Tiamat
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tiamat

Legendary Creature — Dragon God

Flying

When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle your library.

Recommendations View more recommendations

Trustworthy Scout
No One Will Hear Your Cries
Iridescent Tiger
Battalion Foot Soldier
Gathering Throng
Skyshroud Sentinel

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

3 months ago

Thank you for the kind words! I appreciate them. I had to double-check the deck list to ensure that a copy of Reanimate was NOT in it. I had a copy of it in the deck for many, many moons ago and then replaced it a couple of years ago. With the recent additions of Colossal Grave-Reaver and Sarkhan, Soul Aflame, perhaps I should entertain Reanimate's return to the 99. I cannot include Show and Tell here because I do not want to assist my opponents in any way. I understand the benefit of dropping down Dracogenesis, but due to the threats of my opponents freely putting into play Eldrazi, Omniscience, or anything that helps to acclerate their own game plans, I will stand pat on that suggestion. I like the idea of including a copy of Frantic Search, particularly because it is an instant. Herd Heirloom is a definite future addition once a copy of it becomes available, most likely replacing Chromatic Lantern. Steely Resolve garners a little less consideration here, but is not completely ruled out. Its presence would allow Plaza of Heroes and Lightning Greaves to be replaced, although the loss of haste for the creature equipped by the Greaves may be missed. The neutering of Rite of Replication is one reason to push back against auto-including Steely Resolve. An unsuspected kicked RoR is a win condition here and has resulted in many victories in the past. Another reason is that Steely Resolve is symmetrical. If one of my opponents is also playing Dragons, I either have a dead card in hand, or a card that nullifies all of the spot interaction for my opponents' Dragons. In my play group, there are A LOT of Dragon decks (The Ur-Dragon, Miirym, Sentinel Wyrm, Morophon, the Boundless, Tiamat), so considering Steely Resolve from a distance is a necessary process here. As for Despark and/or Grasp of Fate, I can definitely reconcile the inculsion of these spot removal spells. Which cards would you recommend replacing? This is one of my oldest EDH decks, and I stuggle mightily at times deciding which cards to replace in the 99 because, at least through my eyes, the deck list has become very, very tight over the years (about ten years). Maybe Despark for Path to Exile? Grasp of Fate for Beast Within? Thank you for your comment! It's always great to communicate with fans of Scion of the Ur-Dragon, especially during the era of The Ur-Dragon. Thanks again!

Balaam__ on Behold A Great Red Dragon

9 months ago

Thanks for posting, BirdieGirlie. You’re right about Tiamat, but I wanted to include him anyway for literary/biblical/historical reference and because he happens to be a 7/7 flyer, which is nothing to scoff at. Sadly his ‘if you cast him’ text won’t trigger, but them’s the breaks.

And thanks for suggesting Cursed Mirror too. I’ll maybeboard that one, I just wish it was ever so slightly cheaper. is not quite as appealing as would have been:/

BirdieGirlie on Behold A Great Red Dragon

9 months ago

WAIT this deck is pretty old so you probably know this but just in case -- Tiamat doesn't work with Minion of the Mighty. Its dragon search requires you to cast it. The follow up turn to throwing it down would be amazing but alas ;( im sorry

legendofa on

1 year ago

TFCamaro12 I agree that Leyline of the Guildpact isn't a "bad" card. The main problem is that it's such a build-around card. If you can hardcast it, you probably don't need it, and if it's not in your opening hand, you're stuck playing super slow until you get it out. It doesn't have any redundancy, so backing it up is hard. Basically, either you have it, or your deck chokes.

What exactly is the role of Leyline of the Guildpact in this deck? As I see it, the most efficient line is to set up the Urzatron, cast Morophon, the Boundless or Timeless Lotus, and cast Tiamat from there. The Leyline + Scion of Draco line is good long-game synergy, but it seems to me that dumping some big hasty smashy Dragons out might be a better payoff. There's no reason for the creature color spreading outside of Scion, and I'm not sure how much the basic land ability helps.

If I may suggest, try reworking this deck to focus more on the Morophon-Lotus-Tiamat line, and save the Guildpact for a different deck. Unless I'm missing something obvious, of course.

The More We Work Together is my shot at a Leyline of the Guildpact deck, if you're interested in seeing a different angle.

wallisface on

1 year ago

I still feel like the deck’s going to really struggle to function without Leyline of the Guildpact in your opening hand. I also think that the Tron lands are a nonbo with Leyline of the Guildpact, and having both in the deck feels very awkward - especially when a lot of your spells require coloured mana.

Tiamat looks impossible to cast unless you have Morophon out - which imo is too many steps to go through.

PhyrexianHellkite on 50$ Budget The Ur-Dragon

2 years ago

I have tested creatures/cards like that in the past and don't like the staying power or what they are adding to this deck. The creature versions get board-wiped the fastest and don't tend to extend the deck past extra mana available, so I prefer to start getting bigger game impact dragons out and only ramp via land ramp and some artifacts. Mainly to help with my mana fixing, draw, and one sided board-wipes. See the list of cards that those would not interact with other than Scaled Nurturer, that one gets the dragon pass but not card draw and would take up one of the 30 dragon slots. Garruk's Uprising, Elemental Bond, Frontier Siege, Wrathful Red Dragon, Silumgar, the Drifting Death, Rith, Liberated Primeval, Miirym, Sentinel Wyrm, Lathliss, Dragon Queen, Kolaghan, the Storm's Fury, Ganax, Astral Hunter, Firkraag, Cunning Instigator, Dromoka, the Eternal, Bladewing the Risen, Atarka, World Render, Haven of the Spirit Dragon, Relic of Legends, Jade Orb of Dragonkind, Carnelian Orb of Dragonkind, Crux of Fate, The Ur-Dragon

So 20 cards or 1/5th of the deck that those would not extend or interact with. Here is a link for some statistics for mana reducers that basically says if you can play cards every turn and use all mana you have as well then they work the best in those types of decks.

Is it worth it to play cost reducers in MTG EDH commander? https://www.youtube.com/watch?v=prltKyeJMKI

Form about this topic https://www.reddit.com/r/EDH/comments/b3stji/cost_reducers_vs_ramp/

Thanks for the comments! Hope this gives some insight on my deck building/playing style and if you run those mana dorks/cost reducers, I think cards like can help and, I do run them in other decks with less colors or better card draw. I do think a commander like Tiamat would benefit from those to help play the tutored cards after cast and help commander tax to recast it and refill your hand. The main thing I consider is what am I swapping, and in this deck and it's mana fixing for a 5 color deck on a 50$ budget, or a potential dragon slot for a deck that wants dragons on the field attacking to start getting ramped up.

I will continue to update this deck and work to give better descriptions of my other decks as well as I build and update my commander arsenal!

Unlife on BBEG Deck Ideas

2 years ago

saluma I like Tiamat, it is 100% a DnD BBEG and dragons are big and nasty.

KBK7101 I like The Tarrasque, but it does feel kinda meh, similar to Ghalta who's very strong, but just doesn't feel as 'world-ending'. I'd forgotten the gods though, maybe some sort of aristocrats-animator thing. The captain is fun, but he has the more 'hit and run' thing going for him as a pirate.

DreadKhan I've played with Kresh the Bloodbraided before, he can be fun but he can also feel a bit clunky which was why I;d dropped him previously. Sauron, the Dark Lord has that traditional world ending feel, and his ward cost means he dodges most removal. I'd forgotten goad was a thing, it brings me back to Queen Marchesa, a more political goaded build to manipulate other decks. In terms of the decks competing against one another, I think they're fairly balanced at the moment, but they're also still being tuned and adjusted.

legendofa Well, gonna start with a massive thank you first, that's a wicked great breakdown. With this massive list, maybe I'll add a second in command deck along with the BBEG one....

I'm not worried about it being directly connected to the forgotten realms, just kinda having a DnD class/BBEG 'vibe' for lack of a better word (I mean, my paladin deck design is knight tribal helmed by Syr Cadian, Knight Owl) Among that massive list, Konda, Lord of Eiganjo, Progenitus, Uro, Titan of Nature's Wrath, Umbris, Fear Manifest, Momir Vig, Simic Visionary, and Malfegor all stand out. Your dimir list also reminded me of Runo Stromkirk  Flip as a big monster summoner.

TypicalTimmy Dihada is an interesting choice, maybe a deck full of brainwashed missing adventurers. A lot of these suggestions keep leading me back to mardu, so I may take a deeper dive there.

Either way, this has been massively helpful. Course, now I have the opposite problem, so many choices to narrow down.

saluma on BBEG Deck Ideas

2 years ago

Some of the most notorious creatures in D&D have to be the dragons. The ultimate test of strength for a party. So maybe Tiamat and her dragons would be a nice archenemy?

Load more
Have (2) PrismMTG , gildan_bladeborn
Want (0)