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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Kozilek, Butcher of Truth
Legendary Creature — Eldrazi
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.









![Jodah, Archmage Eternal feature for JOJO'S BIZARRE ADVENTURE: [2025 Primer]](http://static.tappedout.net/mtg-cards-2/dominaria/jodah-archmage-eternal/mtg-cards/_user-added/femme_fatale-jodah-archmage-eternal-dom-15565319420.png)



Be_Jamin on What happens if Colossal Grave-Reaver …
1 week ago
If Colossal Grave-Reaver is on the battlefield and I mill either Ulamog, the Infinite Gyre or Kozilek, Butcher of Truth, do the triggers happen at the same time? If so, am I able to order them? I would want to have either Ulamog or Kozilek triggers to happen first and then Grave-Reaver's. That way I can keep the eldrazi in my library rather than the battlefield.
But, if I do have Colossal Grave-Reaver's triggers resolve first then the eldrazi's would the eldrazi trigger happen if they are not in the graveyard?
xraider on
Eldrazi babyyy
1 week ago
Here, specially for my apprentice, some spicy additions.
And remember—every time I kick your ass, you grow stronger. Feel your hate. Embrace your anger. Let it fuel your power, and you will become an Eldrazi yourself. Then, finally, you’ll crush everyone… including me.
Mana & Card Advantage
Mind's Eye – Passive card draw each turn.
Palantir of Orthanc – Repeatable value, politics or pressure.
Conduit of Ruin – Ramp and tutor for your Eldrazi.
Liberator, Urza's Battlethopter – Flash outlet for colorless spells + grows over time.
Equipment & Support
Whispersilk Cloak – Grants shroud and unblockable: perfect for protecting key creatures.
Massive Eldrazi Threats
Spells & Utility
Finishers & Protection
Akroma's Memorial – Grants an army of buffs to all creatures.
Ugin, the Spirit Dragon – Board control, removal, and a win-con.
wallisface on Am I creating a draw …
6 months ago
Grindstones activation will entirely resolve before other abilities are added to the stack.
Effectively, Grindstone will put the entire opponents library into their graveyard. And then Kozilek, Butcher of Truth will trigger and shuffle all of those cards back into their library. The game continues.
bhst5019 on Am I creating a draw …
6 months ago
So, the situation is I have Painter's Servant and Grindstone out. Friend had Kozilek, Butcher of Truth . I proceed to activate grindstone on them thinking I would be milling their entire deck. What I want to know is this a game draw situation?
Goldberserkerdragon on
The Big Black Succ
8 months ago
Hybrow Sorry m8! Just took those cards out after 5 years playing them off and on. Konrad doesnt need sac loops or anything much sacrifice. I got plenty of those decks anyway. Konrad here wins with Morality Shift, Kozilek, Butcher of Truth, and Basalt Monolith combo. He is finally full mill as of last night, gonna give it a try. If i cant settle there then i will stick to playing Ayara as my casual black deck. She aristocrats well lol.
ProgramIncomplete on
The Mycotyrant
9 months ago
Sure thing!
When I decided to build this deck I really wanted to lean into the descend theme so I challenged myself to run as few non-permanent spells as possible. I think my initial list had like 1 or 2. Overtime, I ended up adding more since I realized I needed efficient self mill payoff cards like Reanimate and Overwhelming Remorse or else the deck was a little too clunky. Currently I'm running 9 but I'm looking for oppurtunites to cut some without losing power or efficiency.
But still, even though it isn't "pure permanents" I still tried my best to cover all of the deck's bases with permanent spells. We have permanents that can remove threats like Chupacabra Echo and Reclamation Sage; permanents that can draw cards like Skullclamp and Izoni, Thousand-Eyed; permanents that can ramp us like Sakura-Tribe Elder and Aftermath Analyst; permanents that mill like Mesmeric Orb and Ripples of Undeath; permanents that can bring stuff back from the grave like Journey to Eternity Flip and Animate Dead; we even have The Meathook Massacre and Invasion of Fiora Flip as our boardwipes.
