|Commander / EDH||Legal|
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|Premium Deck Series: Fire and Lightning (PD2)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Hound
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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Jackal Pup Discussion
1 month ago
The listed subtypes for almost the entire Jackal tribe seems to be incorrect. I tried to fix it but, unless I'm being an idiot and misunderstanding the interface, it isn't possible because the only Jackal related option in the drop-down menu is "Zombie Jackal".
Battlefield Scavenger, Bitterblade Warrior, Bitterbow Sharpshooters, Champion of Rhonas, Dauthi Jackal, Defiant Khenra, Earthshaker Khenra, Flameblade Adept, Hurr Jackal, Jackal Familiar, Jackal Pup, Khenra Charioteer, Khenra Eternal, Khenra Scrapper, Nimble-Blade Khenra, Resilient Khenra, Trueheart Twins, Wildfire Eternal.
5 months ago
Tappedout says Jackal Pup is Hound, although it's Jackal nowadays.
7 months ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.
9 months ago
9 months ago
Some of those lists won't be budget, broski lol. I mean, I suppose you can come close to budget...
I remember playing a / deck that used a ton of mana dorks like Llanowar Elves, Tinder Wall, and so forth that ramped into Force of Nature and Shivan Dragon. I had Lightning Bolt and Fireball in there too. I also played a / Tempo/Control build that used burn spells, Prodigal Sorcerer, Counterspell, Force of Will, Forbid, etc. It was a Delver deck before Delver! I also played a straight up burn deck with Jackal Pup, Ball Lightning, Chain Lightning, Lightning Bolt, etc.
I had a friend of mine that played a mean / control deck that used discard like Hymn to Tourach, Hypnotic Specter, and counter magic. I had another friend that played a / control deck of sorts that ran Ali from Cairo, Forcefield, Mishra's Factory, burn spells, and counter magic.
I hope this gives you some ideas, mate!
11 months ago
Creature - Ape Druid
Haste. Exile Gorilla druid from your hand: Each player adds to there mana pool.
Make red jackal with a recursion ability, and a drawback similar to that of Jackal Pup
11 months ago
Return up to two target creatures with haste or trample to there owners hand.
make a throwback to Jackal Pup
1 year ago
Thanks for all the advice so far. At the moment I'm looking at replacing the following:
But, this has lead to more questions:
4) I really like the idea of adding Break Through the Line, but I'm not sure what to take out? Could I ditch one or two of the Smash to Smithereens? Could I get away with only one or will I need to put in multiple?