|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Common|
|Premium Deck Series: Fire and Lightning (PD2)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Hound
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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Jackal Pup Discussion
2 months ago
The following cards have been downshifted and will be Pauper legal when M25 is released.
Borrowing 100,000 Arrows
Dragon's Eye Savants
Geist of the Moors
Some of these will certainly see play in current brews or will inspire new ones. Which of these are you most excited about? I'm really happy about Ruthless Ripper, Fencing Ace and Loyal Sentry. Gattison is probably psyched about Hordeling Outburst !
3 months ago
Jackal Pup, but yes, I was thinking of the wrong effect.
3 months ago
It is a Jackal Pup with a sort of upside.
4 months ago
I'd say Wild Mongrel is a fair sight better than Patrol Hound (or Boros Mastiff.) It's not like the Mastiff would ever be able to share Lifelink through Concerted Effort, anyway.
Jackal Pup might also be preferable to Jackal Familiar, depending on how much removal you're coming up against.
5 months ago
9 months ago
The listed subtypes for almost the entire Jackal tribe seems to be incorrect. I tried to fix it but, unless I'm being an idiot and misunderstanding the interface, it isn't possible because the only Jackal related option in the drop-down menu is "Zombie Jackal".
Battlefield Scavenger, Bitterblade Warrior, Bitterbow Sharpshooters, Champion of Rhonas, Dauthi Jackal, Defiant Khenra, Earthshaker Khenra, Flameblade Adept, Hurr Jackal, Jackal Familiar, Jackal Pup, Khenra Charioteer, Khenra Eternal, Khenra Scrapper, Nimble-Blade Khenra, Resilient Khenra, Trueheart Twins, Wildfire Eternal.
1 year ago
Tappedout says Jackal Pup is Hound, although it's Jackal nowadays.
1 year ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.