Jackal Pup

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Fire and Lightning (PD2) Uncommon
Tempest (TMP) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Jackal Pup

Creature — Hound

Whenever Jackal Pup is dealt damage, it deals that much damage to you.

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Jackal Pup Discussion

Lame_Duck on Official missing/incorrect card/token thread

3 months ago

The listed subtypes for almost the entire Jackal tribe seems to be incorrect. I tried to fix it but, unless I'm being an idiot and misunderstanding the interface, it isn't possible because the only Jackal related option in the drop-down menu is "Zombie Jackal".

Affected cards:
Battlefield Scavenger, Bitterblade Warrior, Bitterbow Sharpshooters, Champion of Rhonas, Dauthi Jackal, Defiant Khenra, Earthshaker Khenra, Flameblade Adept, Hurr Jackal, Jackal Familiar, Jackal Pup, Khenra Charioteer, Khenra Eternal, Khenra Scrapper, Nimble-Blade Khenra, Resilient Khenra, Trueheart Twins, Wildfire Eternal.

Colgate on Official missing/incorrect card/token thread

6 months ago

Tappedout says Jackal Pup is Hound, although it's Jackal nowadays.

Firebones675 on Lyzolda, the Blood Witch

8 months ago

Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:

1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy

2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.

On that note you will want cards like Bitterblossom to provide a stream of creatures to beat down with and cards like Phyrexian Arena can keep your hand full.

here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.

This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.

You can throw in hand disruption like Duress, Inquisition of Kozilek, Thoughtseize, Hymn to Tourach, Blightning but i'd keep the amount relatively low.

Sign in Blood/Night's Whisper can also refill your hand

Price of Progress/Smash to Smithereens are also ways of dealing damage

Burst Lightning is a strictly better shock.

Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.

Lame_Duck on Jackal Pup

11 months ago

You might not want to replace it if you're trying to maintain the old-school feel of the deck, but Falkenrath Gorger is strictly better than Jackal Pup.

aeonstoremyliver on Budget Casual Vintage decks

11 months ago

Some of those lists won't be budget, broski lol. I mean, I suppose you can come close to budget...

I remember playing a / deck that used a ton of mana dorks like Llanowar Elves, Tinder Wall, and so forth that ramped into Force of Nature and Shivan Dragon. I had Lightning Bolt and Fireball in there too. I also played a / Tempo/Control build that used burn spells, Prodigal Sorcerer, Counterspell, Force of Will, Forbid, etc. It was a Delver deck before Delver! I also played a straight up burn deck with Jackal Pup, Ball Lightning, Chain Lightning, Lightning Bolt, etc.

I had a friend of mine that played a mean / control deck that used discard like Hymn to Tourach, Hypnotic Specter, and counter magic. I had another friend that played a / control deck of sorts that ran Ali from Cairo, Forcefield, Mishra's Factory, burn spells, and counter magic.

White weenie was popular back then with Meekstone, Savannah Lions, etc. That'd be a neat budget deck. Elves was also very good back then.

I hope this gives you some ideas, mate!

_person_ on Card creation challenge

1 year ago

Gorilla Druid

Creature - Ape Druid

Haste. Exile Gorilla druid from your hand: Each player adds to there mana pool.

2/1

Make red jackal with a recursion ability, and a drawback similar to that of Jackal Pup

_person_ on Card creation challenge

1 year ago

Ease

Instant

Return up to two target creatures with haste or trample to there owners hand.

make a throwback to Jackal Pup

PatrudyFlange on Mono Red Casual

1 year ago

Thanks for all the advice so far. At the moment I'm looking at replacing the following:

Flamekin Brawler with Goblin Glory Chaser , Jackal Pup with Rakdos Shred-Freak , Pillage with Smash to Smithereens , Serrated Arrows with Magma Jet , Comet Storm with Tormenting Voice

But, this has lead to more questions:

1) Should I get rid of the Dangerous Wager and replace them with two more Tormenting Voice

2) Should I replace Brute Force with Titan's Strength? Is it worth having it there for defense or would I be better off with the scry instead?

3) If I get rid of Avatar of Discord, should I put in two more Flametongue Kavu or should I consider another "big" creature?

4) I really like the idea of adding Break Through the Line, but I'm not sure what to take out? Could I ditch one or two of the Smash to Smithereens? Could I get away with only one or will I need to put in multiple?

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