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Zurgo Bellstriker CMC 1 Competitive Duel Commander

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ShockingFirstBullet


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I have been playing Zurgo Bellstriker in Duel Comander since the life total change, but I decided to make this as kind of a fun experiment.

The deck is only CMC 1 cards, except for Simian Spirit Guide and Lotus Petal. They are to help us with explosive draws, so they will be an exception to the rule. But everything else fits.

The deck seems to be doing really well so far on Cockatrice, I've only lost to a Baral Polymorph, and even then kind of gave the deck a run for it's money.

Basic strategy is to load the board with as many critters as possible before our opponent can stabilize and interact with us. The deck wants to win quickly, but has cards like Skred and Flameslash to deal with larger blockers our opponents might have. (The formor is also the reason we run as many lands as we do, we want to get about 2-4 lands tops a game, with the sweet spot being in the middle.)

We have the staple burn spells for 1 CMC and a couple of other cute cards as well... but thats basically the gist of it.

I'm looking for suggestions on any more 1 CMC cards that I should add, and any cut suggestions would be welcome as well.

Cheers

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