Dragon Spectrum - Praise Tiamat’s glory


Still Needs

Deck Description

Mana quickly is the primary concern. the Deck has ~50 land/manaRocks/manaRamps, this doesn't include treasure token generation. Getting Tiamat down before turn 5 starts isn't impossible.

To help with the cost of dragons there is; Dragonlord's Servant, Dragonspeaker Shaman, Urza's Incubator (make sure you choose Dragon), Warden of Evos Isle (only reduces cost of flying). And then there is Dragon Arch to allow for cheap playing of 'gold' creatures. In total a Flying Dragon could have its cost reduced by 6.

The main play objective is to empty your hand as quick as you can and have as much mana as possible. This means you can then play Tiamat without having to discard any dragons (Reliquary Tower, Thought Vessel & Ancient Silver Dragon to help lower the need to wait) and hopefully play more than one on the next turn. If possible get Ramos, Dragon Engine down before Tiamat for a great to play something after Tiamat goes down. If you copy Ramos, Dragon Engine with Miirym, Sentinel Wyrm (this can lead to 2xRamos and 2xTiamat = 40 mana over 2 turns)

Use Command Beacon and Dragon Arch to play Tiamat even faster still if the combination come up in early play

Gates are a background mechanic to keep the lands working hard, but are not playing a vital part. Gond Gate, Heap Gate & Baldur's Gate are the best gates to pull if you get Navigation Orb - if you have Maze's End possible route to win, but very accidental :D

So You Played Tiamat - What to Pull

For A Kill Move

To Keep In The Game


Updates Add


93% Casual


Revision 9 See all

(11 months ago)

+1 Cavern of Souls main
-1 Crystal Quarry main
Date added 1 year
Last updated 11 months

This deck is Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

38 - 0 Rares

19 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 5.21
Tokens Copy Clone, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Treasure
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