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Love the concept so +1, although I do have some suggestions.
Having not played a ton of pauper, I don't know for sure. But if it is not banned, Goblin Grenade is obligatory. 5 damage to the face transcends almost every burn spell you can use in a deck like this.
The bushwhackers and war marshals should be at 4 count, as they are insanely good at ending games if you have a board full of goblins.
Goblin Sledder, Goblin Cohort, should be moved to being a 4-of, because if you aren't casting creatures, something went wrong and cards like Sledder make sure that no matter how your opponent blocks the damage hits.
Those are some suggestions, let me know if you need anymore help, especially if it;s for what to cut.
June 22, 2017 5:28 a.m.
The ones that are in the decklist are from the promo set for gatherer I believe.
June 20, 2017 1:22 a.m.
As someone who built a competitive humans deck in the past, I'd say this has a good start, but needs some more oomph to get there, so +1.
Accorder Paladin is probably the most aggressive human you could play for 2 mana, as being a 3/1 alone is already strong, but the fact that this card can give battlecry can make it insane with something like Silverblade Paladin.
Increasing Devotion & Ranger of Eos, while they may be solid cards in other white decks, you really want to be aggressive in these decks, so I'd cut them. I'd reccomend upping your Honor of the Pure and Gather the Townsfolk, as they will make this deck far stronger and more consistent.
You should be playing 19-20 lands, espeically if your curve stops at 3 cmc, I'd recommend moving Kytheon to the main, as well as getting path to 4 count.
If you want to look at something to upgrade this and/or look for help, here's a list I made for a friend a while back.
SCORE: -32 | 15 COMMENTS | 3465 VIEWS | IN 9 FOLDERS
If you would like any more suggestions, make sure to put double brackets around my name to let me know!
June 19, 2017 6:04 a.m.
June 13, 2017 2:29 p.m.
I'm sorry that you don't understand what "competitive" in modern means. If were talking about viable decks in the meta, I'm sorry to say you either have no idea what you are talking about, or please just stop commenting. The fact that you think 8-rack is viable alone makes me wonder if you've ever played at a GP before. I have.
Having played with multiple people at SCG Modern events, Phyrexian Arena is the engine, especially if you are playing a lot of 4-6 drops. Many people even argue that Arena should be played over Lilli in some cases, as the engine makes everything else you play stronger. The fact that it requires something like Abrupt Decay is what makes it better. If you continue to say otherwise I can't say there's much hope for you.
If you recall from the primer, I said that without fetches Fatal Push is not viable. Obviously with fetches, push becomes the card to play, I'm sorry you don't read, but that's not my problem.
Now about the meta, if were talking about taking this to a place like a GP or online, you'll likely have a different list, because you want to make sure you can beat a deck like Eldrazitron, which is a colorless deck. Honestly if thats the meta you want to play mainboard Fulminator Mage and play Liliana, the Last Hope for recursion. Cards like Ratchet Bomb and whatnot can also be effective.
Of course you aren't going to win every game with a mono-black deck, even a deck like Soul sisters can be a hard matchup at times. If we are talking about a deck like Lantern Control, which has kinda dropped off as a matchup, then sure, we'll probably lose.
However, just because the online meta says a deck isn't good, doesn't mean you shouldn't play it. There's a reason decks like Bogles continue to perform well, even though the meta dictates they are not viable.
June 12, 2017 6:37 p.m.
Since I have no idea about your history playing just mono-black decks, I'm going to try and explain this as easily as possible.
This primer is mostly for people who want to play Mono-black competitively in Modern, I've been playing the deck for a number of years, so I have a strong understanding of what exactly should be played in mono-black. I'm sorry to say this but most of your points are either for casual players or just don't make sense.
I have to wonder if you've even tried to bring a mono-black deck to the competitive scene, as Phyrexian Arena is often the card that allows mono-black decks to grind out against decks like UW Control in addition to cards like Whip of Erebos.
While Fatal Push can work well when you play Ghost Quarters colorless lands in the manabase make it more difficult for you to cast cards like Phyrexian Obliterator, Gifted Aetherborn, and so on. Having actually tried to play Fatal Push in black decks, it works well when against decks like Death's shadow, but is painful against any deck that plays 3 drops and up, if anything play I'd play dismember. This is based on my experience with these decks.
I've added some of your suggested cards to the primer as mono-black aggro lists are usually hard to come by.
As for Crypt Ghast, if your 4 drops aren't game winning, you really shouldn't be playing them. Cards like Abyssal Persecutor, Phyrexian Obliterator, Kalitas, Traitor of Ghet, Lashwrithe, etc. are all better suited for the format.
As I said in the primer, Bitterblossom is usually only a 1-of in lists that I've seen. However, when combined with cards like Lashwrithe and Whip of Erebos the card can be much more powerful. The real issue is that it doesn't do anything immediately, and that can often be the difference between winning and losing.
Unless you are playing some sort of reanimator deck, Sheoldred, Whispering One is not viable for modern.
June 12, 2017 3:46 p.m.
Regarding lands I'd say you should either cut three other cards for three more swamps, or cut Nykthos and another card to play two more swamps. You really want to have 23-24 playable lands in the deck.
Another thing to add, since I don't know what your current sideboard is, some great budget choices are Mutilate, Flaying Tendrils, Nihil Spellbomb, Extirpate, Geth's Verdict, Ratchet Bomb, Tormod's Crypt, Hero's Downfall, Pithing Needle, Necrogen Mists, Distress, Memoricide, and Lost Legacy.
If you are looking for any more help, I made a whole primer on playing decks like this
SCORE: -25 | 25 COMMENTS | 6083 VIEWS | IN 18 FOLDERS
June 12, 2017 5:34 a.m.
Having seen and played many versions of decks that run Isochron Scepter, I have a few suggestions.
You need to have Leyline of Sanctity as a 4-of in your sideboard,otherwise any deck running discard will tear up your hand and screw with your combo/control. Once that happens you wont have a lot of outs to a board state besides maybe shackles if you top-deck it. I get that this a budget deck but you'll need them to win against powerful decks like Death's Shadow.
Run Glacial Fortress over Prairie Stream, since you have fetchlands you typically want to get shocks instead of basic lands, Fortress is guaranteed to enter untapped. I get that goes against playing your Vedalken Shackles but in my experience curve is far more important.
For sideboard tech, you may want to play cards like Ghostly Prison in order to have a one-stop way to make your opponents not be able to attack you, instead of trying to buy a turn.
You may want to consider playing Rune Snag over Mana Leak, because if the game goes longer your opponents will be able to get around leak, meanwhile snag is good in both the late and early game if you draw it (Also pairs better against discard).
Those are my suggestions, if you need more help let me know.
June 10, 2017 4:26 p.m.
Having played various versions of Mardu Nahiri decks, I have to ask why Nahiri, the Harbinger is not in the mainboard, as you are already playing Emrakul.
Just my thoughts on the deck, list looks good otherwise.
June 4, 2017 9:15 p.m.
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|Playing since||2010 Core Set|
|Avg. deck rating||6.33|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||145|
|Venues||FNM Venue, Moon Dragon Games|
|Last activity||8 hours|