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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Creakwood Liege
Creature — Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
pookypuppy6 on Ranking the Lieges
2 weeks ago
I feel there's something to be said for Creakwood Liege over some of the others. It's fragile for sure, getting blown out by Shock is real bad. But it's on the cheaper end of lieges at four mana and, unlike Balefire Liege or Deathbringer Liege, does give its value without further mana investment. Kind of one of those "set-it-and-forget-it" cards. I admit though, those last two are in better colours for token-y, swarm-y colours that like the lord buffs.
The Creakwood point is conversely is why I'd rank Mindwrack Liege much lower. Farting in big blue or red creatures at instant-speed is funny, but it's a huge mana investment relying on you having a creature in your hand you want to cheat in (6 to play and then 4 to actually use). And as you mentioned, odd colours for that effect too - red does have big dragons though!
DemonDragonJ on Ranking the Lieges
2 weeks ago
I previously made a thread to rank the "swords of X and Y," so I shall now rank another one of my favorite cycles in this game, the lieges from Shadowmoor and Eventide, and I would like to emphasize that this ranking is purely my own opinion, not based upon any guidelines, so I am not stating that any one creature is superior or inferior to another, although I definitely believe that the five enemy-colored lieges are vastly superior to the five allied-colored lieges, which I hope was simply an unfortunate coincidence, and not a deliberate choice by the employees of WotC. Also, as a side note, I am severely disappointed that the allied-colored lieges all have names that reference locations or factions on Lorwyn/Shadowmoor, which limits the sets in which they can be reprinted, whereas the enemy-colored lieges have names that are generic and would work on nearly any plane of the multiverse. As I did, with my previous list, I shall begin with the lowest-ranked card and end with the highest-ranked one.
Thistledown Liege is clearly the worst of the lieges, as it is merely a 1/3 for 4 mana, and its keyword, flash, is useful, but only once, so I question how WotC could have designed this creature. Considering the other allied-colored lieges, this one could easily have been a 2/3, or even a 3/3, for the same mana cost, but its unfortunate status is why I am ranking it at the bottom of this list.
Ashenmoor Liege is better than is Thistledown Liege, but not by a significant margin, so its is ninth on this list; again, it could have had higher power and/or toughness, being a 4/2 for the same mana cost. Its ability is nice, but, with such low toughness, the creature is likely to die easily, meaning that its ability shall trigger only once; if this creature were to be designed, today, I imagine that it would have ward, as that would be an upgrade from its current ability.
Boartusk Liege is actually fairly strong, compared to the previous two lieges, so I have ranked it at eighth place, here, but it is merely a beater, so there is not much else to say, about it.
Wilt-Leaf Liege has the highest power and toughness among the allied-colored lieges, and its ability is nice, but I cannot rank it as the highest of those five, because its ability, while useful, is too specific, as it shall not be used in every scenario, but it certainly is a useful creature for decks that focus strongly on elves.
I ranked Glen Elendra Liege as the best of the allied-colored lieges because it has flying, a keyword that is always useful, for both attacking and defending, and also because fairies often are very powerful creatures.
Mindwrack Liege has a very useful ability, albeit one that is interesting in the two colors that have the least emphasis on creatures, but that does not justify it costing 6 mana; none of the other lieges are that expensive, so I am ranking Mindwrack Liege as the least of the enemy-colored lieges.
Creakwood Liege can produce a token every turn, which is very useful, especially considering that it makes those tokens more powerful, but it is only a 2/2 for 4 mana, when it could easily have been a 3/3 while still being balanced, so I regard it as the fourth best of the enemy-colored lieges.
Seedborn Muse is a very powerful card, so any card that has a similar effect is likely to be very powerful, as well, even if it works only for a specific group of cards, as is the case with Murkfiend Liege, which balances its ability being more specific by making creatures more powerful.
Black and white are my two favorite color in the game, so I am very glad that Deathbringer Liege, the black and white liege, has two very powerful abilities; the majority of decks use creatures to at least a certain extent, so having a repeatable method of destroying creatures, or at least reducing their utility, is a very powerful ability, indeed.