One really nice upside to having everything our deck wants to do on permanent spells is that it makes cards like Malevolent Rumble and Cache Grab really consistent at grabbing something useful. And I recently added Revival Experiment which seems like a really nice payoff for going all in on permanents.
Anyway, the basic idea of this deck is self-milling and using my commander's ability to swarm the board with tokens. Usually we want to spend the first couple turns setting up, hopefully getting a repeatable mill effect on the battlefield like Mesmeric Orb or by pairing one of our dredge cards with a discard outlet like Matzalantli, the Great Door Flip or Geier Reach Sanitarium. Once we've got our mill engine set up, then we can cast our commander. We want to make sure he triggers his end step ability the turn he enters so we can start getting our tokens online.
The tokens really are the core pillar of the deck. They can be sacrificed for value with cards like Skullclamp and Wight of the Reliquary; we can turn them into mana dorks with Insidious Roots; they can gain us a ton of life off of Essence Warden and Ayara, First of Locthwain; and they can present lethal by giving our Craterhoof Behemoth an army to buff. We also have the ability to drain the table to death with the aforementioned Ayara or Mirkwood Bats if we manage to mill enough cards. And of course, since they pump our commander, we can also win with commander damage.
Since we're milling so much the deck also has a reanimator subtheme. Reanimate and Animate Dead can bring back wincon creatures like Craterhoof and Ayara. Squirming Emergence can reanimate any permanent so it's an awesome way to put planeswalkers into play or snag an engine piece or even wipe the board with Invasion of Fiora Flip. Similarly, Rise of the Witch-king let's us bring back any permanent while also forcing our opponents to sack a creature which is nice.
A new card that I'm actually testing right now is Chthonian Nightmare. The fact that it's a repeatable reanimate effect for only 2 mana seems really strong. And even if you don't "charge it up" by repeatedly reanimating creatures that cost less than 3, roughly 75% of the creatures in my deck are 3 or less anyway and among those are some really impactful targets like Eternal Witness, Reclamation Sage, Six, and Accursed Marauder just to name a few. Very excited to see how it performs!
Alongside the reanimator subtheme we have an aristocrats subtheme. As mentioned earlier the tokens make great fodder for stuff like Skullcamp and Wight. And we have creatures that either sack themselves, like Sakura-Tribe Elder and Aftermath Analyst, or want to be sacrificed, like World Shaper. All that sacrificing can net us additional value off of Liliana, Dreadhorde General or Mirkwood Bats since he triggers on token sacrifice as well. We also have Disciple of Freyalise Flip, a great reanimation target that can draw us a ton of cards by sacrificing our creatures that grow in size as our graveyard does like Splinterfright and Souls of the Lost.
So yeah, that's the deck. It can be a bit slow and the lack of instant speed interaction is definitely a drawback but overall I like it a lot and it can have some explosive turns. You just have to be careful not to mill yourself out which is why I added in Kozilek, Butcher of Truth. He's a bit random so I might replace him with Elixir of Immortality. We'll see.
P.S. Apologies for the long winded reply, hopefully it was insightful.
m_tironi on
1 year ago
Woehrlebird, I delete decks often, so you should copy it if you are interested.
Ramp the is good with Lumra: Lotus Field Harrow Roiling Regrowth Springbloom Druid
Support for Lumra: Panharmonicon Amulet of Vigor
To help shuffle your graveyard back into your deck after you milled too much: Kozilek, Butcher of Truth Ulamog, the Infinite Gyre
The rest is optimized good stuff: landfall and cheating cards in with Apex Devastator, Ghalta, Stampede Tyrant and Last March of the Ents.
Also, Monogreen mass haste: Surrak and Goreclaw Concordant Crossroads
Wurwilf on
Beledros Supernova
1 year ago
Heartbeat of Spring at only 3 mana can set up some nasty tempo turns.
Skullclamp and Lightning Greaves are probably still worth it even if you mostly try to win the turn you play Beledros.
Sanctum of Eternity is a funny little guy with commanders that untap lands.
Kozilek, Butcher of Truth is good in all decks that can cast him.
Defense of the Heart is a meta call, I guess, but it's usually reliable. Boring card though, to be honest.
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