Regrowth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Regrowth

Sorcery

Return target card from your graveyard to your hand.

legendofa on How Are Black, White, and …

1 month ago

White returns small creatures, usually mana value 3 or less, from your graveyard to the battlefield. It can also occasionally return larger creatures for 4-5 mana. This is usually flavored as a burst of divine energy, renewed hope, or unexpected survival. Breath of Life, Return Triumphant, Miraculous Recovery, and Helping Hand are examples.

Black is the best at self-reanimation. It also had the most mana-efficient general-use reanimator spells, but generally needs to pay 4+ mana under current design patterns. These modern spells usually grant a significant bonus to or alongside the returned creature or can pull from any graveyard. It's also the best color at moving creature cards from graveyard to hand. The flavor here is blasphemous and/or unholy necromancy or sheer stubbornness and determination. Reanimate, Bloodsoaked Champion, Necromantic Selection, Return to Action, and Raise Dead are some examples here.

Green is the best color for returning any permanent or any card from your graveyard to your hand. It has almost no ability to return creatures directly to the battlefield, although it can return lands. Green recursion effects tend to be flavored as natural growth, historical significance, healing energy, or stockpiled supplies. Regrowth, Bygone Marvels, Elven Cache, and Reviving Melody are examples.

In combination, white-green doesn't have a lot of recursion, focusing instead on stamina, community, and life and health. Reborn Hope and Atzocan Seer are a couple of examples.

Black-green is known as one of the strongest color pairs for graveyard interaction. It can reliably return creatures to the battlefield and other cards to hand. Flavorwise, scavenging, fungal undeath, and physical resilience show up in addition to the other black and green flavors. Back for More, Golgari Findbroker, and Bloodbond March are examples here.

White-black also has a lot of creature reanimation, as well as artifacts and enchantments. The flavor is a little loose outside of its white and black components, but heretical rituals are a minor theme. Priest of Fell Rites, Graceful Restoration, and Immortal Servitude are examples.

Snap157 on shelob spiders

4 months ago

you are very light on lands for having a 6 mana commander. I would say 38 minimum. I would cut your mana artifacts to make room. You will also want to prioritize jumping from 4 to 6 mana. Think about Explosive Vegetation, Market Festival, or Circuitous Route

With shelob being such a high cmc I would recommend some Undying Evil-style cards. Maybe Not Dead After All, or Undying Malice.

I'm a huge Nyx Weaver fan and it could be cool to have some graveyard synergies as well since you're in the perfect colors for it. Your card draw package is a bit weak and I'm worried about you running out of gas so I would add something like Moonlight Bargain or Harmonize with some Regrowth effects. I also love Arachnus Spinner and Arachnus Web as a removal pair, and Halana, Kessig Ranger is the creme de la creme of pissing off your opponents with everything having deathtouch.

MoloSan on Gas in the Tank, I'm Gonna Spank

4 months ago

Sweet deck! I have a couple recommendations about the mana base if you want. I would personally cut Temple of Mystery for a Hedge Maze just because you're already running Eternal Witness and Regrowth (and I guess Haunted Fengraf), but that's more expensive so only do that if cost isn't an issue. I'd also run a Reliquary Tower as a backup if you can't get your commander to stick. One other random thing- I have no idea if you're flashing enough things in for it to be worth the slot, but you could run something like Wavebreak Hippocamp for some more card advantage if you find yourself needing it. That's all :)

DemonDragonJ on Elemental Storm

4 months ago

I have replaced Regrowth with Auroral Procession, because the newer card is an instant.

Frykas on Zendikarok

6 months ago

Thanks for the suggestions! I used to have a few copies of Bala Ged Recovery  Flip, but when playing it didn't feel very necessary, I even considered Regrowth but I decided to cut it in the end.

I could def try to add a Panharmonicon or two for sure, is there anything you would cut?

Flarhoon13 on Garth, where are the bodies, Garth?

7 months ago

Turn 4 was my first spell Reclamation Sage, "call me Rec" for Jesse's Eidolon of Rhetoric... I wanted my opponents to flood the board for my Phyrexian Rebirth. The Gitrog, Ravenous Ride had already hit me for 7. Turn 5, Mirari's Wake. Turn 6, Phyrexian Rebirth took out 4 of my opponents' creatures plus Rec Sage. I had floated enough for Garth One-Eye as well. Turn 7 my excitement for a giant Villainous Wealth was entirely dampened by Ethersworn Canonist. I cast Hydra Broodmaster with six mana available from lands plus a possible Black Lotus for 9, so I could monstrify for four 4/4s. I realized in this turn cycle, though... I should have just Disenchanted the Ethersworn Canonist. I ended up using Garth to cast his Disenchant, which worked out fine. Turn 8, I untapped, cast Black Lotus into Villainous Wealth for x=10, targeting Seth (The Gitrog, Ravenous Ride). It was the right choice. Among 8 total nonlands, I hit a Rune-Scarred Demon, which fetched the Palinchron. I used my remaining 5 mana from Orzhov Basilica and City of Brass to Time Warp. Turn 8, again, I generated infinite mana with the Palinchron and Mirari's Wake, so, creating a million hydras of enormous size. Garth One-Eye cast Regrowth on the Time Warp, allowing me to kill my opponents on my next extra turn

kamarupa on Big Boulder Throw

7 months ago

Overall, I like the build. I do, however, have one concern - you have very few creatures and they're almost all 3+MV. I think they're going to be easy for opponents to remove. So perhaps something like Tamiyo's Safekeeping might be worth considering in place of Regrowth or a couple Seismic Assaults. With the 'Assaults, after you get one down, the rest are basically dead cards.

capwner on Surgical Slime Slompy

7 months ago

Kazierts Thanks for the thoughts! Old Stickfingers dumping a bunch of slimes in the graveyard is actually really interesting and I hadn't considered that. Might be worthy of a whole new build actually. I did consider some other commanders for Golgari Slime, the main one was Pippin, Warden of Isengard to enable haste. Haste is huge for this deck. I ultimately went with Umori however, mostly for flavor reasons, and also the discount IS actually very relevant for setting up plays like Thrumming Stone -> cast Slime same turn, esp. because the deck is pretty thin on traditional ramp. Umori is also just a nice thicc body which helps deter aggro while setting up. Like I said in my reply on your slime list, fitting 43 slimes (ideal number from my playtesting) makes this list very tight so it's hard to find room for more protection spells, or more anything really. Lightning Greaves and Heroic Intervention are the ones I run, mostly the deck finds resiliency from being able to recast Slime over and over again, also using Yawgmoth's Will and Regrowth to do so even if you've exiled most of your copies. Thanks again for checking out the deck and for your thoughts!

EDIT: Ah actually I just reread Old Sticky and I don't think it will work here, as he BOTTOMS all noncreats revealed from his ability. Man I got excited for a second there :P Never played Stickfingers personally but I know he can be super powerful.

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