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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Shell Skulkin
Artifact Creature — Scarecrow
(3): Target blue creature gains shroud until end of turn.







SkullOfPoison on
Changeling EDH
7 years ago
First I suggest taking out all the artifact banners and replacing them with some other mana rocks like Fellwar Stone, Chromatic Lantern, Manalith, Hedron Archive, Thran Dynamo, or Expedition Map.
Some tribal cards include Wingrattle Scarecrow, Grim Poppet, Thornwatch Scarecrow, One-Eyed Scarecrow, Fang Skulkin, Shell Skulkin, Pili-Pala for the Scarecrow part.
Some good cards for your Scarecrows/because of your Scarecrows are Kindred Boon, Padeem, Consul of Innovation, Bringer of the White Dawn, Sun Titan, Master Transmuter, All Is Dust, Darksteel Forge, Conjurer's Closet, Scourglass, Mechanized Production, Call to the Kindred, Descendants' Path, and Saheeli Rai.
zephramtripp on
Scarecraws
7 years ago
Tribal:
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
Conspiracy or Xenograft, so every creature triggers the King.
Belbe's Portal
Urza's Incubator
Scarecrows:
Antler Skulkin
Blazethorn Scarecrow
Fang Skulkin
Harvest Hand
Flip
Lockjaw Snapper
Jawbone Skulkin
Lurebound Scarecrow
Pili-Pala (possibly plus Grand Architect)
Rattleblaze Scarecrow
Shell Skulkin
Thornwatch Scarecrow
Watchwing Scarecrow
Chameleon Colossus
Mirror Entity
Taurean Mauler
Token Scarecrows:
Blade of Selves on the King = (number of opponents - 1)\2 Vindicates
Cogwork Assembler
Mimic Vat
Prototype Portal
Soul Foundry
Riptide Replicator
Volrath's Laboratory
Artifact Shenanigans:
Clock of Omens
Conjurer's Closet, get a Vindicate every turn.
Mana:
Prismatic Geoscope
Chromatic Lantern
Thran Dynamo
Gilded Lotus
Chief Engineer
Why are you running Unbender Tine over something like Kiora's Follower or Vizier of Tumbling Sands?
BlueScope on What does giving an oponents …
7 years ago
@Tyrant-Thanatos: The reason they're worded that way is likely to prevent players asking exactly the question you inquired about here - while being fundamentally logical, it's not necessarily apparent that Hexproof is an ability of the permanent, not an effect related to the player who granted it in the first place.
That said, those effects would be powerful, but if you consider how easily they disrupt some Commander deck concepts (such as Aura-heavy Sram, Senior Edificer or Uril, the Mistwalker decks, or any equipment-based deck if you bring Protection from Artifacts in the mix), I'm not unhappy that only a few cards do those things. That's also the reason why casting Vines of Vastwood or Stave Off at an extraordinarily beneficial time is all that much better, and because they tend to be very low-costed, it's a very powerful effect as it is - imagine Mother of Runes would (in addition to it's already powerful effect of protecting up to all of your creatures, including itself) also threaten lethal damage to any opponent on the board, at any time. It's a broken card as it is, and limiting the effect to your own creatures is very sensible in my opinion. :)
Aiding you in your search, I believe Ring of Evos Isle is the only other card capable of giving Hexproof to a creature you don't control, if control over the equipped creature changes. Other than that, there are instant-speed options that grant Shround (which serves the same purpose for your intentions): Alexi's Cloak, Mage's Guile, Mystic Veil, Shell Skulkin, Stonewood Invocation, Svyelunite Priest, Veil of Secrecy, and with a bit of setup and the stars aligning even Spectral Guardian. I believe this further underlines that the difference in ease of understanding these mechanics is why there are much more cards available that grant Shround than ones giving Hexproof.
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