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Commandeer was actually in the original list, but was cut for other cards, might make it's way back to the sideboard.
March 24, 2017 2:22 p.m.
Thanks for commenting!
I think you've got the right idea for black to be the budget splash (The original idea was grixis, so I'll swap red into the upgrade tab instead) as such I've swapped out what was there for what there is now, I think Duress can be a sideboard card tacked on in game 2 should it be needed. Building this deck on a budget was more for other people then myself, so I have no problem raising it another $10 or so. (Flaying Tendrils is just better then Infest) I did get that Scrying would help my opponent, but I figured getting to Shared Fate was more important then what came after it, but with a tutor I think it'll be alright.
March 24, 2017 3:58 a.m.
The reason why is because our opponent could actually cast Lightning Bolt and deal damage to us, resulting in us losing.
March 23, 2017 4:48 p.m.
March 23, 2017 12:10 a.m.
Here are some upgrades that could be made,
Unbudgetizing the manabase, playing cards like Godless Shrine to help increase consistency in mana.
Serra Ascendant can easily find a place in this build.
Other options that I don't know what to replace with are Ravos, Soultender, Sheoldred, Whispering One, Noxious Gearhulk, Enlightened Tutor, Demonic Tutor, Vampiric Tutor, Debtors' Knell, Sorin Markov, and Liliana Vess.
March 23, 2017 12:02 a.m.
Interesting deck, so +1, I have a few suggestions,
Make sure that the hubs for this deck state both casual and gimmick, that way you don't have to say that you are playing casual, the hubs say it for you! (Just a little thing though)
I get that this deck is RB which means it wants to be aggressive, but you have some shifting themes here, on one hand, you have aggressive beaters that can swing for a ton of damage, and then there Ulamog and Bane of Bala Ged which you will likely never cast in a single game (Good luck casting 7 & 10 drops with 22 lands) My first suggestion would be to cut Ulamog and Bane (I know they are fun but you likely won't cast them) and replace them with 2 more Dust Stalker and 1 more Endless One.
Behind the Scenes: Skulk would allow creatures like Sludge Crawler to get in for damage and allow you to Ingest cards without having to worry about blockers (they slither around). This would probably come in over Forerunner of Slaughter since the card just doesn't do too much imo.
I'm not a particular fan of tap-lands, Sulfurous Springs would be ideal since you can play cards and effects for both anyway.
March 22, 2017 4:23 a.m.
Since we are a group hug deck, we can't have an obvious wincon, otherwise someone might just say, "I'm going to attack you because you could combo off at anytime" and you'll be dead. Reins of Power alone might just have someone attacking you because we do play pillowfort cards.
Instead, our main plan is to mill out the other players when they are low on cards, since we play so many "Each player draws X" type cards, we can actually get other players to mill out from a big prosperity. Another example is that plenty of people play cards like Reliquary Tower to keep whatever they draw, and Windfall has been known to mill out other players.
The other idea here is that you SHOULD be killed last because you can just say "I'm helping you, why attack me?" and other things like that, and since nothing we play is really that scary, people should be worried about the other people at the table, not you.
You also have to remember that people will remember previous games, so your playstyle has to reflect a group-hug method as well.
March 20, 2017 6:05 p.m.
Interesting list, so +1, this is the list I ran a little while ago for Sultai
4 Abrupt Decay1 Breeding Pool3 Courser of Kruphix2 Creeping Tar Pit3 Darkslick Shores1 Dismember2 Forest3 Inquisition of Kozilek1 Island4 Jace, Vryn's Prodigy Flip3 Liliana of the Veil1 Maelstrom Pulse2 Misty Rainforest1 Murderous Cut2 Overgrown Tomb2 Polluted Delta2 Profane Command2 Scavenging Ooze4 Serum Visions2 Swamp4 Tarmogoyf2 Tasigur, the Golden Fang3 Thoughtseize1 Twilight Mire4 Verdant Catacombs1 Watery Grave
March 17, 2017 4:07 p.m.
As someone who has played UW control competitively for a while,
I can give a few suggestions,
Play 24 lands, it's standard for control decks and is the only way you'll be able to cast 6 drops consistently.
Is this for budget? If so I think that AEtherling would be a better finisher then Admonition Angel, since you can protect it and play cards like Wrath of God. (It also means that you can have it as the only creature in the deck.)
Vapor Snag isn't what you are looking for, as Condemn, Path to Exile, and Sunlance are all better options for removal. (I get you want to have the synergy with cards like Meddling Mage but those cards are pretty easy to deal with.)
A complete primer for UW Control is here Order Is Restored: The UW Control/Midrange Primer
March 14, 2017 6:19 p.m.
I haven't seen a Blood Illness list in quite some time, so +1 for bringing back such a unique build! (It never really left the kitchen table but it was fun)
A couple suggestions,
Since you aren't using white (which would give you access to Twilight Drover, Suture Priest, Zealous Persecution, and Orzhov Pontiff) I'd recommend playing some kind of direct tutor effect to get you illness or a hunted creature, (I don't know exactly what, I know Dizzy Spell is the only transmute for a one drop it's just an idea) simply to improve consistency.
