Ruinous Intrusion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ruinous Intrusion

Instant

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the converted mana cost/mana value of the permanent exiled with this ability.

Voodoo_Gremlin on Human Commander Test

5 months ago

You may want to add some creature-based ramp. Noble Hierarch and Avacyn's Pilgrim do a good Llanowar Elves impression. Katilda, Dawnhart Prime lets all your creatures tap for mana, the final ability works with your current game plan and protection from werewolves is niche but can come up.

Ruinous Intrusion serves a purpose. The +1/+1 counters are relevant to your strategy and it's too damn expensive. Naturalize isn't flashy but it does what you want at half the cmc. If you want to exile two artifacts or enchantments at 4 cmc then go with Return to Dust.

For the two mana dorks I'd take out Wyrm's Crossing Patrol and Dragon Sniper.

For Katilda, Dawnhart Prime I'd take out Odric, Master Tactician. I've played him in the past and the juice of his ability is not worth the squeeze.

thefiresoflurve on 2/1 Voltron? Sure, why not?

3 years ago

Nice build! What do you think of Ruinous Intrusion? Stealth Mission could also be good to push some damage through.

I'm not sure if Irenicus's Vile Duplication is worth it here - most of your creatures don't even cost that much.

thefiresoflurve on Cheapo Super Skullbriar

3 years ago

Sure thing! I found a couple other awesome cards:

shadow63 on Lae'Zel Master Chef +1/+1 counters

3 years ago

let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.

Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.

some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge