
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.








Doombeard1984 on
The First Skep
3 weeks ago
Good morning Tulsasaurus_Rex, and thank you for sharing your hive with us.
I have a brood of my own, and much like yourself have had an affinity for Tribal decks, and especially Slivers for the better part of nearly... 2 decades (dang... now I feel old). So I would like to maybe make a couple suggestions if thats ok?
Creatures:
- Sedge Sliver - I would probably remove Crypt Sliver for this as Crystalline Sliver switches this Sliver off. It also works with all those shock lands you have as they have the appropriate land types.
- Quick Sliver - Having flash on all your slivers can be so powerful. I'd take out Blur Sliver. You have haste enablers on Cloudshredder Sliver Heart Sliver and Thrumming Hivepool which are just better. Blur seems like a wasted slot.
- Basal Sliver - Big fan of Basal (goes great in pasta...), as means you can sacrifice those tokens for mana etc. I would remove Winged Sliver as again, you have flying from Cloudshredder Sliver and Galerider Sliver.
Non-Creature spells:
So these I am less sure on what to remove, but will give some explanation as to why I think they may help:
- Eerie Ultimatum - Can see you have Patriarch's Bidding in your maybe board, but I offer this is way better. You get all your things and you opponents get nothing. You even get all your other non-Slivery things.
- Boros Charm
- You are playing Slivers, and therefore you are going to attract a board wipe. Boros Charm
is the classic "go-to" for making your board indestructible, all for the low price of .
- Removal - Going to mention a few cards here that are just good. Assassin's Trophy, Swords to Plowshares, Path to Exile. Trophy is another hit anything card, and Swords and Path both exiles tricky creatures your opponents have. All super low cost, to let you spend your mana on better things.
- Card advantage - So I think something like a Mirri's Guile or Sylvan Library just lets you have some card selection of advantage every turn. Lets you make sure you are hitting those land drops, or if you are flooded, you can make sure you are getting gas to help power your deck forward.
- Ramp - Id be looking at maybe Three Visits and Nature's Lore as they can get you any forest type shock land into play, and if you want untapped by paying the 2 life. Id also look at other mana rocks (Ichor Elixir and Fractured Powerstone don't seem that great). Any of the Talismans (Talisman of Hierarchy, Talisman of Unity etc - there is a full cycle) would give you access to colours at only , and up until recently I ran Chromatic Lantern to help with smoothing out any mana issues. Yes it costs , but can be really useful with how mana intensive Slivers can be where is concerned.
- Blasphemous Act/Austere Command - I love these cards. Sometimes you will need to answer a board. Austere Command is modal so gives you lots of flexibility. And if you have Sliver Hivelord on the board, your Sliv's are safe. Blasphemous Act can win you the game if you have a Spiteful Sliver with a board state. Means you can ding 13 damage to any target should this fire, and again may be safe with a Boros Charm
or a Sliver Hivelord.
Hope this helps, and have given you a +1. Please feel free to hope on over to my Hive and have a browse (Sliver Overlord - Predatory Super-Organisms)
AkaAkuma on
Reyhan&Ishai | Unstoppable Meet Immovable [Primer]
4 weeks ago
enraged, thank you for your interest!
Yes Sphere Grid is great! I've been eying Jenova, Ancient Calamity or Danny Pink as well... I just really can't get myself to include universes beyond to my commander decks - yet. Perhaps there will be a time i get over it - starting spiderman there even is no telling anymore with the bottom emblem.
Path to Exile or Swords to Plowshares are very solid and definitely to be considered next to Lethal Throwdown or Get Lost! I should run more removal in Reyhan. Taking newer brews I made in comparison, Reyhan runs an embarrassing low amount of interaction... That said, in my experience i don't often run into removal issues with Reyhan. You fairly quickly draw into a board wipe or take a backup plan.
I thank you for your insights! I definitely will consider them.
enraged on
Reyhan&Ishai | Unstoppable Meet Immovable [Primer]
4 weeks ago
Crazy cool build! Clearly you have been very thoughtful about each and every card choice.
