temple of Plenty is also a good first turn play. Although , upon further review, that's really my only 3 shots at a favorable first turn play for me, sooo.. I'll consider adding the Birds of Paradise back in. Already has evasion, and can be easily made larger with enchantments. The enchantment ramp in the 3 spot might be good too, It's just hard for me to make cuts to the deck to add other things. I you have any cut suggestions, I would love to hear them. I'll have to check and see if I have the Wellspring , that seems interesting and possibly annoying for the opponent if you happen to get something good with it. Sram, Senior Edificer I would consider, it's basically another enchantress, But I know I don't have that one. I'll keep an eye out. Anyways, right on, thanks for the insight! Much appreciated!
2 months ago
You might considering running a suite of 1-drop dorks ( Birds of Paradise , Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic ) and 3-drop ramp ( Overgrowth , New Horizons , Weirding Wood , Wellspring , Wolfwillow Haven , Verdant Haven ). The more of these you have, the more likely that Sigarda can drop on turn 3.
1 year ago
Haven't touched the deck in quite a while outside of throwing Hall of Heliod's Generosity in when MH came out.
There are some fun ones I'm considering too: Wellspring seems unobtrusive and interesting, especially outside of blue.
There's a lot from TBD that seem niche but might be good:
Callaphe, Beloved of the Sea might do enough.
Dawn Evangel I feel lacks targets.
Destiny Spinner looks fun.
Flicker of Fate is cute.
Transcendent Envoy over Danitha Capashen, Paragon?
I much prefer input from friends over staring at EDHREC, so I'm looking forward to what you have to suggest in general.
4 years ago
I really like what's going on with this deck!
It's hard to tell how everything will run without play testing, so sorry if any of the suggestions I have aren't relevant.
The ramp is set up nicely.
For the mana side of things: If you do end up changing your creature base a bit, I think swapping out a mana generator and the Ulvenwald Tracker (without capitalizing on clues via other cards, or even artifacts being out, I don't think investigate is worth it) for a Cryptolith Rite would give you some wiggle room to throw in other creatures.
For the draw side of things: I would be careful about too much ramp happening, since most of the enchantresses are mandatory draw. You might play it and find it necessary to cut one or two. Alternatively, adding in some more insurance beyond reliquary tower could help, such as Thought Vessel, Library of Leng, Venser's Journal, or Spellbook. If you find you want even more draw to happen, Alhammarret's Archive might have some nice potential with your setup.
Another search option if you find you need to be more responsive is Plea for Guidance.
I think any enchantress that runs green should have a Herald of the Pantheon.
You also might need a few more things to discourage/respond to board wipes (something like Fracturing Gust, which actually might be worth you using yourself, depending). I've always liked Karmic Justice, though having a Replenish handy is also helpful.
I think adding a few more creatures and cutting some other cards out would make the deck the right amount of aggressive, especially with as low of an average cmc as you're running for EDH (which I respect haha, I struggle getting it that low). If you do, putting in more auras and adding Greater Auramancy could also make your deck more threatening. It depends on how you want to win: it's easy enough to pillow fort with enchantments and hold out - alternatively, fast aggro can also be super powerful in enchantress. Regardless, I think Rancor is a must-have.
Some creatures to consider: Archetype of Courage, Heliod, God of the Sun, God-Favored General, Sigarda, Host of Herons, Ajani's Chosen, Harvestguard Alseids, Humbler of Mortals, Celestial Ancient, Custodi Squire, Tethered Griffin, Yavimaya Enchantress, Gaddock Teeg and Krond the Dawn-Clad. Speaking of Krond, he might be a good alternative to Dramoka, depending on what type of control you want.
Hope at least some of this helped! Happy deck-building!