How does Rashmi, Eternities Crafter interact with Eldritch Evolution?

Asked by Daedalus19876 7 years ago

Specifically, if I sacrifice Rashmi as the additional cost for Eldritch Evolution, does her effect still trigger and give me a pseudo-cascade?

merrowMania says... #1

Unfortunately, no. When you cast a spell, you put it on the stack, then pay all costs. THEN, it is considered to have been cast. As Rashmi was sacrificed as a cost to cast EE, she is no longer on the battlefield when the spell is actually considered to have been cast.

September 12, 2016 2:12 p.m. Edited.

Daedalus19876 says... #2

Humph. That's what I thought, but just to be sure, can someone give a corroboration or Comprehensive Rules citation?

Thanks :)

September 12, 2016 4:36 p.m.

Raging_Squiggle says... Accepted answer #3

601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2ad) and determination and payment of costs (rules 601.2fh). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3), ignoring any effect that would prohibit that spell from being cast based on information determined during that spells proposal. (Such effects are considered during the check detailed in rule 601.2e.) If, at any point during the casting of a spell, a player is unable to comply with any of the steps listed below, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 720, Handling Illegal Actions).

601.2a To propose the casting of a spell, a player first moves that card (or that copy of a card) from where it is to the stack. It becomes the topmost object on the stack. It has all the characteristics of the card (or the copy of a card) associated with it, and that player becomes its controller. The spell remains on the stack until its countered, it resolves, or an effect moves it elsewhere.

601.2b If the spell is modal, the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.46), he or she reveals those cards in his or her hand. If the spell has alternative or additional costs that will be paid as its being cast such as buyback or kicker costs (see rules 117.8 and 117.9), the player announces his or her intentions to pay any or all of those costs (see rule 601.2f). A player cant apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as its being cast (such as an X in its mana cost; see rule 107.3), the player announces the value of that variable. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost he or she intends to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether he or she intends to pay 2 life or the corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the players options when making these choices.

601.2c The player announces his or her choice of an appropriate player, object, or zone for each target the spell requires. A spell may require some targets only if an alternative or additional cost (such as a buyback or kicker cost), or a particular mode, was chosen for it; otherwise, the spell is cast as though it did not require those targets. If the spell has a variable number of targets, the player announces how many targets he or she will choose before he or she announces those targets. In some cases, the number of targets will be defined by the spells text. Once the number of targets the spell has is determined, that number doesnt change, even if the information used to determine the number of targets does. The same target cant be chosen multiple times for any one instance of the word target on the spell. However, if the spell uses the word target in multiple places, the same object, player, or zone can be chosen once for each instance of the word target (as long as it fits the targeting criteria). If any effects say that an object or player must be chosen as a target, the player chooses targets so that he or she obeys the maximum possible number of such effects without violating any rules or effects that say that an object or player cant be chosen as a target. The chosen players, objects, and/or zones each become a target of that spell. (Any abilities that trigger when those players, objects, and/or zones become the target of a spell trigger at this point; theyll wait to be put on the stack until the spell has finished being cast.)

601.2d If the spell requires the player to divide or distribute an effect (such as damage or counters) among one or more targets, the player announces the division. Each of these targets must receive at least one of whatever is being divided.

601.2e The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 720, Handling Illegal Actions).

601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be 0. It cant be reduced to less than 0. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes locked in. If effects would change the total cost after this time, they have no effect.

601.2g If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, Mana Abilities). Mana abilities must be activated before costs are paid.

601.2h The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs cant be paid.

601.2i Once the steps described in 601.2a-h are completed, the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spells controller had priority before casting it, he or she gets priority.

September 12, 2016 4:53 p.m.

When you pay the cost, that is the final step. However, that still happens before the spell is considered "Cast". Rashmi, Eternities Crafter will not be on the battlefield when "On-Cast triggers" occur.

September 12, 2016 4:55 p.m.

This discussion has been closed