I think the new Sphere Grid would be an interesting include. Also wondering if you have ever considered simple removal spells like Path to Exile or Swords to Plowshares.
Keep it up!!
enraged on
snow? localized entirely on our kitchen table?
1 month ago
Very cool deck idea!
I feel like Swords to Plowshares and Path to Exile are almost necessary in white...
I really like cantrips like Ponder and Preordain in my blue builds because getting the right cards at the right times can simply be game changing.
Lots of power here and not a tremendous amount of synergy, but I do feel Isu is a powerful commander that can just run the game.
indieinside on
The Proliferation of Poison
1 month ago
each color is great for reasons. utilize that.
Green - ramp. Make the deck move faster.
Black - tutors. Let the deck be consistent.
Blue - Control. Tell people no.
White - Removal. Things like Swords to Plowshares and Path to Exile.
You can run the great cards of each color to make the deck more effective while still keeping the theme. This commander is super great. But, 4 color Commanders are hard to run without mana ramp. My personal opinion on mana rocks is that if it costs more than 2, it isn't worth it. Not quite affective as you would hope.
indieinside on
Odric, Lunarch Marshal
1 month ago
I would consider cutting back a few creatures to add in things like Path to Exile or Swords to Plowshares to deal with problems. Or things like Land Tax or Smothering Tithe to help with speed.
Serra Ascendant is janky early game.
indieinside on
Byrke/finneas counter overload, WIP
1 month ago
You mentioned combos. Here are a few to suggest. I personally think that if it takes more than just two cards to combo, it isn’t worth it.
Cathars' Crusade + Herd Baloth = Infinite creatures and counters.
Cathars' Crusade + Scurry Oak = Infinite creatures and counters.
Herd Baloth + Ivy Lane Denizen = Infinite creatures and counters.
As for cuts, it really depends on the desired theme. You have too much for me to really make any firm suggestions. Green is known for mana ramp and you aren’t running any of that. These would be cards like Cultivate. Same thing with white. It is best known for card removal and I don’t see anything like that, with cards like Swords to Plowshares or Path to Exile.
As for what currently is in the deck list, if you can give me an idea of what the theme might be I could make some cut suggestions.
TheVectornaut on
Monocolor hell
1 month ago
Cool to see this combo actually being tried out. Depending on the local modern meta, I could see this struggling with both speed and consistency. And if you're worried about wincons getting countered, I'd also be worried about the combo being disrupted. Something like Vexing Shusher could help get past countermagic, but it doesn't solve the more pressing issue of post-sideboard hate. Liquimetal Coating has some redundancy with Myr Landshaper but Splinter does not. A single Disruptor Flute, Ancient Vendetta, or more likely a Thoughtseize into Surgical Extraction could suddenly make things pretty tough. I think the deck is also likely to struggle against creature threats, especially when you haven't resolved a Liquimetal Coating. If you're willing to splash into black, I think Tear Asunder is better than Shattering Blow while having the option to kick and remove creatures and planeswalkers in a pinch. And while I know you'd prefer to exile over destroying, Assassin's Trophy is also very flexible without Coating. You might even be able to bait an opponent into searching for a basic to Splinter in cases where they don't already have one. Path to Exile is similar if you prefer white. Adding more colors would additionally justify running more shocks or other 2+ land type duals of different colors, something which would allow you to use fetches stolen by Oblivion Sower more reliably. Staying in red, there's still Abrade, Untimely Malfunction, Brotherhood's End, Explosive Derailment, and Overwhelming Surge as options. A final card that i think might fit here is Wrenn and Six. It's just such a nuisance in Gruul decks, keeps you on curve with a single fetchland, can get back Buried Ruin to keep your artifacts online, and the ultimate can even let you Splinter repeatedly if the game goes long. As for sideboard options, that will always depend on what you're actually facing. Still, I'd probably focus a little more than normal on matchups with decks that run few basics or few lands altogether. As an example, Leyline of the Void against manaless dredge or Blood Moon against amulet titan. If you're playing against refined versions of decks like that, I think it's still gonna be tough, but you gotta do what you gotta do for the sake of the janky combos!
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