Status / Statue
Target creature gets +1/+1 and gains deathtouch until end of turn.
Destroy target artifact, creature, or enchantment.
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Status / Statue occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.01%
Status / Statue Discussion
3 months ago
A great card for green is Into the Wilds you get to look at the top card of your library upkeep if it is a land put it on the battlefield best part does not count as your land played for your turn so filters your land + can be ramp oh and is like 25cents
Abundance is another variation of filtering your deck also green
Den Protector budget eternal witness
Echoing Truth flexible bounce because if it is tokens it hits all the same tokens
Look at charms some are cheaper than others some will fit budgets some may not but see example below Sultai Charm
Shenanigans Reins of Power ignore the $5 ones someone is trying to rip people off outside those they are all 50-85 cents
4 months ago
Thanks DirtNastyLow. I meant to put Splinterfright in the "if you have a few extra bucks..." section but forgot. I could maybe see playing one copy of Gnaw to the Bone but you really want to minimize the non-creature spells in this deck in order to get the most out of your graveyard. I might even sub in something like Ravenous Chupacabra for Status / Statue if you've got a couple extra bucks.
5 months ago
Bit late here, but Status / Statue needs a defender too!
6 months ago
Do me a favor. Grab one of your Commander decks at random, and tell me how much Artifact and Enchantment hate is in it. Then count how many artifacts are in it.
On my side, for my Thelon of Havenwood deck, I have Casualties of War , Status / Statue , Putrefy and Abrupt Decay . Yes, they can take out those cards, but that's not their primary use. Each of those also takes out Creatures, which is their primary use. In colours that are really good at taking out Creatures, Artifacts and Enchantment. As for my artifacts, Golgari Signet , Golgari Locket , Lifecrafter's Bestiary and Coat of Arms . None of which even come close to being cards that require dedicated removal. Not even a Sol Ring because it doesn't do what I need.
Well, I take that back with Coat of Arms . That can get overboard. Especially in a dedicated Tribal deck like that one.
My point stands. Cards that require a response are, by definition, format warping. Paradox Engine required a response because it was too powerful, and warping. So did the Prophet. And with those out, Vedalken Orrery is the next best thing, as you so cheerfully point out.
And as for my comment about mono-? You have it backward. I chose my example, not that person.
8 months ago
Note one blood for bones: you can return the creature you just sacrificed and it triggers etb.
10 months ago
I love the deck. I playtested some, and came up with the following:
- The deck needs a way to protect Wilderness reclamation from enchantment removal. +3 Negate and -1 Status / Statue -1 Forced Landing -1 Vraska's Contempt in SB to account for it.
- The Vraska's Contempt is really important though, so I'd move the 1 copy to Main and maybe drop an Incubation / Incongruity .
- The Callous Dismissal played very well, and while I wasn't thrilled with it when I initially reviewed the decklist, I really like it after playing. The bounce is nice on the ooze if nothing else or to recharge a Vivien, and of course helps a lot before an attack.
- Frilled Mystic is great in any Wilderness Reclamation deck, since it Flashes even without Vivien and protects the Reclamation while still being a body. I'm not sure what to drop for it, maybe -1 Thief of Sanity and -1 Hostage Taker to get at least 2 of them in and see what you think of them. They have been a 4-of in every Bant Flash deck I have tested.
Overall I really like your theme on it. This is the first Sultai mix I've seen, and the removal is something the Bant mix really misses. Nice work.
11 months ago
Woops, bad link: Whirly Chain Gang.
I don't think Find / Finality is that hard to cast, as we're already playing 5-drops in Skarrgan Hellkite . Worst case scenario it gets back hasty creatures or even better, it pulls up Goblin Chainwhirler for later use of Status / Statue . I do like things a bit more midrange-y, but at least the black splash feels quite safe.
Assassin's Trophy is a teeny bit harder to cast, as it demands both of our splash colors, not just a mix of the two. I could see it doing stuff though. Control is a tough match up...