I dearly wished that I could have ranked my favorite liege, Deathbringer Liege, as the best liege of them all, but I ultimately chose Balefire Liege as the best liege, because of how universally useful its abilities are; it can increase its controller’s life total while also reducing the life totals of its controller’s opponents, which makes it a creature that I believe should be in any deck that contains the colors red and white.
What does everyone else say, about this subject? How do you feel about my ranking of the ten lieges (again, I ranked them purely by my own opinions, not be any strict standards or criteria)? I certainly am eager to hear your opinions, on this matter!
legendofa on Hybrid rule change
2 months ago
I think it's fine if it's not abused. Bloom Tender is one of my bigger concerns. I would personally house rule Tender to only create mana from your commander's identity. I know infinite mana is basically a gimme in -based color sets anyway, but something just doesn't feel right about letting Eladamri, Korvecdal or whatever use Tender + Leyline of the Guildpact for five mana with minimal investment. Kinnan, Bonder Prodigy would be worse. Maybe if this happens, I'll put the Leyline in my Elf deck and see how it feels.
Also, things like the Shadowmoor Liege cycle feel potentially abusable. If you dump Creakwood Liege, Boartusk Liege, Wilt-Leaf Liege, Thistledown Liege, Mindwrack Liege, and Glen Elendra Liege into that Kinnan deck as six extra anthems with good stuff on the side, I'm going to be questioning it.
Outside of those sort of cases, I'm generally okay with it. I feel like this is one of those "use it responsibly" ideas--using hybrids to support your strategy is fine, using hybrids as cheese feels like it's against the spirit of the color identity rules. There's a few decks I'd definitely brew up under new hybrid rules, Kulrath Knight being one of them. Love that card.
legendofa on Poll: Would you allow a …
3 months ago
Haven't actually tried to build and use it yet, but I outlined a deck on here with a monocolor commander and only hybrid cards. I touched grass, now I'm shipwrecked in Jund Something with this level of gimmickiness, I'd be okay with because it's not that good. If a deck has one, maybe two hybrid cards, I wouldn't have a problem with as long as they're announced ahead of time. Some of them have pretty unique and interesting effects.
My big problem would be if you used them to gain a clear technical advantage or had a specific use for them based on their color-ness. An easy example of this is Bloom Tender. No, you don't get to claim Tribune of Rot and Jinnie Fay, Jetmir's Second as multicolor in your monogreen Elf deck for Tender to make more mana. If you try to pull this during a game, you get one and a lecture on permission abuse.
Another example is using something like Ashenmoor Liege, Balefire Liege, Creakwood Liege, Deathbringer Liege, Thistledown Liege, and Wilt-Leaf Liege to give your commander +7/+7. You get the Deathbringer, and the rest go away.
legendofa on Making a halloween deck. Need …
9 months ago
The upcoming Lorwyn set next year might have some scarecrows, but probably still not enough to fill a deck.
Since there's a solid presence, Creakwood Liege might be worth looking at for art and ability.
BlueTorche on
!!! Chatterfang and the hungry Crew !!!
1 year ago
In my personal decklist (Chatterfang Casual EDH), I have 3 win cons :
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Lifedrain (with Bastion of Remembrance, Zulaport Cutthroat and Blood Artist), which is the most reliable one, as it usually kills all my opponents at once. With Chattefang, it's easy to reach 20+ drains, which is huge in late game.
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Big tokens (with cards like Creakwood Liege, Return of the Wildspeaker, Craterhoof Behemoth (more expensive this one)), which can easily kill your opponent if you have 10+ squirrel on the battlefield. Garruk, Cursed Huntsman isn't a bad addition in the deck, but I think it's a bit "slow", as it will need at least 1 full turn of table before having the emblem. Your opponents will usually focus it and kill it during this time.
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Commander Damage, it doesn't happen often (to be honest, I never killed someone with commander damage in more than 20 games). But it is useful if you play against a lifegain deck or a stax deck. Commander damage can easily be done when you buff all your squirrels (including Chatterfang), and you can also sacrifice X squirrels to give +X/-X to Chatterfang. It's also why I suggested Yavimaya, Cradle of Growth, which make your commander unblockable (and is a good land anyway). The BLB card The Odd Acorn Gang you put in the deck also helps this win condition.
