Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls.
Printings View all
|Mercadian Masques (MMQ)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mercadia's Downfall Discussion
1 month ago
Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.
Fumiko the Lowblood because samurai
Warmonger Hellkite makes creatures attack and can be pumped
Grand Melee because open war
Goblin Diplomats because diplomacy is needed in every war
Prowler's Helm like a spy slipping through their defenses.
Outpost Siege card advantage and siege is referenced.
Dockside Extortionist because there is always people like that in war
Neheb, the Eternal is likely worth a spot.
Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages
Iron Myr for mana
Downhill Charge seems pretty good.
Seize the Day is very war themed to me.
By Force implies hostilities
Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.
Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.
Voyager Staff to remove varchild maybe?
That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!
2 months ago
Legion's Initiative is a good enchantment since it can be a small buff to your board, but it can also get your creatures out of board wipes including the more dangerous ones like Cyclonic rift and Toxic deluge.
Depending on your meta and the decks you go up against Mercadia's Downfall is an interesting instant speed way to take someone out by surprise especially with the double strike your dragons can get.
I would argue with using Ugin, the Ineffable could be a decent planes walker to have in the deck since his plus ability is pseudo card draw, his minus is single target removal, and his static ability will make all of your artifacts cost 2 less.
Dictate of the Twin Gods is something that can also come out as a surprise during anyone's combat phase, using it to cause one of your opponents to take someone out by accident or tossing it during your own combat step to secure a kill.
6 months ago
Hi, the deck is nice!
I once built a deck around goading and combat tricks before Marisi, Breaker of the Coil was printed and now I'm stoked to convert that old deck to Marisi. Have you considered including combat tricks like Berserk , Blood Frenzy or Mercadia's Downfall ? Those cards work very vell with goading. But maybe they would be better in a voltron style version of this deck where they also could make Marisi deal 21 commander damage in a single turn.
Anyways, great deck!
2 years ago
@precociousapprentice, I like Praetor's Grasp, but it's also a great way to make enemies! Also, each suggested card requires, first of all, a candidate for removal. So even if a card is good in theory, we need to look at it while comparing to another card we're going to remove from the existing list. So what would you replace with it?
Righteous Aura seems to be better than Sun Droplet in quite a few situations, but the biggest downside is that it needs mana. I'm not entirely sure on this one, since I haven't had enough games with the deck to make a judgement call on it.
And regarding Mercadia's Downfall, I think you've got enough of those cards that win the game on their own, plus I've seen a lot of competitive lists running 80% basics, against which this won't be a threat. Furthermore, if we look at it from the political point of view, unlike something such as Duelist's Heritage you will have to reveal your plans in order to make use of it, as most players won't make a finishing move (such as attacking with all their creatures) without being sure they are going for a kill anyways. However, it might be fine as a card for personal use only in some match-ups, but again, what are you going to cut for it?
2 years ago
What are people's thoughts on Mercadia's Downfall? I feel like it is similar enough to a few cards in here that it should at least be considered.
Also considering the merits of Righteous Aura. Anyone want to comment?
Maybe considering Praetor's Grasp for a Wishboard card. Combo hate and tutor for things I can't play in my deck. With a Chromatic Lantern or another rainbow mana producer out, I can steal removal, counterspells, card draw, a wincon, whatever. Also, don't discount the ability to neuter a combo.
2 years ago
first of all I like the low mana curve of your deck. This is how Edgar Markov should be played!
Skullclamp was already mentioned. It is the most important inclusion in your deck, I think. It's your draw engine in combination with the tokens.
You could consider Blood Bairn, Bloodflow Connoisseur, Bloodthrone Vampire, Vampire Aristocrat and Viscera Seer. The first four give you an advantage in combat and the Viscera Seer gives you card selection which is desperately needed in mardu. All are good with Skullclamp. Take out Skymarch Bloodletter, Bloodmad Vampire, Inspiring Cleric, Olivia's Dragoon, Ravenous Bloodseeker or Sanguinary Mage. Or take out Gifted Aetherborn and Tithe Drinker because they're difficult to cast on turn 2 consistently.
Carnival of Souls could be a great tool for an aggro deck in a 1vs1 format. I think it will really spice things up in your deck!
you should invest some money in your mana base, so that you're able to cast your spells consistently on turn 1,2 and 3. For example fetches, shocks, Dragonskull Summit, Isolated Chapel, Clifftop Retreat and Unclaimed Territory.
2 years ago
Hi, I play Gahiji, Honored One myself and decided to build it as a fast and explosive deck. That's why I cut cards like Parallel Lives, Assemble the Legion or Iroas, God of Victory. Especially the first two can go crazy if they stick around too long, but if you're playing in a rather competitive meta, this will not happen.
Altar of the Brood seems unnecessary to me as a secondary win con. You're also helping the graveyard decks with it.