In any case it's nice to see an older deck brought back, Cheers!
March 14, 2017 12:54 p.m.
You are correct, since you you are putting the creature into play, you are not casting it, this is how cards like Aether Vial allow you to get creatures through counterspells, and why when Nahiri ults for Emrakul, the Aeons Torn, you don't get an extra turn.
March 13, 2017 11:25 p.m.
I would first start by upgrading the manabase a bit further just to ensure consistency, also, ramp staples like Sol Ring and whatnot would be great.
As for the rest, I'm unsure, as I've already used many of the commonly known blue and white group hug cards here, but feel free to experiment and find what works for you!
March 13, 2017 2:06 a.m.
There is no such thing as a "mistrigger", it is possible during games to forget that triggered abilities occur, but that is a mistake, (an update on that matter is here) http://magic.wizards.com/en/articles/archive/missed-trigger-update-2013-02-04
However, on to what you wanted to know, since you cast Vapor Snag targeting an opponent's creature, the spell goes onto the "stack", since you have cast an instant or sorcery spell, Niblis of Frost's effect will go onto the stack as well, and happens before your Vapor Snag even resolves.
This means that the controller of the Niblis would tap target creature, and then the vapor snag would happen, and in that order. If your opponent controls no creatures when Niblis's effect is activated (however there must a target in this situation otherwise you aren't targeting a token with Vapor Snag), the ability would fizzle and do nothing, however if there is a legal target, then it must be tapped. Your friend cannot say during combat, "oh yea, now I'll tap that creature" because that's not how the card works.
March 12, 2017 9:52 p.m.
As I said before, this list is based around Collected Company and making sure you get hits off of it. Vial is another possible way to build the deck, but that's what the primer is for.
It also has a counter-synergy with Creeping Corrosion which is a must have to battle decks like Affinity.
March 8, 2017 7:34 p.m.
Against abzan company cards like Rest in Peace can be steller at disrupting their combo (also works against dredge too).
Merfolk is a tougher matchup for this deck since it's a mono colored deck.
March 8, 2017 5:28 p.m.
Anger of the Gods is great if you expect to be playing creature heavy decks that play lots of 1,2,3 drops, and is Dredge hoser, however against a deck like Control, the card does effectively nothing, so you have to decide whether or not the card is good enough to have a place as a 2-3 of in the main. However, if dredge and GW decks that play cards like Kitchen Finks/Voice of Resurgence aren't a thing in your playgroup, you can be a really sneaky bastard and use Firespout instead of anger, that way you can wipe your opponent's board without killing your Chimera. (given that their stuff isn't flying too)
After a bit of playtesting, I can give you some more constructive feedback, which is
While Ember Swallower is a decently sized 4/5 body for 4cmc, that is all it really is, as you need at least 3 more turns for it to become a 7/8 and try to ram through an opponent's board. (Which means it has to live that long) I'd try to swap these out for a playset of Thunderbreak Regent, this card is cheap now that it is out of standard, and is a 4/4 with Flying that has the ability to Lightning Bolt and opponent if they target it.
While Spellbound Dragon has the potential to bring a lot of damage to the field, it is pretty underwhelming by itself, I'd personally recommend playing Stormbreath Dragon or Thundermaw Hellkite as these creatures are devastating when they hit the board and can win games by themselves. (They all have a synergy with Thunderbreak Regent) But playtest to see what works.
Realistically, you'd need to playtest to see what works and what doesn't work, as you are trying to homebrew up an arch-type, so there is no well-defined plan, only things you can look at and see if they work or not.
March 8, 2017 5:08 a.m.
I'm also unsure about Cyclonic Rift being in the mainboard, as you probably wont be able to use the overload cost on it anyway. I'd personally reccomend that it be moved to the sideboard, (or replaced with Echoing Truth entirely) and something like Magma Jet take it's place in the board.
March 8, 2017 4:29 a.m.
Is there a reason why this deck doesn't run Chalice of the Void + A spirit Guide for a hard lock against a deck like storm?
March 8, 2017 4:11 a.m.
If you are shooting for the long run, one of the best expensive cards you could play would be Blood Moon, as blue moon can have outstanding success, but on to what you asked for.
In my opinion, Spell Pierce would be more of a sideboard card, since leak hits everything and is more adaptable every match, however, Izzet charm or maybe Remand (more money I know) might also work for you, depending on what you need it for.
Personally, I wouldn't play either, as by the time you overload mortars you are likely dead anyway, and Roast is just mortars plus 1 (not really relevant in the modern format, only lets you kill a Siege Rhino as opposed to mortars) What you really want is Flame Slash, it's dirt cheap sorcery speed removal for a mana less then what you are currently looking at. Bolt is a multipurpose card that lets you hit the player, planeswalkers, or creatures.
Personally I'd play Shivan Reef over the tap lands, as you really want to avoid being off curve in a midrange build.
March 8, 2017 3:55 a.m.
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|Playing since||2010 Core Set|
|Avg. deck rating||16.93|
|Favorite formats||Standard, Legacy, Modern|
|Good Card Suggestions||96|
|Venues||Moon Dragon Games, Mox Boarding House|
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