Additionally, Pitiless Plunderer and Warren Soultrader are cards that wins you the game always all the time you'll play it with Chatterfang, as they'll give you almost-infinite mana and ETB/LTB trigger.
Another win condition would be to add Ivy Lane Denizen, which combo with Scurry Oak and give you an infinite/infinite creature and infinite 1/1 squirrels. You may need to add some creature tutor to get both of the cards at the same time (I would suggest Chord of Calling, Dig Up, Diabolic Tutor and Fauna Shaman as buget card. You may also add more expensive card like Vampiric Tutor or Demonic Tutor).
As you say, with the new BLB card, it may exist other win conditions, which can involve food token.
I think you shouldn't focus on one particular win condition. Having more than one way to win can make your deck more reliable (that is my opinion, it may not be true). However, focusing on 1 or 2 win conditions will help you cut some card and having a better deck (it's a question of perfectly balance, as all think should be).
I will also suggest you Acorn Harvest which give you squirrel (not a very strong card, but for 6 mana it creates you 4 squirrels (8 with Chatterfang), not bad).
As cut suggestions, I would suggest Acorn Catapult (which I find very expensive, just to create 1 Squirrel by turn), Cloakwood Hermit (as it need "creature card" put in your graveyard. However, token aren't cards (rule 111.6. A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card) so it doesn't work (I thought about this card when a friend suggests it to me, I was disappointed to learn this rule :( )) and Squirrel Mob (on paper, the card seems good in the deck, but fill the board with tokens is better than having a big creature that will be blocked by anything). I also find Squirrel Sanctuary a bit slow (but it combos with Earthcraft, which I don't have because of its price, but make Squirrel Sanctuary strong). Wrap in Vigor is literally a Golgari Charm in less good (its only advantage is that is cost instead of ). Toski, Bearer of Secrets is also a card I find a bit slow. I bought it for my deck, but it never convinced me, and I would prefer Driven / Despair to it, which can also help you win, or other draw cards (Village Rites, Plumb the Forbidden...). Finally, Putrefy is not the most relevant card in the deck, as you already have a lot of Artifact/Enchantment removal, and Chatterfang is a creature removal. You may prefer Nature's Claim or Maelstrom Pulse as removal, or add more token synergy card (you can also add Crack Open, which is similar to Pest Infestation in the deck (I need to buy Pest Infestation, it seems incredible in a Chatterfang deck))
BlueTorche on
!!! Chatterfang and the hungry Crew !!!
1 year ago
Very good deck with the new Bloomsborrow cards. I also made a deck (less expensive haha) of Chatterfang, and I would suggest you to add Spawning Pit which is really strong with drain card like Bastion of Remembrance, Zulaport Cutthroat and Blood Artist (which are the main wincon in my deck).
I would also add that the deck needs his commander, and you should add some creature protection. You already have some, but I would suggest Malakir Rebirth Flip, Fake Your Own Death, Golgari Charm or Lightning Greaves. You may also add Crop Rotation that can tutor Swarmyard (and Yavimaya, Cradle of Growth which make your Chatterfang, Squirrel General unblockable thanks to Forestwalk).
As good token generator (but not in the tribal theme), you can look at Creakwood Liege (which buff your creatures in addition to create token), Emrakul's Evangel (similar to Nested Shambler), Growth Spasm (correct ramp but will create you a token), Khalni Garden (land that create a token !) or Tireless Provisioner (which I personally don't play, but you have some food synergies in the deck).
I don't know if you have played your deck yet (as BLB card are not released yet), but I think your deck has a bit lack of ramp/land (I may be wrong, as you have some good mana dorks and treasure creation).
I hope you'll have fun playing this deck, good luck !
doc_frank_18 on
1 year ago
Also, add Camellia, the Seedmiser maybe Creakwood Liege maybe Lathril, Blade of the Elves maybe Nemata, Primeval Warden maybe?

