Creature — Beast
When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way.
Printings View all
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Naya Soulbeast Discussion
3 weeks ago
A good trick for getting more punch out of Gyrus is to run guys who have more power than their printed stats might indicate. For instance, Arcbound Overseer has 0 power when he's in the graveyard, but as soon as you return him, he's attacking for 6! Other examples include Clockwork Dragon, Drakestown Forgotten, Nighthowler, Sewer Nemesis, Thought Gorger, Ignition Team, Crovax the Cursed, Spike Hatcher, Naya Soulbeast and Workhorse. Your opponents will be surprised how often "2 or less" won't feel like it!
Other cards that fit your general strategy include Grenzo, Dungeon Warden and Unearth, which can return a lot of the same cards as Gyrus. You might also want more removal, such as Bone Shredder, Ravenous Baboons and Garza's Assassin. Good luck!
2 years ago
Well since you are new i can kinda understand some things now (no offense :c)
first thing above all else. you need 60 cards in a deck. not over. Otherwise you already are in bad shape. Don't worry though when i started playing I had an eldrazi standard deck back in oath of the gatewatch being released. It had i think 79 cards in it with like 30 something lands. was very bad XD. It had good cards but it just was never consistent so finally my friend sat down with me and we trimmed it down to 60 and it became much more smoother and I started winning fnm shortly after :p.
So for getting down to 60, I would suggest you cut the elvish abberation because it just wont have as much use in modern as other things. Lich's Mirror is just a terrible card. All it should say is "you have 1 more turn to play a land and die". Since it wont reset opponent at all it will just draw it out for 1 more turn and waste time. Helix Pinnacle should go as well. unless you find a way to go infinite with mana, get rid of it. Cause it will probably take more than 10 turns to actually win if your lucky and modern games usually end at about turn 9 or before. Immaculate Magistrate is a good card but it shouldn't be used in modern. If your gonna play something like elves, you want multiple explosive creatures and not 1 big creature. Engulfing Slagwurm seems like a dead card for an elf deck. It has no other synergies with your other cards and its not an elf.
Sorry If I sound a little rude I know it sucks having someone say to take a bunch of cards out but trust me it will help big time.
So now that we are back to 60 cards, lets go over another thing that new players don't catch on to usually. If you want to have a good consistent deck, you will want to have 4 of and 3 of with cards so you can get the most out of it and be confident to play with it. Unless it is a legendary card then it just depends.
I would suggest getting rid of the other Engulfing Slagwurm and Ezuri's Archers. There are not a lot of flyers in todays modern meta unless you go up against like a jeskai aggro deck or something which is not that often.
Let us also get rid of the Coat of Arms and Door of Destinies. Even though it seems like a bad idea, if you really think about it then the cards are gonna be worthless. for instance, Coat of Arms is a good card, but what if you went up against goblins? or merfolk? or humans? or slivers? or allies? See where im getting at now? and with Door of Destinies by the time you cast it you will probably have all your elves cast or at least the majority of them.
Let us also get rid of 3 of the Elvish Promenade. I say keep 1 because it could still be useful in an elf deck, just not as a 4 of cause it won't win you the game. However it is a great utility. I would cast this as late as possible without having it be a dead card so you can get the most out of it. Or possibly more ramp for Elvish Archdruid. I would also get rid of Imperious Perfect and Lys Alana Huntmaster
So in total that takes out 14 cards, now lets fill it back in. 1 more of the Elvish Archdruid is a good start, having 3 is a strong way to ramp. 1 of each Elvish Mystic Llanowar Elves. Now lets add some cards. Dwynen's Elite is probably one of the most strong elf cards so I would strongly recommend get a 4 of and get 4 of Elvish Visionary. the visionary is another strong card considering how much mana elves get its basically a free 1/1 that draws :p. Nettle Sentinel is another great card so would get 3 of those. And with all that you should have a much more consistent (and better version) of elves.
Now later on if you get the money, I would also get some expensive stuff like Cavern of Souls, Verdant Catacombs and Wooded Foothills to thin out your lands so you can draw more of spells instead of lands. I would also swap out your Naya Soulbeast and Worldspine Wurm for 2 Craterhoof Behemoth because that is just game ending in elves. Would also get rid of the 2 Genesis Wave for 2 Chord of Calling. But this is when you get the money. Would also get some creatures like Heritage Druid and Ezuri, Renegade Leader
I hope this information will help you annihilate opponents and win all the FNM matches :D. If you want to see my version of elves I will post it down below. I decided to go golgari colors instead of mono green however but the basic things I told you here is also in there so you can see how it works out.
