: Gain or .
, , Sacrifice Golgari Locket: Draw two cards.
Printings View all
|Guilds of Ravnica (GRN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Golgari Locket occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Golgari Locket Discussion
3 months ago
Glowspore Shaman is good for selfmill and can grab a land.
Golgari Findbroker can help get an artifact, enchantment or land out of the graveyard.
Deadbridge Chant is nice in recursion decks but can be a bit too random for some people.
3 months ago
Do me a favor. Grab one of your Commander decks at random, and tell me how much Artifact and Enchantment hate is in it. Then count how many artifacts are in it.
On my side, for my Thelon of Havenwood deck, I have Casualties of War , Status / Statue , Putrefy and Abrupt Decay . Yes, they can take out those cards, but that's not their primary use. Each of those also takes out Creatures, which is their primary use. In colours that are really good at taking out Creatures, Artifacts and Enchantment. As for my artifacts, Golgari Signet , Golgari Locket , Lifecrafter's Bestiary and Coat of Arms . None of which even come close to being cards that require dedicated removal. Not even a Sol Ring because it doesn't do what I need.
Well, I take that back with Coat of Arms . That can get overboard. Especially in a dedicated Tribal deck like that one.
My point stands. Cards that require a response are, by definition, format warping. Paradox Engine required a response because it was too powerful, and warping. So did the Prophet. And with those out, Vedalken Orrery is the next best thing, as you so cheerfully point out.
And as for my comment about mono-? You have it backward. I chose my example, not that person.
4 months ago
To start, I think I counted about 11 ramp spells, which is a good start. You may want to swap out Golgari Locket and Darksteel Ingot for some land ramp spells like Rampant Growth and Cultivate . Lands tend to be safer than artifacts.
As far as card draw effects, I think this is where your deck could use some work. There are a number of effect that will get extra cards into your hand like Grisly Salvage but most are conditional (you can only get a creature or land) and most only give you one card at a time. I think Shamanic Revelation wpuld be a good addition from your maybeboard because it will probably draw you 3 cards or more most of the time. Strive for card draw effects that either A) draw many cards at once or B) can draw a lot of cards over the course of the game. For category A Cards, I would recommend Read the Bones and Rishkar's Expertise and Disciple of Bolas and Damnable Pact . For category B cards, I would recommend Abzan Beastmaster and Beast Whisperer and Lifecrafter's Bestiary and Primordial Sage and Greed .
Hope this helps!
6 months ago
When Playing Izoni, you want as many creatures as possible instead of cards that do similar things because they count as extra insects when they die. It's also worth noting that creatures are the easiest thing to pull back out of the graveyard for repeated value. I propose the following changes:
9 months ago
10 months ago
Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:
Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).
I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!
11 months ago
Yo WarriorMagic, based on the list you sent me it seems like you want to go with the value route. Is there a particular budget that you have in mind? Muldrotha has access to a plethora of colors, I can help you get like a defined list of core cards and packages that would be great and than you can add in your particular flair that you like to make it more personalized for your meta or style.
Right away from what I can see these are already a list of cards you can cut due to inefficiency.
- Dimir Locket
- Golgari Locket
- Kodama's Reach
- Splendid Reclamation
- Jarad's Order
- Final Parting
- Vessel of Nascency
- Secrets of the Dead
- The Eldest Reborn
- Journey to Eternity Flip
- Deadbridge Chant
- Ash Barrens
- Blighted Woodland
- Azusa, Lost but Seeking
- Butcher of Malakir
- Hydroid Krasis
- Izoni, Thousand-Eyed
- Underrealm Lich
- Night Incarnate
- Priest of Forgotten Gods
- Sidisi, Brood Tyrant
- Perpetual Timepiece
- Yavimaya Elder
- Liliana, Death's Majesty
Cut these cards away first so we can see the deck in a 100 cards first than we can work from there~
11 months ago
A pretty common suite of ramp is just Cultivate , Kodama's Reach , Sylvan Scrying (more of a color fix, but it can grab you your karoo land or a temple of the false god), Harrow (note that the lands enter in untapped, so you actually go even on mana with this spell), Golgari Locket , Golgari Signet , Sakura-Tribe Elder , maybe a Drover of the Mighty (its a budget birds of paradise!)
And probably number one for golgari, Far Wanderings (3 lands for 3 mana)
Just adding in your locket, signet, a kodama's reach, a harrow, and a far wanderings will really improve your ramp.