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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Squallmonger
Creature — Monger
(2): Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability.
austintayshus on Card creation challenge
1 day ago
Mirchella, Resourceful Chef
Legendary Creature - Elf Warlock
Whenever a food enters or leaves the battlefield under your control, ~ deals 1 damage to any target.
Whenever you gain life, you may pay . If you do, create a food token.
3/2
Challenge: Make an enchantment Mirchella would love
OR
Make an two color Monger. And maybe update it's ability for modern day magic. For reference ( Wishmonger Sailmonger Scandalmonger Warmonger Squallmonger )
DreadKhan on
Squirrely Wrath!
1 month ago
I saw your update and wonder if you've thought about using some of Green's anti-air effects? Off the top of my head I can remember Squallmonger, Katabatic Winds, and Silklash Spider? There is also Sandwurm Convergence and good old Hurricane that could be helpful? The idea would be to replace removal. Red has Gravity Sphere and Chaosphere, neither is super budget because Red isn't as good at this.
Hope one of these helps, it's very annoying when you get a run of bad luck!
hyalopterouslemur on
Green Fireball | Omnath, Locus of Mana [PRIMER]
11 months ago
Ah, classic Elfball. You might want some lifegain so that you survive your Hurricane tho. Maybe give a creature lifelink somehow?
Oh, and Squallmonger loves Snake Umbra or Keen Sense.
DreadKhan on
Aquaman, Lord of the Fishies
2 years ago
In Simic there are options like Koma, Cosmos Serpent which can just overwhelm tables by itself, especially if you can protect it. Not the cheapest card though, some cheaper options are Overwhelming Stampede, which can help close games by making your creatures a lot bigger, even if you don't have a huge number of them, as long as you have a creature with decent power out you'll be good. There is also Blossoming Bogbeast, this wants ways to gain life, but Green has some out there, Primal Command is a great budget card IMHO, solves problems and has pretty impressive synergy with the Bogbeast. You might like using Spawning Kraken, any time an appropriate creature gets in you get another big token. Finally, not sure if you have enough Islandwalk, but Stormtide Leviathan is a big unblockable attacker that makes you fairly hard to attack. Resolving any of those cards tends to end games pretty quickly in my experience, and most reward you for simply having a big board, a thing you always want to be doing.
I also like some of Blue's fairly nasty interaction, one alternative to making your guys big is to make someone else's guys way smaller, Mass Diminish is frankly an absurd amount of value in more Casual pods, such as lower budget games. Note it has Flashback and the effect lasts an entire turn cycle, meaning it can also eliminate an archenemy that's gotten ahead. Since you're running higher MV stuff, you might try out Curse of the Swine, this can make your opponent's defenses quite paltry, and it also can deal with problem creatures (like the aforementioned Koma) since it's an Exile effect. Another way to chip away at your opponent (and empower yourself) is to use something like Mass Diminish, I don't know how long your games go, but if you expect to end up with +10 mana available, this card starts looking interesting. I'd skip it if people run a lot of counterspells though, it's a 'go big or go home' kinda card but by all means hold up your own Negate.
Green has some interaction of it's own, if people run flyers in your meta and you're losing to them there are many ways in Green to wipe them, I like Squallmonger and Silklash Spider, but there are a ton more including Hurricane. If you don't have many flyers, this does nothing to you. Green also has Ezuri's Predation if people like to make lots of tokens that are usually smaller than 4/4 (if you run anthem effects that affect the beasts the card is much better obviously).
Just a general point, in Simic it's nice to avoid artifact ramp because you have so many amazing options to ramp with, artifacts tend to die more easily than lands, so effects that get extra lands into play are better than Command Sphere, especially in a 2 colour deck I'd argue. Myriad Landscape and Blighted Woodland are both fairly interesting ramp cards, you can always leave them as lands until you need them. Another feature of land ramp is that you can run cards like Rampaging Baloths and Scute Swarm, either gets a lot better if you're getting more landfall trigger, artifacts rarely have synergy with Simic game plans.
DreadKhan on
Gnoll Patrol
2 years ago
I also think Gnolls are cool and approve of this premise! Here are my thoughts about the deck, hope they're helpful.
If you ever want to raise your budget a bit, Pathbreaker Ibex has huge synergy with your deck.