104 VIEWS | IN 2 FOLDERS
2 years ago
Some suggestions:Archetype of Endurance, Ghoultree, Goliath Spider, Krosan Cloudscraper, Liege of the Tangle, Living Hive, Myojin of Life's Web, Naya Soulbeast, Polyraptor, Skarrg Goliath, Spike Hatcher, Stonehoof Chieftain, Terastodon, Vorinclex, Voice of Hunger, World Breaker, Worldspine Wurm, Allosaurus Rider, Caller of the Pack, Gaea's Revenge, Garruk's Horde, Kalonian Twingrove, Sandsteppe Mastodon, Sekki, Seasons' Guide, Siege Behemoth, Thorn Elemental, Tornado Elemental, Verdant Sun's Avatar, Woodfall Primus
3 years ago
Panharmonicon Martyr's Cause Restoration Angel Asceticism Avenger of Zendikar Woodfall Primus Harmonic Sliver Timely Hordemate Icatian Moneychanger Simic Basilisk Naya Soulbeast Bane of Progress Caller of the Claw Epochrasite Skullwinder Terastodon Swords to Plowshares Tooth and Nail Aura Shards Frankie Peanuts Celestial Convergence Floral Spuzzem
just some random cards that looked funny XD
3 years ago
Arnaud I really appreciate your suggestions! However, keep in mind this is a creature focused deck. Worldspine Wurm might seem bad, but this deck gets alot of mana, and casting it ensures I can play whatever nonland I might pull for free. And copying that creature with Rite of Replication on kicker and copied with Insidious Will (though I'm not running that anymore) for a total of 11 Worldspine Wurms might not be terribly efficient, but that's the kind of Timmy play I'm going for here! Same thing with Naya Soulbeast, in a multiplayer game it usually goes off, but I can always copy it for half the mana to get a second one. The Great Aurora is a good suggestion, but then I'd simply need to replace it with a better board wipe (which I won't do since this one is fun and almost always keeps me ahead while resetting the board) so I can't drop it as one of the four that need be dropped. Lorthos, the Tidemaker is another good suggestion, one that I'll really consider, but I do like the idea of having a mono blue power house creature.
3 years ago
which 4 cards should I drop?
--> i suggest to drop the biggest Converted mana cost (exept from the cards with alternate cost, obviously) :
Worldspine Wurm : cost too much and can never be played freely with Rashmi
The Great Aurora : in a mono green deck, this card is good, but there's better options with blue if you want to reset the board
Naya Soulbeast : maybe it's beacause i play duel but this card has never impressed me.
Lorthos, the Tidemaker : i LOVE this card, but... but... with Rasmi it's note really that effective because it prevents you to use your mana for casting a lot of spells. Lorthos is better when you have few cards in hand.
I hope my suggestions can help ;) don't hesitate to look at my latest decks (Odric and Tana/Thrasios) and give me yours ;)++
3 years ago
So looking back over the deck, I realized a small issue. Naya Soulbeast's effect is on cast not ETB, which means if you tutor him out using Yisan, the Wanderer Bard you don't get to pop his effect, immediately sending him to the graveyard... One possible solution would be to put in Craterhoof Behemoth, who would blow your budget quite a bit, but would definitely be worth it in my opinion. He fills out the 8-cost spot in the same way that Naya Soulbeast would, and he's still a beast. Win win! If you do end up putting Craterhoof Behemoth in, it might be worth investing in Avenger of Zendikar as another possible won condition, or Wolfbriar Elemental going down the "Ramp" path. Congratulations on your win, and good luck in future games!
3 years ago
Now I can't help you with Legacy, or Legacy tournaments, as neither are within my realm of knowledge, but you sound like you'd enjoy EDH. If you don't know, you pick a legendary creature as you 'Commander' and build a 99-card singleton deck within their colours, it's a format full of multiplayer politics, ramp, and bug creatures!
If you're interested there are more rules you can find
So a great commander could be Gahiji, Honored One, who encourages aggressive behavior and your opponent's to attack anyone else.
Some cool beast cards you don't have on the list are Canopy Crawler, Contested Cliffs, Ezuri's Predation, Fresh Meat, Garruk Wildspeaker, Garruk, Primal Hunter, Godsire, Gruul Ragebeast, Gruul Keyrune, Naya Soulbeast,Rampaging Baloths, Ravenous Baloth, Soul of Zendikar, Spawning Grounds, Thresher Beast, and Wirewood Savage!!
Now I might not include all of these, as their mana cost can be quite high, and you can't always hit that Quicksilver Amulet, but EDH allows you to casually play a cool non-competitive tribe like Beasts with your friends and still had lots of fun.