Gemstone Caverns

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any colour.

Balaam__ on 101% Mono Black Burn

3 months ago

Thanks for posting, Cloudy2024. I think I considered the Chancellor at the time I was building this, but ultimately decided to forgo him for a couple reasons. I believe at the time he was very expensive and I don’t think I own any, and while that’s no longer true I also left him out because I just seem to have the worst possible luck with those Gemstone Caverns type ‘opening hand’ cards. I could shuffle the deck 100 times and in 99 of them all four copies will be near the bottom. Maybe it’s a good addition for someone with better luck than I, ha.

DeinoStinkus on Layla, Planar Heartbeat

4 months ago

I think maybe the first ability is just kind of weird in that it insta-wins completely based on luck, which isn't normally something that cards do in MTG, at least not as explicitly. I think some kind of effect based on enchantments could be neat, as a possible synergy to build around and since all leylines (except Leyline Axe and Gemstone Caverns iirc) are enchantments.

legendofa on Layla, Planar Heartbeat

4 months ago

There's also Gemstone Caverns.

My concern here is that it's a little gimmicky--different leylines support different strategies, so it will be kind of hard to make it cohesive. Assuming 35-40 lands, there's still 32-37 other cards to fill out the deck with. I would probably go for proliferate for the experience counters, but it's still going to need a payoff if you don't hit the jackpot. 5-Color Goodstuff is always an option.

Also, how does this work in Legacy and Vintage? I know it's not the intended format, but the second ability needs to be tracked through the game. If you write down your starting permanents, you're giving away deck hints. If you don't, everyone needs to remember and agree how many permanents you started with.

Icbrgr on What makes a card or …

6 months ago

Gemstone Caverns/Simian Spirit Guide/Desperate Ritual/Chancellor of the Tangle/Mox Opal there have been a lot of free win via Blood Moon decks over the years in various ban lists and formats and mulligan rules to pull off putting out the moon on turn 1.

Truthfully even fairly casting Blood Moon on turn 3 and the opponent just not having an answer or able to play afterwards just feels bad in general when I go to my local game store and it's just a non game I feel bad playing moon.... but its certainly a necessary evil to police the game in the same way Chalice of the Void does.

sergiodelrio on Eldra-Zero

10 months ago

That's exactly my point tho... any land other than Deserted Temple would provide you with 3 mana total from all land sources on turn 2 as well (*if you play a tap2 land on T1)...

I guess what I'm saying is you could look for replacements of Deserted Temple which add maybe utility or sth else without actually sacrificing anything important here imho. Maybe even go with a split: 1x Gemstone Caverns 2x Cavern of Souls 1x Blast Zone you have many great options actually ... Inventors' Fair, Mutavault.

Sorry if I'm being annoying, that's not my intention, I just feel you're overselling the role of Deserted Temple in this particular deck imho, which I still think is very nice no matter if you keep deserted temple or not.

Cheers!

nuperokaso on Bridge to Sanctuary - Land Prison/Punishment

11 months ago

fluffyeel on You draw you lose

11 months ago

Some small recommendations I can think of:

nbarry223 on Green...Control?

11 months ago

Manamorphose is just a filler card to let me run under 60 cards essentially. Boseiju and PYP both didn't exist back when I made this deck, guess it is time to update it.

Also, as far as the lands to cut, Gemstone Caverns is amazing in here, as we just want to go fast, since the sooner we get to 5 mana, the better. Boseiju, Who Shelters All is also really needed against control, and we are actually a spell based deck, the creatures are only there to ramp or eventually be a win-con, but the main goal is to get to Plow Under or Primal Command to start topdecking their lands and forcing them to redraw them.

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