When I was testing out your deck I found that you seemed to be short of creatures for a deck that runs lots of creature payoffs and generally can't win without them. In a deck that's very creature centric I like to run closer to 40, if not more, Gruul has really, really good creatures to choose from. For example, you can run Wood Elves, Farhaven Elf over artifact ramp, these give you a creature body while also permanently ramping you (land ramp is much more stable than artifact ramp anyways). Creature buffs can be stapled to a creature, there are options like Thunderfoot Baloth, Goreclaw, Terror of Qal Sisma or maybe Blossoming Bogbeast or Kamahl, Heart of Krosa. You can use creatures as a great source of removal with options like Thorn Mammoth, Ulvenwald Tracker, Kogla, the Titan Ape, Gruul Ragebeast, Steelbane Hydra, Viashino Heretic, and Outland Liberator Flip are all pretty decent at getting things off the table for you while also offering a physical presence. Not sure if they quite fit, but depending on your meta Silklash Spider and Squallmonger are pretty nasty surprises for decks that use Flying a lot, Squallmonger can even kill huge flyers with another player's help, or allow several players to quickly eliminate an archenemy that is lower in life.
There are a few good ways to double your power in Gruul, the new Two-Handed Axe is very interesting, the surprise Double Strike ability works well with your Commander, and the power doubling effect definitely does. Inquisitor's Flail is an incredible equipment if your Commander is either very big or has First Strike, yours can easily get big enough to justify the risk. Berserkers' Onslaught is really strong, even if it's 5 mana, Enchantments tend to stick around for awhile.
I think you should run more sources of Trample in here (there are some listed above as well), but with a budget restriction that does make it more of a challenge. Your Commander is really strong if he has Trample, but can be chumped by a 0/1 goat token without it (funny image, maybe he got hungry?). Garruk's Uprising is a really good card if you have enough creatures with power 4 and up, but the Trample is the real perk here arguably. Kessig Wolf Run might do the trick, and it's on a land. Brawn is pretty budget, but it can be hard to get it killed. War Cadence isn't exactly Trample, but it can easily let you swing with unblockable creatures if someone is tapped out, but remember this can also be used to create chaos on other people's attacks if you've got nothing better to do. It's also not Trample technically, but Siege Behemoth can bypass blockers for your attackers.
With a relatively low budget in Red, I feel like Rite of the Raging Storm is a very underrated card. Those 5/1s are never coming your way, but they will swarm anyone who can't deal with it on their opponent's turns, and yours gets the buff from your Commander fwiw. Breaker of Armies is a good way to clear out potentially a whole board worth of stuff of a vulnerable player, it can deter attacks vs you if their defenders are all going to be stomped by an Eldrazi.
If you can get your creature count high enough, you could sneak stuff like Lurking Predators in, which is pretty impressive card advantage over time in many metas. There is also Heartwood Storyteller, which is very good if you don't run many non-creatures.
DreadKhan on Fun commanders
2 years ago
I think I'd look for a Commander that comes with some card draw stapled to it in some way if you are starting out and want to limit budget, but one that also avoids undue attention. Good card draw tends to be very $$$, but stuff like Sygg, River Cutthroat can draw lots of cards even if people are just swinging regularly, the Commander rewards you for people losing life, a thing that happens as a matter of course. Dimir is really good at drawing cards, creature removal, and Blue is full of spells that can save your butt very easily, it's not just about casting a Counterspell, sometimes you want Aetherspouts. Blue can solve almost any problem (in theory), and do it at instant speed, I know when I was a new Commander player it bothered me quite a bit if I lost to a deck because I couldn't deal with some vulnerable lynchpin in their strategy, much more so if I don't run anything that solves it (and thus will always lose in that situation). Blue avoids that feeling better than any colour I'd argue, but it's also the hardest colour to play 'optimally'. The biggest weakness of Dimir is that your creatures tend to be smaller weenies or utility dorks, so you can't just go taller than a Gruul or Naya deck, especially on a budget, if you have an inner Timmy (a player who likes big, splashy cards to excess) Green is probably more your speed. Green also has lots of card draw, and has stupid cards like Squallmonger that are pretty budget, give that Deathtouch or Lifelink and you're in incredibly good shape, but what if you throw a Keen Sense or Snake Umbra on it? 2 mana and 1 life for 3 cards isn't bad for a budget deck, having something that'll clear out flying weenies can be priceless in Green.
DreadKhan on
Counter Intuitive
2 years ago
Pestilence or Squallmonger would be hilarious with a Lifelink counter, Pestilence might require an Indestructible counter on a body. Any reason you don't run Tyrite Sanctum?
Very interesting idea to make Caltrops do work!
carpecanum on
Potassium!!! (Kibo, Uktabi Prince)
2 years ago
I was thinking a few old cards would be fun for a political Kibo. Squallmonger, Mana-Charged Dragon, Chain Lightning, the "Flailing" creatures etc. But thats for a different deck.
For this deck have you thought about Molder Slug or Titania's Song? Titania's Song would cause all bananas to go straight to the GY right? Then poof, leaving behind counters






